Merge branch 'dev'

This commit is contained in:
Joonas Rikkonen
2019-05-20 21:04:00 +03:00
113 changed files with 1191 additions and 485 deletions
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ShowAllFiles>true</ShowAllFiles>
</PropertyGroup>
</Project>
+58 -1
View File
@@ -274,6 +274,63 @@
<None Include="System.Xml.Linq.dll"> <None Include="System.Xml.Linq.dll">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None> </None>
<None Include="libvlc.so.5">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\access\libfilesystem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_filter\libaudio_format_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_filter\libugly_resampler_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\audio_output\libamem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\codec\libavcodec_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\codec\libva.so.1">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\demux\libmp4_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4audio_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpeg4video_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\packetizer\libpacketizer_mpegvideo_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_chroma\librv32_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_chroma\libswscale_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="vlc\plugins\video_output\libvmem_plugin.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlc.so.5.6.0">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.la">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so.9">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="libvlccore.so.9.0.0">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
</ItemGroup> </ItemGroup>
<ItemGroup /> <ItemGroup />
<ItemGroup> <ItemGroup>
@@ -304,6 +361,6 @@
<GetAssemblyIdentity AssemblyFiles="$(TargetPath)"> <GetAssemblyIdentity AssemblyFiles="$(TargetPath)">
<Output TaskParameter="Assemblies" ItemName="CurrentAssembly" /> <Output TaskParameter="Assemblies" ItemName="CurrentAssembly" />
</GetAssemblyIdentity> </GetAssemblyIdentity>
<Exec Command="echo v%(CurrentAssembly.Version) > $(TargetDir)Version.txt"></Exec> <Exec Command="echo v%(CurrentAssembly.Version) &gt; $(TargetDir)Version.txt"></Exec>
</Target> </Target>
</Project> </Project>
@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<ProjectView>ShowAllFiles</ProjectView>
</PropertyGroup>
</Project>
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.1")] [assembly: AssemblyVersion("0.9.0.2")]
[assembly: AssemblyFileVersion("0.9.0.1")] [assembly: AssemblyFileVersion("0.9.0.2")]
@@ -504,7 +504,7 @@ namespace Barotrauma
foreach (Character c in CharacterList) foreach (Character c in CharacterList)
{ {
if (!CanInteractWith(c)) continue; if (!CanInteractWith(c, checkVisibility: false)) continue;
float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition); float dist = Vector2.DistanceSquared(mouseSimPos, c.SimPosition);
if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist)) if (dist < maxDist * maxDist && (closestCharacter == null || dist < closestDist))
@@ -370,7 +370,13 @@ namespace Barotrauma
private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f) private static void DrawOrderIndicator(SpriteBatch spriteBatch, Camera cam, Character character, Order order, float iconAlpha = 1.0f)
{ {
if (order.TargetAllCharacters && !order.HasAppropriateJob(character)) { return; } if (order.TargetAllCharacters)
{
if (order.OrderGiver != character && !order.HasAppropriateJob(character))
{
return;
}
}
Entity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetEntity; Entity target = order.ConnectedController != null ? order.ConnectedController.Item : order.TargetEntity;
if (target == null) { return; } if (target == null) { return; }
@@ -121,8 +121,8 @@ namespace Barotrauma
if (value == null && if (value == null &&
Character.Controlled?.SelectedCharacter?.CharacterHealth != null && Character.Controlled?.SelectedCharacter?.CharacterHealth != null &&
Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow && Character.Controlled.SelectedCharacter.CharacterHealth == prevOpenHealthWindow/* &&
!Character.Controlled.SelectedCharacter.CanInventoryBeAccessed) !Character.Controlled.SelectedCharacter.CanInventoryBeAccessed*/)
{ {
Character.Controlled.DeselectCharacter(); Character.Controlled.DeselectCharacter();
} }
@@ -188,14 +188,9 @@ namespace Barotrauma
afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft)); afflictionInfoContainer = new GUIListBox(new RectTransform(new Vector2(0.7f, 0.85f), paddedInfoFrame.RectTransform, Anchor.BottomLeft));
lowSkillIndicator = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.05f), paddedInfoFrame.RectTransform, Anchor.TopRight), TextManager.Get("SuitableTreatments"), textAlignment: Alignment.TopRight);
TextManager.Get("LowMedicalSkillWarning"), Color.Orange, textAlignment: Alignment.TopRight, font: GUI.SmallFont, wrap: true)
{
Visible = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), paddedInfoFrame.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) }, TextManager.Get("SuitableTreatments"), textAlignment: Alignment.BottomRight);
recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.5f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.12f) }); recommendedTreatmentContainer = new GUIListBox(new RectTransform(new Vector2(0.28f, 0.47f), paddedInfoFrame.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(0.0f, 0.15f) });
dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight) dropItemArea = new GUIFrame(new RectTransform(new Vector2(0.28f, 0.3f), paddedInfoFrame.RectTransform, Anchor.BottomRight)
{ RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null) { RelativeOffset = new Vector2(0.02f, 0.0f) }, style: null)
{ {
@@ -203,6 +198,17 @@ namespace Barotrauma
}; };
dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width); dropItemArea.RectTransform.NonScaledSize = new Point(dropItemArea.Rect.Width);
lowSkillIndicator = new GUIImage(new RectTransform(new Vector2(0.5f, 0.22f), paddedInfoFrame.RectTransform, Anchor.TopRight, Pivot.Center) { RelativeOffset = new Vector2(0.16f, 0.12f) },
style: "GUINotificationButton")
{
ToolTip = TextManager.Get("lowmedicalskillwarning"),
Color = Color.OrangeRed,
HoverColor = Color.Orange,
PressedColor = Color.Orange,
Visible = false
};
lowSkillIndicator.RectTransform.MaxSize = new Point(lowSkillIndicator.Rect.Height);
string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" }; string[] healthCircleStyles = new string[] { "HealthCircleInner", "HealthCircleMid", "HealthCircleOuter" };
foreach (string healthCircleStyle in healthCircleStyles) foreach (string healthCircleStyle in healthCircleStyles)
{ {
@@ -273,7 +279,7 @@ namespace Barotrauma
{ {
IsHorizontal = false IsHorizontal = false
}; };
cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton") cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
{ {
OnClicked = (button, userData) => OnClicked = (button, userData) =>
{ {
@@ -657,7 +663,8 @@ namespace Barotrauma
openHealthWindow = null; openHealthWindow = null;
} }
lowSkillIndicator.Visible = Timing.TotalTime % 1.0f < 0.8f && Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f; lowSkillIndicator.Visible = Character.Controlled != null && Character.Controlled.GetSkillLevel("medical") < 50.0f;
lowSkillIndicator.Color = new Color(lowSkillIndicator.Color, MathHelper.Lerp(0.1f, 1.0f, (float)(Math.Sin(Timing.TotalTime * 5.0f) + 1.0f) / 2.0f));
float rotationSpeed = 0.25f; float rotationSpeed = 0.25f;
int i = 0; int i = 0;
@@ -1053,10 +1060,10 @@ namespace Barotrauma
var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter), var itemSlot = new GUIFrame(new RectTransform(new Point(recommendedTreatmentContainer.Content.Rect.Width, slotSize), recommendedTreatmentContainer.Content.RectTransform, Anchor.TopCenter),
style: "InnerGlow") style: "InnerGlow")
{ {
UserData = item, UserData = item
CanBeFocused = false
}; };
itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen); itemSlot.Color = ToolBox.GradientLerp(treatment.Value, Color.Red, Color.Orange, Color.LightGreen);
itemSlot.SelectedColor = itemSlot.HoverColor = itemSlot.Color;
Sprite itemSprite = item.InventoryIcon ?? item.sprite; Sprite itemSprite = item.InventoryIcon ?? item.sprite;
Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor; Color itemColor = itemSprite == item.sprite ? item.SpriteColor : item.InventoryIconColor;
@@ -1068,7 +1075,7 @@ namespace Barotrauma
HoverColor = itemColor, HoverColor = itemColor,
SelectedColor = itemColor SelectedColor = itemColor
}; };
itemSlot.ToolTip = item.Name + "\n" + item.Description; itemSlot.ToolTip = item.Name;
} }
afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) => afflictionInfoContainer.Content.RectTransform.SortChildren((r1, r2) =>
@@ -903,6 +903,26 @@ namespace Barotrauma
}, isCheat: false)); }, isCheat: false));
#if DEBUG #if DEBUG
commands.Add(new Command("checkmissingloca", "", (string[] args) =>
{
foreach (MapEntityPrefab me in MapEntityPrefab.List)
{
string name = TextManager.Get("entityname." + me.Identifier, returnNull: true);
if (!string.IsNullOrEmpty(name)) { continue; }
if (me is ItemPrefab itemPrefab)
{
string nameIdentifier = itemPrefab.ConfigElement?.GetAttributeString("nameidentifier", "");
if (nameIdentifier != null)
{
name = TextManager.Get("entityname." + nameIdentifier, returnNull: true);
if (!string.IsNullOrEmpty(name)) { continue; }
}
}
NewMessage("Entity name not translated (" + me.Name + ", " + me.Identifier + ")!", me is ItemPrefab ? Color.Red : Color.Yellow);
}
}));
commands.Add(new Command("spamchatmessages", "", (string[] args) => commands.Add(new Command("spamchatmessages", "", (string[] args) =>
{ {
int msgCount = 1000; int msgCount = 1000;
+28 -7
View File
@@ -36,6 +36,16 @@ namespace Barotrauma
get { return (GameMain.GraphicsWidth / 1920.0f + GameMain.GraphicsHeight / 1080.0f) / 2.0f * GameSettings.HUDScale; } get { return (GameMain.GraphicsWidth / 1920.0f + GameMain.GraphicsHeight / 1080.0f) / 2.0f * GameSettings.HUDScale; }
} }
public static float xScale
{
get { return GameMain.GraphicsWidth / 1920.0f * GameSettings.HUDScale; }
}
public static float yScale
{
get { return GameMain.GraphicsHeight / 1080.0f * GameSettings.HUDScale; }
}
public static GUIStyle Style; public static GUIStyle Style;
private static Texture2D t; private static Texture2D t;
@@ -386,8 +396,11 @@ namespace Barotrauma
{ {
MouseOn.DrawToolTip(spriteBatch); MouseOn.DrawToolTip(spriteBatch);
} }
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition); if (GameMain.WindowActive)
{
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
}
} }
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f) public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
@@ -557,7 +570,7 @@ namespace Barotrauma
private static void HandlePersistingElements(float deltaTime) private static void HandlePersistingElements(float deltaTime)
{ {
if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt") if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt" && GUIMessageBox.VisibleBox.UserData as string != "bugreporter")
{ {
GUIMessageBox.VisibleBox.AddToGUIUpdateList(); GUIMessageBox.VisibleBox.AddToGUIUpdateList();
} }
@@ -572,7 +585,7 @@ namespace Barotrauma
} }
//the "are you sure you want to quit" prompts are drawn on top of everything else //the "are you sure you want to quit" prompts are drawn on top of everything else
