(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
This commit is contained in:
@@ -130,7 +130,12 @@ namespace Barotrauma
|
||||
{
|
||||
OnEnterMessage = (textbox, text) =>
|
||||
{
|
||||
if (Character.Controlled == null) { return true; }
|
||||
if (Character.Controlled?.Info == null)
|
||||
{
|
||||
textbox.Deselect();
|
||||
textbox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
textbox.TextColor = ChatMessage.MessageColor[(int)ChatMessageType.Default];
|
||||
|
||||
@@ -976,7 +981,7 @@ namespace Barotrauma
|
||||
foreach (GUIComponent c in prevCharacterListBox.Content.Children)
|
||||
{
|
||||
Character character = c.UserData as Character;
|
||||
if (character == null) continue;
|
||||
if (character == null || character.IsDead || character.Removed) continue;
|
||||
AddCharacter(character);
|
||||
DisplayCharacterOrder(character, character.CurrentOrder);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user