(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -232,11 +232,11 @@ namespace Barotrauma
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{
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if (!ResizeHorizontal && !ResizeVertical)
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{
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor, scale: Scale * scale);
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sprite.Draw(spriteBatch, new Vector2(placeRect.Center.X, -(placeRect.Y - placeRect.Height / 2)), SpriteColor * 0.8f, scale: Scale * scale);
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}
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else
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{
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), null, SpriteColor);
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if (sprite != null) sprite.DrawTiled(spriteBatch, new Vector2(placeRect.X, -placeRect.Y), placeRect.Size.ToVector2(), null, SpriteColor * 0.8f);
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}
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}
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}
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