if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt") if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt" || GUIMessageBox.VisibleBox?.UserData as string == "bugreporter")
{ {
GUIMessageBox.VisibleBox.AddToGUIUpdateList(); GUIMessageBox.VisibleBox.AddToGUIUpdateList();
} }
@@ -1426,15 +1439,23 @@ namespace Barotrauma
{ {
PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f); PauseMenu = new GUIFrame(new RectTransform(Vector2.One, Canvas), style: null, color: Color.Black * 0.5f);
var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.3f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) }); var pauseMenuInner = new GUIFrame(new RectTransform(new Vector2(0.13f, 0.35f), PauseMenu.RectTransform, Anchor.Center) { MinSize = new Point(200, 300) });
var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.85f), pauseMenuInner.RectTransform, Anchor.Center)) var buttonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.85f, 0.8f), pauseMenuInner.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) })
{ {
Stretch = true, Stretch = true,
RelativeSpacing = 0.05f RelativeSpacing = 0.05f
}; };
var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge") var button = new GUIButton(new RectTransform(new Vector2(0.12f, 0.12f), buttonContainer.RectTransform, Anchor.TopRight) { RelativeOffset = new Vector2(-0.05f, -0.13f) },
"", style: "GUIBugButton")
{
IgnoreLayoutGroups = true,
ToolTip = TextManager.Get("bugreportbutton"),
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
{ {
OnClicked = TogglePauseMenu OnClicked = TogglePauseMenu
}; };
@@ -471,6 +471,8 @@ namespace Barotrauma
public static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle targetElement) public static void DrawToolTip(SpriteBatch spriteBatch, string toolTip, Rectangle targetElement)
{ {
if (Tutorials.Tutorial.ContentRunning) return;
int width = (int)(400 * GUI.Scale); int width = (int)(400 * GUI.Scale);
int height = (int)(18 * GUI.Scale); int height = (int)(18 * GUI.Scale);
Point padding = new Point((int)(20 * GUI.Scale), (int)(7 * GUI.Scale)); Point padding = new Point((int)(20 * GUI.Scale), (int)(7 * GUI.Scale));
@@ -91,7 +91,7 @@ namespace Barotrauma
} }
InnerFrame.RectTransform.NonScaledSize = InnerFrame.RectTransform.NonScaledSize =
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50)); new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
Content.RectTransform.NonScaledSize = Content.RectTransform.NonScaledSize =
new Point(Content.Rect.Width, height); new Point(Content.Rect.Width, height);
} }
@@ -99,7 +99,7 @@ namespace Barotrauma
Buttons = new List<GUIButton>(buttons.Length); Buttons = new List<GUIButton>(buttons.Length);
for (int i = 0; i < buttons.Length; i++) for (int i = 0; i < buttons.Length; i++)
{ {
var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge"); var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
Buttons.Add(button); Buttons.Add(button);
} }
@@ -26,6 +26,8 @@ namespace Barotrauma
public bool Wrap; public bool Wrap;
public bool RoundToNearestPixel = true;
private bool overflowClipActive; private bool overflowClipActive;
public bool OverflowClip; public bool OverflowClip;
@@ -328,9 +330,16 @@ namespace Barotrauma
if (!string.IsNullOrEmpty(text)) if (!string.IsNullOrEmpty(text))
{ {
Vector2 pos = rect.Location.ToVector2() + textPos + TextOffset;
if (RoundToNearestPixel)
{
pos.X = (int)pos.X;
pos.Y = (int)pos.Y;
}
Font.DrawString(spriteBatch, Font.DrawString(spriteBatch,
Wrap ? wrappedText : text, Wrap ? wrappedText : text,
rect.Location.ToVector2() + textPos + TextOffset, pos,
textColor * (textColor.A / 255.0f), textColor * (textColor.A / 255.0f),
0.0f, origin, TextScale, 0.0f, origin, TextScale,
SpriteEffects.None, textDepth); SpriteEffects.None, textDepth);
@@ -16,7 +16,7 @@ namespace Barotrauma
private RenderTarget2D renderTarget; private RenderTarget2D renderTarget;
private Sprite languageSelectionCursor; private Sprite languageSelectionCursor;
private ScalableFont languageSelectionFont; private ScalableFont languageSelectionFont, languageSelectionFontCJK;
private Video currSplashScreen; private Video currSplashScreen;
private DateTime videoStartTime; private DateTime videoStartTime;
@@ -208,7 +208,7 @@ namespace Barotrauma
for (int i = 0; i < lines.Length; i++) for (int i = 0; i < lines.Length; i++)
{ {
GUI.Font.DrawString(spriteBatch, lines[i], GUI.Font.DrawString(spriteBatch, lines[i],
new Vector2(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f, GameMain.GraphicsHeight * 0.78f + i * lineHeight), Color.White); new Vector2((int)(GameMain.GraphicsWidth / 2.0f - GUI.Font.MeasureString(lines[i]).X / 2.0f), (int)(GameMain.GraphicsHeight * 0.78f + i * lineHeight)), Color.White);
} }
} }
@@ -220,7 +220,13 @@ namespace Barotrauma
{ {
if (languageSelectionFont == null) if (languageSelectionFont == null)
{ {
languageSelectionFont = new ScalableFont("Content/Fonts/BebasNeue-Regular.otf", (uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice); languageSelectionFont = new ScalableFont("Content/Fonts/NotoSans/NotoSans-Bold.ttf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice);
}
if (languageSelectionFontCJK == null)
{
languageSelectionFontCJK = new ScalableFont("Content/Fonts/NotoSans/NotoSansCJKsc-Bold.otf",
(uint)(30 * (GameMain.GraphicsHeight / 1080.0f)), graphicsDevice, dynamicLoading: true);
} }
if (languageSelectionCursor == null) if (languageSelectionCursor == null)
{ {
@@ -231,24 +237,33 @@ namespace Barotrauma
Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count()); Vector2 textSpacing = new Vector2(0.0f, (GameMain.GraphicsHeight * 0.5f) / TextManager.AvailableLanguages.Count());
foreach (string language in TextManager.AvailableLanguages) foreach (string language in TextManager.AvailableLanguages)
{ {
Vector2 textSize = languageSelectionFont.MeasureString(language); string localizedLanguageName = TextManager.GetTranslatedLanguageName(language);
var font = TextManager.IsCJK(localizedLanguageName) ? languageSelectionFontCJK : languageSelectionFont;
Vector2 textSize = font.MeasureString(localizedLanguageName);
bool hover = bool hover =
Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 && Math.Abs(PlayerInput.MousePosition.X - textPos.X) < textSize.X / 2 &&
Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2; Math.Abs(PlayerInput.MousePosition.Y - textPos.Y) < textSpacing.Y / 2;
//TODO: display the name of the language in the target language? font.DrawString(spriteBatch, localizedLanguageName, textPos - textSize / 2,
languageSelectionFont.DrawString(spriteBatch, language, textPos - textSize / 2,
hover ? Color.White : Color.White * 0.6f); hover ? Color.White : Color.White * 0.6f);
if (hover && PlayerInput.LeftButtonClicked()) if (hover && PlayerInput.LeftButtonClicked())
{ {
GameMain.Config.Language = language; GameMain.Config.Language = language;
//reload tip in the selected language
selectedTip = TextManager.Get("LoadingScreenTip", true);
GameMain.Config.SetDefaultBindings(legacy: false);
GameMain.Config.CheckBindings(useDefaults: true);
WaitForLanguageSelection = false; WaitForLanguageSelection = false;
languageSelectionFont?.Dispose(); languageSelectionFont = null;
languageSelectionFontCJK?.Dispose(); languageSelectionFontCJK = null;
break;
} }
textPos += textSpacing; textPos += textSpacing;
} }
languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition); languageSelectionCursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, scale: 0.5f);
} }
private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics) private void DrawSplashScreen(SpriteBatch spriteBatch, GraphicsDevice graphics)
@@ -356,7 +356,7 @@ namespace Barotrauma
Point? minSize = null, maxSize = null; Point? minSize = null, maxSize = null;
if (element.Attribute("minsize") != null) minSize = element.GetAttributePoint("minsize", Point.Zero); if (element.Attribute("minsize") != null) minSize = element.GetAttributePoint("minsize", Point.Zero);
if (element.Attribute("maxsize") != null) maxSize = element.GetAttributePoint("maxsize", new Point(1000, 1000)); //if (element.Attribute("maxsize") != null) maxSize = element.GetAttributePoint("maxsize", new Point(1000, 1000));
RectTransform rectTransform; RectTransform rectTransform;
if (element.Attribute("relativesize") != null) if (element.Attribute("relativesize") != null)
+41 -27
View File
@@ -287,29 +287,38 @@ namespace Barotrauma
{ {
if (GameSettings.ShowUserStatisticsPrompt) if (GameSettings.ShowUserStatisticsPrompt)
{ {
//TODO: translate if (TextManager.ContainsTag("statisticspromptheader") && TextManager.ContainsTag("statisticsprompttext"))
var userStatsPrompt = new GUIMessageBox(
"Do you want to help us make Barotrauma better?",
"Do you allow Barotrauma to send usage statistics and error reports to the developers? The data is anonymous, " +
"does not contain any personal information and is only used to help us diagnose issues and improve Barotrauma.",
new string[] { "Yes", "No" });
userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{ {
var userStatsPrompt = new GUIMessageBox(
TextManager.Get("statisticspromptheader"),
TextManager.Get("statisticsprompttext"),
new string[] { TextManager.Get("Yes"), TextManager.Get("No") });
userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = true;
GameAnalyticsManager.Init();
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
}
else
{
//user statistics enabled by default if the prompt cannot be shown in the user's language
GameSettings.ShowUserStatisticsPrompt = false; GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = true; GameSettings.SendUserStatistics = true;
GameAnalyticsManager.Init(); GameAnalyticsManager.Init();
Config.SaveNewPlayerConfig(); Config.SaveNewPlayerConfig();
return true; }
};
userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
Config.SaveNewPlayerConfig();
return true;
};
userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
} }
else if (GameSettings.SendUserStatistics) else if (GameSettings.SendUserStatistics)
{ {
@@ -334,7 +343,7 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume); SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume); SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume); SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
if (Config.EnableSplashScreen) if (Config.EnableSplashScreen)
{ {
var pendingSplashScreens = TitleScreen.PendingSplashScreens; var pendingSplashScreens = TitleScreen.PendingSplashScreens;
@@ -374,10 +383,10 @@ namespace Barotrauma
DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name))); DebugConsole.Log("Selected content packages: " + string.Join(", ", SelectedPackages.Select(cp => cp.Name)));
} }
#if DEBUG /*#if DEBUG
GameSettings.ShowUserStatisticsPrompt = false; GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false; GameSettings.SendUserStatistics = false;
#endif #endif*/
InitUserStats(); InitUserStats();
@@ -666,7 +675,7 @@ namespace Barotrauma
(NetworkMember == null || !NetworkMember.GameStarted); (NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG #if !DEBUG
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen) if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
{ {
GUI.TogglePauseMenu(); GUI.TogglePauseMenu();
paused = true; paused = true;
@@ -812,17 +821,19 @@ namespace Barotrauma
// ToDo: Move texts/links to localization, when possible. // ToDo: Move texts/links to localization, when possible.
