(d752a1b58) Fixed lightsprite scale being wrong until the LightComponent is updated for the first time (caused fluorescent lights to look wrong in the sub editor)
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@@ -314,6 +314,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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