Chat messages are added to the server log even if the host's character is out of range, message senders are shown in the server log, fixed multi-line log entries overlapping
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@@ -1521,7 +1521,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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GameServer.Log(message.Text, message.Color);
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GameServer.Log(message.TextWithSender, message.Color);
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}
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sender.ChatSpamSpeed += 5.0f;
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