public void ShowBugReporter() public void ShowBugReporter()
{ {
var msgBox = new GUIMessageBox("", ""); var msgBox = new GUIMessageBox(TextManager.Get("bugreportbutton"), "");
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f }; msgBox.UserData = "bugreporter";
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
List<Pair<string, string>> links = new List<Pair<string, string>>() List<Pair<string, string>> links = new List<Pair<string, string>>()
{ {
new Pair<string, string>("Barotrauma Feedback Form","https://barotraumagame.com/feedback"), new Pair<string, string>(TextManager.Get("bugreportfeedbackform"),"https://barotraumagame.com/feedback"),
new Pair<string, string>("Github Issue Form (Needs account)","https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md") new Pair<string, string>(TextManager.Get("bugreportgithubform"),"https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
}; };
foreach (var link in links) foreach (var link in links)
{ {
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left) new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
{ {
UserData = link.Second, UserData = link.Second,
OnClicked = (btn, userdata) => OnClicked = (btn, userdata) =>
@@ -833,6 +844,9 @@ namespace Barotrauma
} }
}; };
} }
msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + (int)(50 * GUI.Scale));
} }
static bool waitForKeyHit = true; static bool waitForKeyHit = true;
@@ -747,7 +747,7 @@ namespace Barotrauma
{ {
if (orderGiver == null || orderGiver.CurrentHull == null) { return; } if (orderGiver == null || orderGiver.CurrentHull == null) { return; }
var hull = orderGiver.CurrentHull; var hull = orderGiver.CurrentHull;
AddOrder(new Order(order.Prefab, hull, null), order.Prefab.FadeOutTime); AddOrder(new Order(order.Prefab, hull, null, orderGiver), order.Prefab.FadeOutTime);
if (IsSinglePlayer) if (IsSinglePlayer)
{ {
orderGiver.Speak( orderGiver.Speak(
@@ -1350,7 +1350,7 @@ namespace Barotrauma
bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0; bool hasFires = Character.Controlled.CurrentHull.FireSources.Count > 0;
ToggleReportButton("reportfire", hasFires); ToggleReportButton("reportfire", hasFires);
bool hasLeaks = Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f); bool hasLeaks = Character.Controlled.CurrentHull.Submarine != null && Character.Controlled.CurrentHull.ConnectedGaps.Any(g => !g.IsRoomToRoom && g.Open > 0.0f);
ToggleReportButton("reportbreach", hasLeaks); ToggleReportButton("reportbreach", hasLeaks);
bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c)); bool hasIntruders = Character.CharacterList.Any(c => c.CurrentHull == Character.Controlled.CurrentHull && AIObjectiveFightIntruders.IsValidTarget(Character.Controlled, c));
@@ -132,7 +132,7 @@ namespace Barotrauma.Tutorials
{ {
shakeTimer -= 0.1f; shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount; GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
} }
// Room 2 // Room 2
@@ -142,7 +142,7 @@ namespace Barotrauma.Tutorials
// Room 3 // Room 3
do { yield return null; } while (!captain_medicObjectiveSensor.MotionDetected); do { yield return null; } while (!captain_medicObjectiveSensor.MotionDetected);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(captain_medic.Info.DisplayName, TextManager.Get("Captain.Radio.Medic"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(captain_medic.Info.DisplayName, TextManager.Get("Captain.Radio.Medic"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true; GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
GameMain.GameSession.CrewManager.AddCharacter(captain_medic); GameMain.GameSession.CrewManager.AddCharacter(captain_medic);
TriggerTutorialSegment(0); TriggerTutorialSegment(0);
@@ -157,7 +157,7 @@ namespace Barotrauma.Tutorials
// Submarine // Submarine
do { yield return null; } while (!captain_enteredSubmarineSensor.MotionDetected); do { yield return null; } while (!captain_enteredSubmarineSensor.MotionDetected);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f, false);
captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = true; captain_mechanic.AIController.Enabled = captain_security.AIController.Enabled = captain_engineer.AIController.Enabled = true;
TriggerTutorialSegment(1); TriggerTutorialSegment(1);
GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic); GameMain.GameSession.CrewManager.AddCharacter(captain_mechanic);
@@ -169,7 +169,7 @@ namespace Barotrauma.Tutorials
} }
while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific")); while (!HasOrder(captain_mechanic, "repairsystems", "jobspecific"));
RemoveCompletedObjective(segments[1]); RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(2); TriggerTutorialSegment(2);
GameMain.GameSession.CrewManager.AddCharacter(captain_security); GameMain.GameSession.CrewManager.AddCharacter(captain_security);
do do
@@ -180,7 +180,7 @@ namespace Barotrauma.Tutorials
} }
while (!HasOrder(captain_security, "operateweapons", "fireatwill")); while (!HasOrder(captain_security, "operateweapons", "fireatwill"));
RemoveCompletedObjective(segments[2]); RemoveCompletedObjective(segments[2]);
yield return new WaitForSeconds(4f); yield return new WaitForSeconds(4f, false);
TriggerTutorialSegment(3); TriggerTutorialSegment(3);
GameMain.GameSession.CrewManager.AddCharacter(captain_engineer); GameMain.GameSession.CrewManager.AddCharacter(captain_engineer);
do do
@@ -202,10 +202,10 @@ namespace Barotrauma.Tutorials
do do
{ {
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f); //captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} while (Submarine.MainSub.DockedTo.Count > 0); } while (Submarine.MainSub.DockedTo.Count > 0);
RemoveCompletedObjective(segments[4]); RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(5); // Navigate to destination TriggerTutorialSegment(5); // Navigate to destination
do do
{ {
@@ -221,15 +221,15 @@ namespace Barotrauma.Tutorials
} while (!captain_sonar.IsActive); } while (!captain_sonar.IsActive);
do { yield return null; } while (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 4000f); do { yield return null; } while (Vector2.Distance(Submarine.MainSub.WorldPosition, Level.Loaded.EndPosition) > 4000f);
RemoveCompletedObjective(segments[5]); RemoveCompletedObjective(segments[5]);
yield return new WaitForSeconds(4f); yield return new WaitForSeconds(4f, false);
TriggerTutorialSegment(6); // Docking TriggerTutorialSegment(6); // Docking
do do
{ {
//captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f); //captain_navConsoleCustomInterface.HighlightElement(0, uiHighlightColor, duration: 1.0f, pulsateAmount: 0.0f);
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0); } while (!Submarine.MainSub.AtEndPosition || Submarine.MainSub.DockedTo.Count == 0);
RemoveCompletedObjective(segments[6]); RemoveCompletedObjective(segments[6]);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Captain.Radio.Complete").Replace("[OUTPOSTNAME]", GameMain.GameSession.EndLocation.Name), ChatMessageType.Radio, null);
SetHighlight(captain_navConsole.Item, false); SetHighlight(captain_navConsole.Item, false);
SetHighlight(captain_sonar.Item, false); SetHighlight(captain_sonar.Item, false);
@@ -21,7 +21,7 @@ namespace Barotrauma.Tutorials
private ItemContainer doctor_suppliesCabinet; private ItemContainer doctor_suppliesCabinet;
private ItemContainer doctor_medBayCabinet; private ItemContainer doctor_medBayCabinet;
private Character patient1, patient2; private Character patient1, patient2;
private List<Character> subPatients = new List<Character>(); private List<Character> subPatients;
private Hull startRoom; private Hull startRoom;
private Hull medBay; private Hull medBay;
@@ -38,7 +38,8 @@ namespace Barotrauma.Tutorials
private LightComponent tutorial_submarineDoorLight; private LightComponent tutorial_submarineDoorLight;
// Variables // Variables
private Color doctor_iconColor = new Color(178, 118, 139); private Sprite doctor_firstAidIcon;
private Color doctor_firstAidIconColor;
public DoctorTutorial(XElement element) : base(element) public DoctorTutorial(XElement element) : base(element)
{ {
@@ -47,6 +48,11 @@ namespace Barotrauma.Tutorials
{ {
base.Start(); base.Start();
var firstAidOrder = Order.PrefabList.Find(order => order.AITag == "requestfirstaid");
doctor_firstAidIcon = firstAidOrder.SymbolSprite;
doctor_firstAidIconColor = firstAidOrder.Color;
subPatients = new List<Character>();
radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker"); radioSpeakerName = TextManager.Get("Tutorial.Radio.Speaker");
doctor = Character.Controlled; doctor = Character.Controlled;
@@ -119,7 +125,7 @@ namespace Barotrauma.Tutorials
// explosions and radio messages ------------------------------------------------------ // explosions and radio messages ------------------------------------------------------
yield return new WaitForSeconds(3.0f); yield return new WaitForSeconds(3.0f, false);
//SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition); //SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition);
//// Room 1 //// Room 1
@@ -141,7 +147,7 @@ namespace Barotrauma.Tutorials
explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null); explosion.Explode(Character.Controlled.WorldPosition - Vector2.UnitX * 25, null);
SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition - Vector2.UnitX * 25); SoundPlayer.PlayDamageSound("StructureBlunt", 10, Character.Controlled.WorldPosition - Vector2.UnitX * 25);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f, false);
doctor.DamageLimb( doctor.DamageLimb(
Character.Controlled.WorldPosition, Character.Controlled.WorldPosition,
@@ -154,15 +160,15 @@ namespace Barotrauma.Tutorials
{ {
shakeTimer -= 0.1f; shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount; GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
} }
yield return new WaitForSeconds(3.0f); yield return new WaitForSeconds(3.0f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.KnockedDown"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.KnockedDown"), ChatMessageType.Radio, null);
// first tutorial segment, get medical supplies ------------------------------------------------------ // first tutorial segment, get medical supplies ------------------------------------------------------
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f, false);
SetHighlight(doctor_suppliesCabinet.Item, true); SetHighlight(doctor_suppliesCabinet.Item, true);
/*while (doctor.CurrentHull != doctor_suppliesCabinet.Item.CurrentHull) /*while (doctor.CurrentHull != doctor_suppliesCabinet.Item.CurrentHull)
@@ -190,22 +196,24 @@ namespace Barotrauma.Tutorials
} }
yield return null; yield return null;
