Player input is updated only when game windows is active
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@@ -143,6 +143,8 @@ namespace Barotrauma
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{
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timeSinceClick += deltaTime;
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if (GameMain.Instance.IsActive)
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{
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oldMouseState = mouseState;
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mouseState = latestMouseState;
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UpdateVariable();
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@@ -162,6 +164,7 @@ namespace Barotrauma
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timeSinceClick = 0.0;
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}
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}
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}
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public static void UpdateVariable()
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{
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