More sound and content types

This commit is contained in:
EvilFactory
2022-09-29 11:47:31 -03:00
parent 1a026c90a9
commit 2d5cff1752
4 changed files with 17 additions and 0 deletions
@@ -23,6 +23,9 @@ defaultLib["Sounds"] = sounds
defaultLib["SoundPlayer"] = CreateStatic("Barotrauma.SoundPlayer")
defaultLib["SoundPrefab"] = CreateStatic("Barotrauma.SoundPrefab", true)
defaultLib["BackgroundMusic"] = CreateStatic("Barotrauma.BackgroundMusic", true)
defaultLib["GUISound"] = CreateStatic("Barotrauma.GUISound", true)
defaultLib["DamageSound"] = CreateStatic("Barotrauma.DamageSound", true)
defaultLib["Sprite"] = CreateStatic("Barotrauma.Sprite", true)
defaultLib["PlayerInput"] = CreateStatic("Barotrauma.PlayerInput", true)
@@ -103,12 +103,14 @@ defaultLib["PropertyConditional"] = CreateStatic("Barotrauma.PropertyConditional
defaultLib["StatusEffect"] = CreateStatic("Barotrauma.StatusEffect", true)
defaultLib["ContentXElement"] = CreateStatic("Barotrauma.ContentXElement", true)
defaultLib["ContentPath"] = CreateStatic("Barotrauma.ContentPath", true)
defaultLib["XElement"] = CreateStatic("System.Xml.Linq.XElement", true)
defaultLib["XName"] = CreateStatic("System.Xml.Linq.XName", true)
defaultLib["XAttribute"] = CreateStatic("System.Xml.Linq.XAttribute", true)
defaultLib["XContainer"] = CreateStatic("System.Xml.Linq.XContainer", true)
defaultLib["XDocument"] = CreateStatic("System.Xml.Linq.XDocument", true)
defaultLib["XNode"] = CreateStatic("System.Xml.Linq.XNode", true)
defaultLib["SoundsFile"] = CreateStatic("Barotrauma.SoundsFile", true)
defaultLib["Explosion"] = CreateStatic("Barotrauma.Explosion", true)