} while (doctor.Inventory.FindItemByIdentifier("antidama1") == null); // Wait until looted } while (doctor.Inventory.FindItemByIdentifier("antidama1") == null); // Wait until looted
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
SetHighlight(doctor_suppliesCabinet.Item, false); SetHighlight(doctor_suppliesCabinet.Item, false);
RemoveCompletedObjective(segments[0]); RemoveCompletedObjective(segments[0]);
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
// 2nd tutorial segment, treat self ------------------------------------------------------------------------- // 2nd tutorial segment, treat self -------------------------------------------------------------------------
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Health)); // Open health interface TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Health)); // Open health interface
while (CharacterHealth.OpenHealthWindow == null) while (CharacterHealth.OpenHealthWindow == null)
{ {
yield return new WaitForSeconds(1.0f); doctor.CharacterHealth.HealthBarPulsateTimer = 1.0f;
yield return null;
} }
yield return null;
RemoveCompletedObjective(segments[1]); RemoveCompletedObjective(segments[1]);
yield return new WaitForSeconds(1.0f, false);
TriggerTutorialSegment(2); //Treat self TriggerTutorialSegment(2); //Treat self
while (doctor.CharacterHealth.GetAfflictionStrength("damage") > 0.01f) while (doctor.CharacterHealth.GetAfflictionStrength("damage") > 0.01f)
{ {
@@ -226,23 +234,22 @@ namespace Barotrauma.Tutorials
while (CharacterHealth.OpenHealthWindow != null) while (CharacterHealth.OpenHealthWindow != null)
{ {
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} }
// treat patient -------------------------------------------------------------------------------------------- // treat patient --------------------------------------------------------------------------------------------
//patient 1 requests first aid //patient 1 requests first aid
patient1.CanSpeak = true; var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null, orderGiver: patient1);
var newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient1.CurrentHull, null); doctor.AddActiveObjectiveEntity(patient1, doctor_firstAidIcon, doctor_firstAidIconColor);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); //GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
patient1.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient1.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
patient1.AIController.Enabled = true;
while (doctor.CurrentHull != patient1.CurrentHull) while (doctor.CurrentHull != patient1.CurrentHull)
{ {
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} }
yield return new WaitForSeconds(0.0f); yield return new WaitForSeconds(0.0f, false);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurns"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurns"), ChatMessageType.Radio, null);
GameMain.GameSession.CrewManager.AllowCharacterSwitch = false; GameMain.GameSession.CrewManager.AllowCharacterSwitch = false;
@@ -250,7 +257,9 @@ namespace Barotrauma.Tutorials
GameMain.GameSession.CrewManager.AddCharacter(patient1); GameMain.GameSession.CrewManager.AddCharacter(patient1);
GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true; GameMain.GameSession.CrewManager.ToggleCrewAreaOpen = true;
yield return new WaitForSeconds(3.0f); yield return new WaitForSeconds(3.0f, false);
patient1.AIController.Enabled = true;
doctor.RemoveActiveObjectiveEntity(patient1);
TriggerTutorialSegment(3); // Get the patient to medbay TriggerTutorialSegment(3); // Get the patient to medbay
while (patient1.CurrentOrder == null || patient1.CurrentOrder.AITag != "follow") while (patient1.CurrentOrder == null || patient1.CurrentOrder.AITag != "follow")
@@ -263,13 +272,13 @@ namespace Barotrauma.Tutorials
while (patient1.CurrentHull != medBay) while (patient1.CurrentHull != medBay)
{ {
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} }
RemoveCompletedObjective(segments[3]); RemoveCompletedObjective(segments[3]);
SetHighlight(doctor_medBayCabinet.Item, true); SetHighlight(doctor_medBayCabinet.Item, true);
SetDoorAccess(doctor_thirdDoor, doctor_thirdDoorLight, true); SetDoorAccess(doctor_thirdDoor, doctor_thirdDoorLight, true);
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f, false);
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Health)); // treat burns TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Health)); // treat burns
@@ -309,17 +318,19 @@ namespace Barotrauma.Tutorials
} }
RemoveCompletedObjective(segments[4]); RemoveCompletedObjective(segments[4]);
SetHighlight(patient1, false); SetHighlight(patient1, false);
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurnsHealed"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.AssistantBurnsHealed"), ChatMessageType.Radio, null);
// treat unconscious patient ------------------------------------------------------ // treat unconscious patient ------------------------------------------------------
//patient calls for help //patient calls for help
patient2.CanSpeak = true; //patient2.CanSpeak = true;
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null); yield return new WaitForSeconds(2.0f, false);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), patient2.CurrentHull, null, orderGiver: patient2);
patient2.Speak(newOrder.GetChatMessage("", patient1.CurrentHull?.RoomName, givingOrderToSelf: false), ChatMessageType.Order); doctor.AddActiveObjectiveEntity(patient2, doctor_firstAidIcon, doctor_firstAidIconColor);
//GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(patient2.Name, newOrder.GetChatMessage("", patient1.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order, null);
patient2.AIController.Enabled = true; patient2.AIController.Enabled = true;
patient2.Oxygen = -50; patient2.Oxygen = -50;
CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive"); CoroutineManager.StartCoroutine(KeepPatientAlive(patient2), "KeepPatient2Alive");
@@ -329,7 +340,7 @@ namespace Barotrauma.Tutorials
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f);
}*/ }*/
do { yield return null; } while (!tutorial_upperFinalDoor.IsOpen); do { yield return null; } while (!tutorial_upperFinalDoor.IsOpen);
yield return new WaitForSeconds(2.0f); yield return new WaitForSeconds(2.0f, false);
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Health)); // perform CPR TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Health)); // perform CPR
SetHighlight(patient2, true); SetHighlight(patient2, true);
@@ -344,23 +355,24 @@ namespace Barotrauma.Tutorials
} }
RemoveCompletedObjective(segments[5]); RemoveCompletedObjective(segments[5]);
SetHighlight(patient2, false); SetHighlight(patient2, false);
doctor.RemoveActiveObjectiveEntity(patient2);
CoroutineManager.StopCoroutines("KeepPatient2Alive"); CoroutineManager.StopCoroutines("KeepPatient2Alive");
SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true); SetDoorAccess(tutorial_submarineDoor, tutorial_submarineDoorLight, true);
while (doctor.Submarine != Submarine.MainSub) while (doctor.Submarine != Submarine.MainSub)
{ {
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} }
yield return new WaitForSeconds(5.0f); yield return new WaitForSeconds(5.0f, false);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.EnteredSub"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Doctor.Radio.EnteredSub"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(3.0f); yield return new WaitForSeconds(3.0f, false);
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Health)); // give treatment to anyone in need TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Health)); // give treatment to anyone in need
foreach (var patient in subPatients) foreach (var patient in subPatients)
{ {
patient.CanSpeak = true; //patient.CanSpeak = true;
patient.AIController.Enabled = true; patient.AIController.Enabled = true;
SetHighlight(patient, true); SetHighlight(patient, true);
} }
@@ -370,6 +382,7 @@ namespace Barotrauma.Tutorials
double subEnterTime = Timing.TotalTime; double subEnterTime = Timing.TotalTime;
bool[] patientCalledHelp = new bool[] { false, false, false }; bool[] patientCalledHelp = new bool[] { false, false, false };
while (subPatients.Any(p => p.Vitality < p.MaxVitality * 0.9f && !p.IsDead)) while (subPatients.Any(p => p.Vitality < p.MaxVitality * 0.9f && !p.IsDead))
{ {
for (int i = 0; i < subPatients.Count; i++) for (int i = 0; i < subPatients.Count; i++)
@@ -378,32 +391,26 @@ namespace Barotrauma.Tutorials
//(within 1 minute intervals of entering the sub) //(within 1 minute intervals of entering the sub)
if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1)) if (!patientCalledHelp[i] && Timing.TotalTime > subEnterTime + 60 * (i + 1))
{ {
newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null); doctor.AddActiveObjectiveEntity(subPatients[i], doctor_firstAidIcon, doctor_firstAidIconColor);
GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime); newOrder = new Order(Order.PrefabList.Find(o => o.AITag == "requestfirstaid"), subPatients[i].CurrentHull, null, orderGiver: subPatients[i]);
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.DisplayName, givingOrderToSelf: false);
string message = newOrder.GetChatMessage("", subPatients[i].CurrentHull?.RoomName, givingOrderToSelf: false); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(subPatients[i].Name, message, ChatMessageType.Order, null);
if (subPatients[i].CanSpeak)
{
subPatients[i].Speak(message, ChatMessageType.Order);
}
else
{
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, message, ChatMessageType.Radio, null);
}
patientCalledHelp[i] = true; patientCalledHelp[i] = true;
} }
if (subPatients[i].ExternalHighlight && subPatients[i].Vitality >= subPatients[i].MaxVitality * 0.9f) if (subPatients[i].ExternalHighlight && subPatients[i].Vitality >= subPatients[i].MaxVitality * 0.9f)
{ {
doctor.RemoveActiveObjectiveEntity(subPatients[i]);
SetHighlight(subPatients[i], false); SetHighlight(subPatients[i], false);
} }
} }
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
} }
RemoveCompletedObjective(segments[6]); RemoveCompletedObjective(segments[6]);
foreach (var patient in subPatients) foreach (var patient in subPatients)
{ {
SetHighlight(patient, false); SetHighlight(patient, false);
doctor.RemoveActiveObjectiveEntity(patient);
} }
// END TUTORIAL // END TUTORIAL
@@ -213,7 +213,7 @@ namespace Barotrauma.Tutorials
{ {
shakeTimer -= 0.1f; shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount; GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
} }
//// Remove //// Remove
@@ -231,7 +231,7 @@ namespace Barotrauma.Tutorials
// Room 2 // Room 2
