(69874bfe5) Fix bots loading only half of the target items in the contain item objective.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:52:46 +03:00
parent 1be99e4904
commit 2e3d3b2adf
13 changed files with 251 additions and 185 deletions
@@ -1,6 +1,7 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Barotrauma
@@ -23,6 +24,8 @@ namespace Barotrauma
private AIObjectiveGetItem getItemObjective;
private AIObjectiveGoTo goToObjective;
private readonly HashSet<Item> containedItems = new HashSet<Item>();
public AIObjectiveContainItem(Character character, string itemIdentifier, ItemContainer container, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: this(character, new string[] { itemIdentifier }, container, objectiveManager, priorityModifier) { }
@@ -71,16 +74,33 @@ namespace Barotrauma
}
if (itemToContain == null)
{
if (getItemObjective != null && getItemObjective.IsCompleted())
if (getItemObjective != null)
{
getItemObjective = null;
targetItemCount--;
if (getItemObjective.IsCompleted())
{
if (getItemObjective.TargetItem != null)
{
containedItems.Add(getItemObjective.TargetItem);
}
else
{
// Reduce the target item count to prevent getting stuck here, if the target item for some reason is null, which shouldn't happen.
targetItemCount--;
}
getItemObjective = null;
}
else if (!getItemObjective.CanBeCompleted)
{
getItemObjective = null;
targetItemCount--;
}
}
TryAddSubObjective(ref getItemObjective, () =>
new AIObjectiveGetItem(character, itemIdentifiers, objectiveManager, checkInventory: checkInventory)
{
GetItemPriority = GetItemPriority,
ignoredContainerIdentifiers = ignoredContainerIdentifiers
ignoredContainerIdentifiers = ignoredContainerIdentifiers,
ignoredItems = containedItems
});
return;
}
@@ -283,6 +283,32 @@ namespace Barotrauma
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
@@ -12,13 +12,15 @@ namespace Barotrauma
public override string DebugTag => "get item";
private readonly bool equip;
private readonly HashSet<Item> ignoredItems = new HashSet<Item>();
public HashSet<Item> ignoredItems = new HashSet<Item>();
public Func<Item, float> GetItemPriority;
//can be either tags or identifiers
private string[] itemIdentifiers;
public IEnumerable<string> Identifiers => itemIdentifiers;
private Item targetItem, moveToTarget;
public Item TargetItem => targetItem;
private int currSearchIndex;
public string[] ignoredContainerIdentifiers;
private AIObjectiveGoTo goToObjective;
@@ -74,6 +74,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;
@@ -821,6 +821,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{
@@ -1154,6 +1154,15 @@ namespace Barotrauma
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
//apply some smoothing to the cursor positions of remote players when playing as a client
//to make aiming look a little less choppy
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
if (speedMultipliers.Count == 0) return 1f;