(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)

This commit is contained in:
Joonas Rikkonen
2019-04-01 22:47:22 +03:00
parent ec7e23061b
commit 2eaf22683d
129 changed files with 2451 additions and 1336 deletions
@@ -130,7 +130,12 @@ namespace Barotrauma
{
OnEnterMessage = (textbox, text) =>
{
if (Character.Controlled == null) { return true; }
if (Character.Controlled?.Info == null)
{
textbox.Deselect();
textbox.Text = "";
return true;
}
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
@@ -976,7 +981,7 @@ namespace Barotrauma
foreach (GUIComponent c in prevCharacterListBox.Content.Children)
{
Character character = c.UserData as Character;
if (character == null) continue;
if (character == null || character.IsDead || character.Removed) continue;
AddCharacter(character);
DisplayCharacterOrder(character, character.CurrentOrder);
}