do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected); do { yield return null; } while (!engineer_equipmentObjectiveSensor.MotionDetected);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Equipment"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f, false);
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
bool firstSlotRemoved = false; bool firstSlotRemoved = false;
bool secondSlotRemoved = false; bool secondSlotRemoved = false;
@@ -280,7 +280,7 @@ namespace Barotrauma.Tutorials
// Room 3 // Room 3
do { yield return null; } while (!IsSelectedItem(engineer_reactor.Item)); do { yield return null; } while (!IsSelectedItem(engineer_reactor.Item));
yield return new WaitForSeconds(0.5f); yield return new WaitForSeconds(0.5f, false);
TriggerTutorialSegment(1); TriggerTutorialSegment(1);
do do
{ {
@@ -326,7 +326,7 @@ namespace Barotrauma.Tutorials
} }
yield return null; yield return null;
} while (!reactorOperatedProperly); } while (!reactorOperatedProperly);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.ReactorStable"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.ReactorStable"), ChatMessageType.Radio, null);
do do
{ {
@@ -343,7 +343,7 @@ namespace Barotrauma.Tutorials
float wait = 1.5f; float wait = 1.5f;
do do
{ {
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
wait -= 0.1f; wait -= 0.1f;
engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f; engineer_reactor.AutoTempSlider.BarScrollValue = 0.0f;
} while (wait > 0.0f); } while (wait > 0.0f);
@@ -356,9 +356,24 @@ namespace Barotrauma.Tutorials
// Room 4 // Room 4
do { yield return null; } while (!engineer_secondDoor.IsOpen); do { yield return null; } while (!engineer_secondDoor.IsOpen);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
Repairable repairableJunctionBoxComponent = engineer_brokenJunctionBox.GetComponent<Repairable>();
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Select)); // Repair the junction box
do { yield return null; } while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired do
{
if (!engineer.HasEquippedItem("screwdriver"))
{
HighlightInventorySlot(engineer.Inventory, "screwdriver", highlightColor, .5f, .5f, 0f);
}
else if (IsSelectedItem(engineer_brokenJunctionBox) && repairableJunctionBoxComponent.CurrentFixer == null)
{
if (repairableJunctionBoxComponent.RepairButton.Frame.FlashTimer <= 0)
{
repairableJunctionBoxComponent.RepairButton.Frame.Flash();
}
}
yield return null;
} while (!engineer_brokenJunctionBox.IsFullCondition); // Wait until repaired
SetHighlight(engineer_brokenJunctionBox, false); SetHighlight(engineer_brokenJunctionBox, false);
RemoveCompletedObjective(segments[2]); RemoveCompletedObjective(segments[2]);
SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true); SetDoorAccess(engineer_thirdDoor, engineer_thirdDoorLight, true);
@@ -370,7 +385,7 @@ namespace Barotrauma.Tutorials
// Room 5 // Room 5
do { yield return null; } while (!engineer_thirdDoor.IsOpen); do { yield return null; } while (!engineer_thirdDoor.IsOpen);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.FaultyWiring"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.FaultyWiring"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Connect the junction boxes TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Use), GameMain.Config.KeyBind(InputType.Deselect)); // Connect the junction boxes
do { CheckGhostWires(); HandleJunctionBoxWiringHighlights(); yield return null; } while (engineer_workingPump.Voltage < engineer_workingPump.MinVoltage); // Wait until connected all the way to the pump do { CheckGhostWires(); HandleJunctionBoxWiringHighlights(); yield return null; } while (engineer_workingPump.Voltage < engineer_workingPump.MinVoltage); // Wait until connected all the way to the pump
CheckGhostWires(); CheckGhostWires();
@@ -387,7 +402,7 @@ namespace Barotrauma.Tutorials
// Submarine // Submarine
do { yield return null; } while (!tutorial_enteredSubmarineSensor.MotionDetected); do { yield return null; } while (!tutorial_enteredSubmarineSensor.MotionDetected);
GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Submarine"), ChatMessageType.Radio, null); GameMain.GameSession.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Engineer.Radio.Submarine"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(4); // Repair junction box TriggerTutorialSegment(4); // Repair junction box
while (ContentRunning) yield return null; while (ContentRunning) yield return null;
SetHighlight(engineer_submarineJunctionBox_1, true); SetHighlight(engineer_submarineJunctionBox_1, true);
@@ -443,7 +458,7 @@ namespace Barotrauma.Tutorials
tutorial_oxygenGenerator.PowerConsumption = reactorLoads[i]; tutorial_oxygenGenerator.PowerConsumption = reactorLoads[i];
while (timer > 0) while (timer > 0)
{ {
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
if (IsReactorPoweredUp(engineer_reactor)) if (IsReactorPoweredUp(engineer_reactor))
{ {
timer -= 0.1f; timer -= 0.1f;
@@ -230,25 +230,25 @@ namespace Barotrauma.Tutorials
{ {
shakeTimer -= 0.1f; shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount; GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
} }
yield return new WaitForSeconds(2.5f); yield return new WaitForSeconds(2.5f, false);
mechanic_fabricator.RemoveFabricationRecipes(new List<string>() { "extinguisher", "wrench", "weldingtool", "weldingfuel", "divingmask", "railgunshell", "nuclearshell", "uex", "harpoongun" }); mechanic_fabricator.RemoveFabricationRecipes(new List<string>() { "extinguisher", "wrench", "weldingtool", "weldingfuel", "divingmask", "railgunshell", "nuclearshell", "uex", "harpoongun" });
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.WakeUp"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.WakeUp"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(2.5f); yield return new WaitForSeconds(2.5f, false);
TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Left), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Right), GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Select)); // Open door objective TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Left), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Right), GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Select)); // Open door objective
yield return new WaitForSeconds(0.0f); yield return new WaitForSeconds(0.0f, false);
SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, true); SetDoorAccess(mechanic_firstDoor, mechanic_firstDoorLight, true);
SetHighlight(mechanic_firstDoor.Item, true); SetHighlight(mechanic_firstDoor.Item, true);
do { yield return null; } while (!mechanic_firstDoor.IsOpen); do { yield return null; } while (!mechanic_firstDoor.IsOpen);
SetHighlight(mechanic_firstDoor.Item, false); SetHighlight(mechanic_firstDoor.Item, false);
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f, false);
RemoveCompletedObjective(segments[0]); RemoveCompletedObjective(segments[0]);
// Room 2 // Room 2
yield return new WaitForSeconds(0.0f); yield return new WaitForSeconds(0.0f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Equipment"), ChatMessageType.Radio, null);
do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected); do { yield return null; } while (!mechanic_equipmentObjectiveSensor.MotionDetected);
TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Equipment & inventory objective TriggerTutorialSegment(1, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Equipment & inventory objective
@@ -287,13 +287,13 @@ namespace Barotrauma.Tutorials
yield return null; yield return null;
} while (mechanic.Inventory.FindItemByIdentifier("divingmask") == null || mechanic.Inventory.FindItemByIdentifier("weldingtool") == null || mechanic.Inventory.FindItemByIdentifier("wrench") == null); // Wait until looted } while (mechanic.Inventory.FindItemByIdentifier("divingmask") == null || mechanic.Inventory.FindItemByIdentifier("weldingtool") == null || mechanic.Inventory.FindItemByIdentifier("wrench") == null); // Wait until looted
SetHighlight(mechanic_equipmentCabinet.Item, false); SetHighlight(mechanic_equipmentCabinet.Item, false);
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f, false);
RemoveCompletedObjective(segments[1]); RemoveCompletedObjective(segments[1]);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Breach"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Breach"), ChatMessageType.Radio, null);
// Room 3 // Room 3
do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected); do { yield return null; } while (!mechanic_weldingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Aim)); // Welding objective TriggerTutorialSegment(2, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Welding objective
do do
{ {
if (!mechanic.HasEquippedItem("divingmask")) if (!mechanic.HasEquippedItem("divingmask"))
@@ -312,13 +312,13 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_1)); // Highlight until repaired do { yield return null; } while (WallHasDamagedSections(mechanic_brokenWall_1)); // Highlight until repaired
mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_1); mechanic.RemoveActiveObjectiveEntity(mechanic_brokenWall_1);
RemoveCompletedObjective(segments[2]); RemoveCompletedObjective(segments[2]);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Select)); // Pump objective TriggerTutorialSegment(3, GameMain.Config.KeyBind(InputType.Select)); // Pump objective
SetHighlight(mechanic_workingPump.Item, true); SetHighlight(mechanic_workingPump.Item, true);
do do
{ {
yield return null; yield return null;
if (IsSelectedItem(mechanic_brokenPump.Item)) if (IsSelectedItem(mechanic_workingPump.Item))
{ {
if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0) if (mechanic_workingPump.IsActiveSlider.FlashTimer <= 0)
{ {
@@ -330,18 +330,17 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained do { yield return null; } while (mechanic_brokenhull_1.WaterPercentage > waterVolumeBeforeOpening); // Unlock door once drained
RemoveCompletedObjective(segments[3]); RemoveCompletedObjective(segments[3]);
SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true); SetDoorAccess(mechanic_thirdDoor, mechanic_thirdDoorLight, true);
yield return new WaitForSeconds(1.5f); yield return new WaitForSeconds(1.5f, false);
//TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective //TriggerTutorialSegment(11, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Up), GameMain.Config.KeyBind(InputType.Down), GameMain.Config.KeyBind(InputType.Select)); // Ladder objective
//do { yield return null; } while (!mechanic_ladderSensor.MotionDetected); //do { yield return null; } while (!mechanic_ladderSensor.MotionDetected);
//RemoveCompletedObjective(segments[11]); //RemoveCompletedObjective(segments[11]);
