Player input is updated only when game windows is active
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@@ -143,23 +143,26 @@ namespace Barotrauma
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{
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{
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timeSinceClick += deltaTime;
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timeSinceClick += deltaTime;
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oldMouseState = mouseState;
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if (GameMain.Instance.IsActive)
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mouseState = latestMouseState;
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UpdateVariable();
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oldKeyboardState = keyboardState;
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keyboardState = Keyboard.GetState();
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doubleClicked = false;
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if (LeftButtonClicked())
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{
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{
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if (timeSinceClick < DoubleClickDelay &&
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oldMouseState = mouseState;
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(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance)
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mouseState = latestMouseState;
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UpdateVariable();
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oldKeyboardState = keyboardState;
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keyboardState = Keyboard.GetState();
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doubleClicked = false;
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if (LeftButtonClicked())
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{
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{
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doubleClicked = true;
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if (timeSinceClick < DoubleClickDelay &&
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(mouseState.Position - lastClickPosition).ToVector2().Length() < MaxDoubleClickDistance)
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{
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doubleClicked = true;
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}
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lastClickPosition = mouseState.Position;
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timeSinceClick = 0.0;
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}
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}
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lastClickPosition = mouseState.Position;
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timeSinceClick = 0.0;
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}
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}
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}
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}
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