Player input is updated only when game windows is active

This commit is contained in:
shoter
2018-01-29 23:23:37 +01:00
parent 80ce2ae6ae
commit 2e9cb6530c
@@ -143,23 +143,26 @@ namespace Barotrauma
{ {
timeSinceClick += deltaTime; timeSinceClick += deltaTime;
oldMouseState = mouseState; if (GameMain.Instance.IsActive)
mouseState = latestMouseState;
UpdateVariable();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
doubleClicked = false;
if (LeftButtonClicked())
{ {
if (timeSinceClick < DoubleClickDelay && oldMouseState = mouseState;
(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance) mouseState = latestMouseState;
UpdateVariable();
oldKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
doubleClicked = false;
if (LeftButtonClicked())
{ {
doubleClicked = true; if (timeSinceClick < DoubleClickDelay &&
(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance)
{
doubleClicked = true;
}
lastClickPosition = mouseState.Position;
timeSinceClick = 0.0;
} }
lastClickPosition = mouseState.Position;
timeSinceClick = 0.0;
} }
} }