yield return new WaitForSeconds(2f);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.News"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Mechanic.Radio.Fire"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(6f);
// Room 4 // Room 4
do { yield return null; } while (!mechanic_thirdDoor.IsOpen); do { yield return null; } while (!mechanic_thirdDoor.IsOpen);
yield return new WaitForSeconds(1f, false);
mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition); mechanic_fire = new DummyFireSource(new Vector2(20f, 2f), Item.ItemList.Find(i => i.HasTag("mechanic_fire")).WorldPosition);
//do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected); //do { yield return null; } while (!mechanic_craftingObjectiveSensor.MotionDetected);
TriggerTutorialSegment(4); // Deconstruct TriggerTutorialSegment(4); // Deconstruct
@@ -365,7 +364,7 @@ namespace Barotrauma.Tutorials
} }
yield return null; yield return null;
} while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted } while (mechanic.Inventory.FindItemByIdentifier("oxygentank") == null || mechanic.Inventory.FindItemByIdentifier("sodium") == null); // Wait until looted
yield return new WaitForSeconds(1.0f); yield return new WaitForSeconds(1.0f, false);
SetHighlight(mechanic_craftingCabinet.Item, false); SetHighlight(mechanic_craftingCabinet.Item, false);
SetHighlight(mechanic_deconstructor.Item, true); SetHighlight(mechanic_deconstructor.Item, true);
@@ -410,7 +409,7 @@ namespace Barotrauma.Tutorials
SetHighlight(mechanic_deconstructor.Item, false); SetHighlight(mechanic_deconstructor.Item, false);
RemoveCompletedObjective(segments[4]); RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
TriggerTutorialSegment(5); // Fabricate TriggerTutorialSegment(5); // Fabricate
SetHighlight(mechanic_fabricator.Item, true); SetHighlight(mechanic_fabricator.Item, true);
do do
@@ -466,7 +465,7 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!mechanic_fireSensor.MotionDetected); do { yield return null; } while (!mechanic_fireSensor.MotionDetected);
TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Using the extinguisher TriggerTutorialSegment(6, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Using the extinguisher
do { yield return null; } while (!mechanic_fire.Removed); // Wait until extinguished do { yield return null; } while (!mechanic_fire.Removed); // Wait until extinguished
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f, false);
RemoveCompletedObjective(segments[6]); RemoveCompletedObjective(segments[6]);
if (mechanic.HasEquippedItem("extinguisher")) // do not trigger if dropped already if (mechanic.HasEquippedItem("extinguisher")) // do not trigger if dropped already
@@ -528,6 +527,16 @@ namespace Barotrauma.Tutorials
} }
} }
} }
else
{
if (IsSelectedItem(mechanic_brokenPump.Item))
{
if (mechanic_brokenPump.IsActiveSlider.FlashTimer <= 0)
{
mechanic_brokenPump.IsActiveSlider.Flash(uiHighlightColor, 1.5f, true);
}
}
}
} while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive); } while (!mechanic_brokenPump.Item.IsFullCondition || mechanic_brokenPump.FlowPercentage >= 0 || !mechanic_brokenPump.IsActive);
RemoveCompletedObjective(segments[9]); RemoveCompletedObjective(segments[9]);
SetHighlight(mechanic_brokenPump.Item, false); SetHighlight(mechanic_brokenPump.Item, false);
@@ -197,7 +197,7 @@ namespace Barotrauma.Tutorials
{ {
shakeTimer -= 0.1f; shakeTimer -= 0.1f;
GameMain.GameScreen.Cam.Shake = shakeAmount; GameMain.GameScreen.Cam.Shake = shakeAmount;
yield return new WaitForSeconds(0.1f); yield return new WaitForSeconds(0.1f, false);
} }
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.WakeUp"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.WakeUp"), ChatMessageType.Radio, null);
@@ -205,7 +205,7 @@ namespace Barotrauma.Tutorials
// Room 2 // Room 2
do { yield return null; } while (!officer_equipmentObjectiveSensor.MotionDetected); do { yield return null; } while (!officer_equipmentObjectiveSensor.MotionDetected);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Equipment"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Equipment"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f, false);
//TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment //TriggerTutorialSegment(0, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Deselect)); // Retrieve equipment
SetHighlight(officer_equipmentCabinet.Item, true); SetHighlight(officer_equipmentCabinet.Item, true);
bool firstSlotRemoved = false; bool firstSlotRemoved = false;
@@ -259,7 +259,7 @@ namespace Barotrauma.Tutorials
{ {
HighlightInventorySlot(officer.Inventory, "ballistichelmet", highlightColor, .5f, .5f, 0f); HighlightInventorySlot(officer.Inventory, "ballistichelmet", highlightColor, .5f, .5f, 0f);
} }
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
} while (!officer.HasEquippedItem("stunbaton") || !officer.HasEquippedItem("bodyarmor") || !officer.HasEquippedItem("ballistichelmet")); } while (!officer.HasEquippedItem("stunbaton") || !officer.HasEquippedItem("bodyarmor") || !officer.HasEquippedItem("ballistichelmet"));
RemoveCompletedObjective(segments[1]); RemoveCompletedObjective(segments[1]);
SetDoorAccess(officer_firstDoor, officer_firstDoorLight, true); SetDoorAccess(officer_firstDoor, officer_firstDoorLight, true);
@@ -271,7 +271,7 @@ namespace Barotrauma.Tutorials
do { yield return null; } while (!officer_crawler.IsDead); do { yield return null; } while (!officer_crawler.IsDead);
RemoveCompletedObjective(segments[2]); RemoveCompletedObjective(segments[2]);
Heal(officer); Heal(officer);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.CrawlerDead"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.CrawlerDead"), ChatMessageType.Radio, null);
SetDoorAccess(officer_secondDoor, officer_secondDoorLight, true); SetDoorAccess(officer_secondDoor, officer_secondDoorLight, true);
@@ -296,7 +296,7 @@ namespace Barotrauma.Tutorials
SetHighlight(officer_ammoShelf_1.Item, false); SetHighlight(officer_ammoShelf_1.Item, false);
SetHighlight(officer_ammoShelf_2.Item, false); SetHighlight(officer_ammoShelf_2.Item, false);
RemoveCompletedObjective(segments[3]); RemoveCompletedObjective(segments[3]);
yield return new WaitForSeconds(2f); yield return new WaitForSeconds(2f, false);
TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Deselect)); // Kill hammerhead TriggerTutorialSegment(4, GameMain.Config.KeyBind(InputType.Select), GameMain.Config.KeyBind(InputType.Shoot), GameMain.Config.KeyBind(InputType.Deselect)); // Kill hammerhead
officer_hammerhead = SpawnMonster(hammerheadCharacterFile, officer_hammerheadSpawnPos); officer_hammerhead = SpawnMonster(hammerheadCharacterFile, officer_hammerheadSpawnPos);
officer_hammerhead.AIController.SelectTarget(officer.AiTarget); officer_hammerhead.AIController.SelectTarget(officer.AiTarget);
@@ -316,14 +316,14 @@ namespace Barotrauma.Tutorials
Heal(officer); Heal(officer);
SetHighlight(officer_coilgunPeriscope, false); SetHighlight(officer_coilgunPeriscope, false);
RemoveCompletedObjective(segments[4]); RemoveCompletedObjective(segments[4]);
yield return new WaitForSeconds(1f); yield return new WaitForSeconds(1f, false);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.HammerheadDead"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.HammerheadDead"), ChatMessageType.Radio, null);
SetDoorAccess(officer_thirdDoor, officer_thirdDoorLight, true); SetDoorAccess(officer_thirdDoor, officer_thirdDoorLight, true);
// Room 5 // Room 5
//do { yield return null; } while (!officer_rangedWeaponSensor.MotionDetected); //do { yield return null; } while (!officer_rangedWeaponSensor.MotionDetected);
do { yield return null; } while (!officer_thirdDoor.IsOpen); do { yield return null; } while (!officer_thirdDoor.IsOpen);
yield return new WaitForSeconds(3f); yield return new WaitForSeconds(3f, false);
TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Ranged weapons TriggerTutorialSegment(5, GameMain.Config.KeyBind(InputType.Aim), GameMain.Config.KeyBind(InputType.Shoot)); // Ranged weapons
SetHighlight(officer_rangedWeaponHolder.Item, true); SetHighlight(officer_rangedWeaponHolder.Item, true);
do { yield return null; } while (!officer_rangedWeaponHolder.Inventory.IsEmpty()); // Wait until looted do { yield return null; } while (!officer_rangedWeaponHolder.Inventory.IsEmpty()); // Wait until looted
@@ -387,8 +387,9 @@ namespace Barotrauma.Tutorials
officer.AddActiveObjectiveEntity(officer_subAmmoBox_1, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subAmmoBox_1, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subAmmoBox_2, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subAmmoBox_2, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_1.Item, officer_gunIcon, officer_gunIconColor);
officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_2.Item, officer_gunIcon, officer_gunIconColor); officer.AddActiveObjectiveEntity(officer_subSuperCapacitor_2.Item, officer_gunIcon, officer_gunIconColor);
SetHighlight(officer_subSuperCapacitor_1.Item, true);
SetHighlight(officer_subSuperCapacitor_2.Item, true);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Submarine"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Submarine"), ChatMessageType.Radio, null);
do do
{ {
@@ -409,8 +410,8 @@ namespace Barotrauma.Tutorials
officer.RemoveActiveObjectiveEntity(officer_subSuperCapacitor_2.Item); officer.RemoveActiveObjectiveEntity(officer_subSuperCapacitor_2.Item);
} }
SetHighlight(officer_subAmmoBox_1, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); SetHighlight(officer_subAmmoBox_1, officer_subAmmoBox_1.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_1.ParentInventory != officer_subLoader_2.Inventory);
SetHighlight(officer_subAmmoBox_2, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); SetHighlight(officer_subAmmoBox_2, officer_subAmmoBox_2.ParentInventory != officer_subLoader_1.Inventory && officer_subAmmoBox_2.ParentInventory != officer_subLoader_2.Inventory);
SetHighlight(officer_subAmmoShelf.Item, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight); SetHighlight(officer_subAmmoShelf.Item, officer_subLoader_1.Item.ExternalHighlight || officer_subLoader_2.Item.ExternalHighlight);
if (officer_subAmmoBox_1.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_1.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_1); if (officer_subAmmoBox_1.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_1.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_1);
if (officer_subAmmoBox_2.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_2.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_2); if (officer_subAmmoBox_2.ParentInventory == officer_subLoader_1.Inventory || officer_subAmmoBox_2.ParentInventory == officer_subLoader_2.Inventory) officer.RemoveActiveObjectiveEntity(officer_subAmmoBox_2);
