(d752a1b58) Fixed lightsprite scale being wrong until the LightComponent is updated for the first time (caused fluorescent lights to look wrong in the sub editor)
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@@ -789,10 +789,6 @@ namespace Barotrauma
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GUI.Draw(Cam, spriteBatch);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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