(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -181,7 +181,7 @@ namespace Barotrauma.Items.Components
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Dictionary<AfflictionPrefab, float> combinedAfflictionStrengths = new Dictionary<AfflictionPrefab, float>();
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foreach (Affliction affliction in allAfflictions)
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{
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if (affliction.Strength < affliction.Prefab.ActivationThreshold || affliction.Strength <= 0.0f) continue;
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if (affliction.Strength < affliction.Prefab.ShowInHealthScannerThreshold || affliction.Strength <= 0.0f) continue;
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if (combinedAfflictionStrengths.ContainsKey(affliction.Prefab))
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{
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combinedAfflictionStrengths[affliction.Prefab] += affliction.Strength;
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