@@ -430,7 +431,7 @@ namespace Barotrauma.Tutorials
RemoveCompletedObjective(segments[7]); RemoveCompletedObjective(segments[7]);
GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Complete"), ChatMessageType.Radio, null); GameMain.GameSession?.CrewManager.AddSinglePlayerChatMessage(radioSpeakerName, TextManager.Get("Officer.Radio.Complete"), ChatMessageType.Radio, null);
yield return new WaitForSeconds(4f); yield return new WaitForSeconds(4f, false);
CoroutineManager.StartCoroutine(TutorialCompleted()); CoroutineManager.StartCoroutine(TutorialCompleted());
} }
@@ -405,6 +405,7 @@ namespace Barotrauma.Tutorials
private void ReplaySegmentVideo(TutorialSegment segment) private void ReplaySegmentVideo(TutorialSegment segment)
{ {
if (ContentRunning) return; if (ContentRunning) return;
Inventory.draggingItem = null;
ContentRunning = true; ContentRunning = true;
LoadVideo(segment); LoadVideo(segment);
//videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false); //videoPlayer.LoadContent(playableContentPath, new VideoPlayer.VideoSettings(segment.VideoContent), new VideoPlayer.TextSettings(segment.VideoContent), segment.Id, true, callback: () => ContentRunning = false);
@@ -526,7 +527,7 @@ namespace Barotrauma.Tutorials
titleBlock.RectTransform.IsFixedSize = true; titleBlock.RectTransform.IsFixedSize = true;
} }
var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), text, wrap: true); var textBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), infoContent.RectTransform), " " + text, wrap: true);
textBlock.RectTransform.IsFixedSize = true; textBlock.RectTransform.IsFixedSize = true;
infoBoxClosedCallback = callback; infoBoxClosedCallback = callback;
@@ -85,13 +85,6 @@ namespace Barotrauma
TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont) TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
{ ForceUpperCase = true }; { ForceUpperCase = true };
//TODO: enable when new texts can be added
/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton")
{
ToolTip = "Bug Reporter",
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};*/
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft)); var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages")); new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
@@ -178,6 +171,12 @@ namespace Barotrauma
}; };
} }
new GUIButton(new RectTransform(new Vector2(0.05f, 0.75f), tabButtonHolder.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.2f) }, style: "GUIBugButton")
{
ToolTip = TextManager.Get("bugreportbutton"),
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null); var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);
/// Graphics tab -------------------------------------------------------------- /// Graphics tab --------------------------------------------------------------
@@ -478,7 +477,7 @@ namespace Barotrauma
if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0]; if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
#if (!OSX) #if (!OSX)
var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count); var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.EnsureUTF8(VoiceCaptureDevice), deviceNames.Count);
foreach (string name in deviceNames) foreach (string name in deviceNames)
{ {
deviceList.AddItem(TextManager.EnsureUTF8(name), name); deviceList.AddItem(TextManager.EnsureUTF8(name), name);
@@ -493,7 +492,7 @@ namespace Barotrauma
}; };
#else #else
var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice)) TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice)))
{ {
ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"), ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
TextAlignment = Alignment.CenterX TextAlignment = Alignment.CenterX
@@ -508,7 +507,7 @@ namespace Barotrauma
if (VoiceCaptureDevice == deviceNames[0]) return true; if (VoiceCaptureDevice == deviceNames[0]) return true;
VoipCapture.ChangeCaptureDevice(deviceNames[0]); VoipCapture.ChangeCaptureDevice(deviceNames[0]);
suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), VoiceCaptureDevice); suavemente.Text = TextManager.AddPunctuation(':', TextManager.Get("CurrentDevice"), TextManager.EnsureUTF8(VoiceCaptureDevice));
suavemente.Flash(Color.Blue); suavemente.Flash(Color.Blue);
return true; return true;
@@ -751,7 +750,7 @@ namespace Barotrauma
OnClicked = (button, data) => OnClicked = (button, data) =>
{ {
// TODO: add a prompt // TODO: add a prompt
LoadDefaultConfig(); LoadDefaultConfig(setLanguage: false);
CheckBindings(true); CheckBindings(true);
RefreshItemMessages(); RefreshItemMessages();
ApplySettings(); ApplySettings();
@@ -543,7 +543,10 @@ namespace Barotrauma
//equipped item that can't be put in the inventory, use delayed dropping //equipped item that can't be put in the inventory, use delayed dropping
if (quickUseAction == QuickUseAction.Drop) if (quickUseAction == QuickUseAction.Drop)
{ {
slots[i].QuickUseButtonToolTip = "Hold to unequip"; slots[i].QuickUseButtonToolTip =
TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
if (PlayerInput.LeftButtonHeld()) if (PlayerInput.LeftButtonHeld())
{ {
slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime); slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
@@ -105,7 +105,8 @@ namespace Barotrauma.Items.Components
textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "", textBlock = new GUITextBlock(new RectTransform(item.Rect.Size), "",
textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null) textColor: textColor, font: GUI.UnscaledSmallFont, textAlignment: Alignment.Center, wrap: true, style: null)
{ {
TextDepth = item.SpriteDepth - 0.0001f, TextDepth = item.SpriteDepth - 0.00001f,
RoundToNearestPixel = false,
TextScale = TextScale TextScale = TextScale
}; };
} }
@@ -36,7 +36,9 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.05f RelativeSpacing = 0.05f
}; };
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), content.RectTransform), int indicatorSize = (int)(30 * GUI.Scale);
powerIndicator = new GUITickBox(new RectTransform(new Point(indicatorSize, indicatorSize), content.RectTransform),
TextManager.Get("EnginePowered"), style: "IndicatorLightGreen") TextManager.Get("EnginePowered"), style: "IndicatorLightGreen")
{ {
CanBeFocused = false CanBeFocused = false
@@ -108,7 +108,7 @@ namespace Barotrauma.Items.Components
foreach (FabricationRecipe fi in fabricationRecipes) foreach (FabricationRecipe fi in fabricationRecipes)
{ {
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null) GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, (int)(30 * GUI.yScale)), itemList.Content.RectTransform), style: null)
{ {
UserData = fi, UserData = fi,
HoverColor = Color.Gold * 0.2f, HoverColor = Color.Gold * 0.2f,
@@ -116,7 +116,7 @@ namespace Barotrauma.Items.Components
ToolTip = fi.TargetItem.Description ToolTip = fi.TargetItem.Description
}; };
GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(50, 0) }, GUITextBlock textBlock = new GUITextBlock(new RectTransform(Vector2.Zero, frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(50 * GUI.xScale), 0) },
fi.DisplayName) fi.DisplayName)
{ {
ToolTip = fi.TargetItem.Description ToolTip = fi.TargetItem.Description
@@ -125,7 +125,7 @@ namespace Barotrauma.Items.Components
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite; var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null) if (itemIcon != null)
{ {
GUIImage img = new GUIImage(new RectTransform(new Point(30, 30), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) }, GUIImage img = new GUIImage(new RectTransform(new Point((int)(30 * GUI.Scale)), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point((int)(3 * GUI.xScale), 0) },
itemIcon, scaleToFit: true) itemIcon, scaleToFit: true)
{ {
Color = fi.TargetItem.InventoryIconColor, Color = fi.TargetItem.InventoryIconColor,
@@ -114,9 +114,9 @@ namespace Barotrauma.Items.Components
Vector2 textSize = GUI.Font.MeasureString(text); Vector2 textSize = GUI.Font.MeasureString(text);
Vector2 textPos = child.Center; Vector2 textPos = child.Center;
if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right) if (textPos.X + textSize.X / 2 > submarineContainer.Rect.Right)
textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10; textPos.X -= ((textPos.X + textSize.X / 2) - submarineContainer.Rect.Right) + 10 * GUI.xScale;
if (textPos.X - textSize.X / 2 < submarineContainer.Rect.X) if (textPos.X - textSize.X / 2 < submarineContainer.Rect.X)
textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10; textPos.X += (submarineContainer.Rect.X - (textPos.X - textSize.X / 2)) + 10 * GUI.xScale;
GUI.DrawString(spriteBatch, textPos - textSize / 2, text, GUI.DrawString(spriteBatch, textPos - textSize / 2, text,
Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f); Color.Orange * (float)Math.Abs(Math.Sin(Timing.TotalTime)), Color.Black * 0.8f);
break; break;
@@ -269,7 +269,7 @@ namespace Barotrauma.Items.Components
start.Y = -start.Y; start.Y = -start.Y;
Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] + offset) * displayScale; Vector2 end = (sub.HullVertices[(i + 1) % sub.HullVertices.Count] + offset) * displayScale;
end.Y = -end.Y; end.Y = -end.Y;
GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: 10); GUI.DrawLine(spriteBatch, center + start, center + end, Color.DarkCyan * Rand.Range(0.3f, 0.35f), width: (int)(10 * GUI.Scale));
} }
} }
@@ -44,7 +44,7 @@ namespace Barotrauma.Items.Components
GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center), style: null); GUIFrame paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.8f), GuiFrame.RectTransform, Anchor.Center), style: null);
isActiveSlider = new GUIScrollBar(new RectTransform(new Point(50, 100), paddedFrame.RectTransform, Anchor.CenterLeft), isActiveSlider = new GUIScrollBar(new RectTransform(new Point((int)(50 * GUI.Scale), (int)(100 * GUI.Scale)), paddedFrame.RectTransform, Anchor.CenterLeft),
barSize: 0.2f, style: "OnOffLever") barSize: 0.2f, style: "OnOffLever")
{ {
IsBooleanSwitch = true, IsBooleanSwitch = true,
@@ -52,7 +52,7 @@ namespace Barotrauma.Items.Components
MaxValue = 0.75f MaxValue = 0.75f
}; };
var sliderHandle = isActiveSlider.GetChild<GUIButton>(); var sliderHandle = isActiveSlider.GetChild<GUIButton>();
sliderHandle.RectTransform.NonScaledSize = new Point(84, sliderHandle.Rect.Height); sliderHandle.RectTransform.NonScaledSize = new Point((int)(84 * GUI.Scale), sliderHandle.Rect.Height);
isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) => isActiveSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{ {
bool active = scrollBar.BarScroll < 0.5f; bool active = scrollBar.BarScroll < 0.5f;
