(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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@@ -93,7 +93,7 @@ namespace Barotrauma.Items.Components
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public void Draw(SpriteBatch spriteBatch, bool editing)
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{
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Color color = Color.White;
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Color color = item.SpriteColor;
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if (brokenSprite == null)
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{
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//broken doors turn black if no broken sprite has been configured
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@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
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weldSpritePos.Y = -weldSpritePos.Y;
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weldedSprite.Draw(spriteBatch,
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weldSpritePos, Color.White * (stuck / 100.0f), scale: item.Scale);
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weldSpritePos, item.SpriteColor * (stuck / 100.0f), scale: item.Scale);
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}
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if (openState == 1.0f)
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