@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
var rightArea = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1.0f), paddedFrame.RectTransform, Anchor.CenterRight)) { RelativeSpacing = 0.1f }; var rightArea = new GUILayoutGroup(new RectTransform(new Vector2(0.75f, 1.0f), paddedFrame.RectTransform, Anchor.CenterRight)) { RelativeSpacing = 0.1f };
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), rightArea.RectTransform), TextManager.Get("PumpPowered"), style: "IndicatorLightGreen") powerIndicator = new GUITickBox(new RectTransform(new Point((int)(30 * GUI.Scale)), rightArea.RectTransform), TextManager.Get("PumpPowered"), style: "IndicatorLightGreen")
{ {
CanBeFocused = false CanBeFocused = false
}; };
@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.05f RelativeSpacing = 0.05f
}; };
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform), var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont); TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider") pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{ {
@@ -109,9 +109,10 @@ namespace Barotrauma.Items.Components
return true; return true;
} }
}; };
var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform), GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
} }
public override void OnItemLoaded() public override void OnItemLoaded()
@@ -441,8 +441,8 @@ namespace Barotrauma.Items.Components
{ {
Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f); Vector2 sector1 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, DirectionalPingSector * 0.5f);
Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f); Vector2 sector2 = MathUtils.RotatePointAroundTarget(pingDirection * DisplayRadius, Vector2.Zero, -DirectionalPingSector * 0.5f);
DrawLine(spriteBatch, center, center + sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); DrawLine(spriteBatch, Vector2.Zero, sector1, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
DrawLine(spriteBatch, center, center + sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3); DrawLine(spriteBatch, Vector2.Zero, sector2, Color.LightCyan * 0.2f * directionalPingVisibility, width: 3);
} }
if (GameMain.DebugDraw) if (GameMain.DebugDraw)
@@ -14,19 +14,21 @@ namespace Barotrauma.Items.Components
{ {
if (GuiFrame == null) return; if (GuiFrame == null) return;
Point indicatorSize = new Point((int)(30 * GUI.Scale));
var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.7f), GuiFrame.RectTransform, Anchor.Center), style: null); var paddedFrame = new GUIFrame(new RectTransform(new Vector2(0.9f, 0.7f), GuiFrame.RectTransform, Anchor.Center), style: null);
powerIndicator = new GUITickBox(new RectTransform(new Point(30, 30), paddedFrame.RectTransform), powerIndicator = new GUITickBox(new RectTransform(indicatorSize, paddedFrame.RectTransform),
TextManager.Get("PowerTransferPowered"), style: "IndicatorLightGreen") TextManager.Get("PowerTransferPowered"), style: "IndicatorLightGreen")
{ {
Enabled = false Enabled = false
}; };
highVoltageIndicator = new GUITickBox(new RectTransform(new Point(30, 30), paddedFrame.RectTransform) { AbsoluteOffset = new Point(0, 40) }, highVoltageIndicator = new GUITickBox(new RectTransform(indicatorSize, paddedFrame.RectTransform) { AbsoluteOffset = new Point(0, (int)(40 * GUI.yScale)) },
TextManager.Get("PowerTransferHighVoltage"), style: "IndicatorLightRed") TextManager.Get("PowerTransferHighVoltage"), style: "IndicatorLightRed")
{ {
ToolTip = TextManager.Get("PowerTransferTipOvervoltage"), ToolTip = TextManager.Get("PowerTransferTipOvervoltage"),
Enabled = false Enabled = false
}; };
lowVoltageIndicator = new GUITickBox(new RectTransform(new Point(30, 30), paddedFrame.RectTransform) { AbsoluteOffset = new Point(0, 80) }, lowVoltageIndicator = new GUITickBox(new RectTransform(indicatorSize, paddedFrame.RectTransform) { AbsoluteOffset = new Point(0, (int)(80 * GUI.yScale)) },
TextManager.Get("PowerTransferLowVoltage"), style: "IndicatorLightRed") TextManager.Get("PowerTransferLowVoltage"), style: "IndicatorLightRed")
{ {
ToolTip = TextManager.Get("PowerTransferTipLowvoltage"), ToolTip = TextManager.Get("PowerTransferTipLowvoltage"),
@@ -57,15 +57,15 @@ namespace Barotrauma.Items.Components
} }
} }
Vector2 rightPos = new Vector2(x + width - 130, y + 80); Vector2 rightPos = new Vector2(x + width - 130 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 leftPos = new Vector2(x + 130, y + 80); Vector2 leftPos = new Vector2(x + 130 * GUI.xScale, y + 80 * GUI.yScale);
Vector2 rightWirePos = new Vector2(x + width - 5, y + 30); Vector2 rightWirePos = new Vector2(x + width - 5 * GUI.xScale, y + 30 * GUI.yScale);
Vector2 leftWirePos = new Vector2(x + 5, y + 30); Vector2 leftWirePos = new Vector2(x + 5 * GUI.xScale, y + 30 * GUI.yScale);
int wireInterval = (height - 20) / Math.Max(totalWireCount, 1); int wireInterval = (height - (int)(20 * GUI.yScale)) / Math.Max(totalWireCount, 1);
int connectorIntervalLeft = (height - 100) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1); int connectorIntervalLeft = (height - (int)(100 * GUI.yScale)) / Math.Max(panel.Connections.Count(c => c.IsOutput), 1);
int connectorIntervalRight = (height - 100) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1); int connectorIntervalRight = (height - (int)(100 * GUI.yScale)) / Math.Max(panel.Connections.Count(c => !c.IsOutput), 1);
foreach (Connection c in panel.Connections) foreach (Connection c in panel.Connections)
{ {
@@ -84,7 +84,7 @@ namespace Barotrauma.Items.Components
if (c.IsOutput) if (c.IsOutput)
{ {
c.Draw(spriteBatch, panel, rightPos, c.Draw(spriteBatch, panel, rightPos,
new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName).X - 20, rightPos.Y + 3), new Vector2(rightPos.X - GUI.SmallFont.MeasureString(c.DisplayName).X - 20 * GUI.xScale, rightPos.Y + 3 * GUI.yScale),
rightWirePos, rightWirePos,
mouseInRect, equippedWire, mouseInRect, equippedWire,
wireInterval); wireInterval);
@@ -95,7 +95,7 @@ namespace Barotrauma.Items.Components
else else
{ {
c.Draw(spriteBatch, panel, leftPos, c.Draw(spriteBatch, panel, leftPos,
new Vector2(leftPos.X + 20, leftPos.Y - 12), new Vector2(leftPos.X + 20 * GUI.xScale, leftPos.Y - 12 * GUI.yScale),
leftWirePos, leftWirePos,
mouseInRect, equippedWire, mouseInRect, equippedWire,
wireInterval); wireInterval);
@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval) private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{ {
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White); //spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont); GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
connectionSprite.Draw(spriteBatch, position); connectionSprite.Draw(spriteBatch, position);
@@ -317,7 +317,7 @@ namespace Barotrauma.Items.Components
if (ShowProjectileIndicator) if (ShowProjectileIndicator)
{ {
Point slotSize = new Point(60, 30); Point slotSize = new Point((int)(60 * GUI.Scale), (int)(30 * GUI.Scale));
int spacing = 5; int spacing = 5;
int slotsPerRow = Math.Min(availableAmmo.Count, 6); int slotsPerRow = Math.Min(availableAmmo.Count, 6);
int totalWidth = slotSize.X * slotsPerRow + spacing * (slotsPerRow - 1); int totalWidth = slotSize.X * slotsPerRow + spacing * (slotsPerRow - 1);
@@ -624,10 +624,22 @@ namespace Barotrauma
if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen) if (mouseOn && PlayerInput.LeftButtonClicked() && !messageBoxOpen)
{ {
//TODO: translate or replace if (TextManager.ContainsTag("centerarealockedheader") && TextManager.ContainsTag("centerarealockedtext") )
var messageBox = new GUIMessageBox("Mysteries lie ahead...", "This area is unreachable in this version of Barotrauma. Please wait for future updates!"); {
messageBoxOpen = true; var messageBox = new GUIMessageBox(
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox)); TextManager.Get("centerarealockedheader"),
TextManager.Get("centerarealockedtext"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
else
{
//if the message cannot be shown in the selected language,
//show the campaign roadmap (which mentions the center location not being reachable)
var messageBox = new GUIMessageBox(TextManager.Get("CampaignRoadMapTitle"), TextManager.Get("CampaignRoadMapText"));
messageBoxOpen = true;
CoroutineManager.StartCoroutine(WaitForMessageBoxClosed(messageBox));
}
} }
} }
@@ -281,7 +281,8 @@ namespace Barotrauma
new Vector2(rect.Width, rect.Height), new Vector2(rect.Width, rect.Height),
color: color, color: color,
textureScale: TextureScale * Scale, textureScale: TextureScale * Scale,
startOffset: backGroundOffset); startOffset: backGroundOffset,
depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
if (UseDropShadow) if (UseDropShadow)
{ {
@@ -66,13 +66,13 @@ namespace Barotrauma.Networking
if (order.TargetAllCharacters) if (order.TargetAllCharacters)
{ {
GameMain.GameSession?.CrewManager?.AddOrder( GameMain.GameSession?.CrewManager?.AddOrder(
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)), new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
order.Prefab.FadeOutTime); order.Prefab.FadeOutTime);
} }
else if (targetCharacter != null) else if (targetCharacter != null)
{ {
targetCharacter.SetOrder( targetCharacter.SetOrder(
new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType)), new Order(order.Prefab, targetEntity, (targetEntity as Item)?.Components.FirstOrDefault(ic => ic.GetType() == order.ItemComponentType), orderGiver: senderCharacter),
orderOption, senderCharacter); orderOption, senderCharacter);
} }
@@ -921,8 +921,18 @@ namespace Barotrauma.Networking
msg += TextManager.GetServerMessage(splitMsg[i]); msg += TextManager.GetServerMessage(splitMsg[i]);
} }
} }
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList; if (msg == NetConnection.NoResponseMessage)
{
//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
else
{
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
} }
} }
@@ -429,6 +429,12 @@ namespace Barotrauma
string subName = doc.Root.GetAttributeString("submarine", ""); string subName = doc.Root.GetAttributeString("submarine", "");
string saveTime = doc.Root.GetAttributeString("savetime", "unknown"); string saveTime = doc.Root.GetAttributeString("savetime", "unknown");
if (long.TryParse(saveTime, out long unixTime))
{
DateTime time = ToolBox.Epoch.ToDateTime(unixTime);
saveTime = time.ToString();
}
string mapseed = doc.Root.GetAttributeString("mapseed", "unknown"); string mapseed = doc.Root.GetAttributeString("mapseed", "unknown");
var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight) var saveFileFrame = new GUIFrame(new RectTransform(new Vector2(0.45f, 0.6f), loadGameContainer.RectTransform, Anchor.TopRight)
@@ -74,15 +74,14 @@ namespace Barotrauma
outpostBtn.TextBlock.Font = GUI.LargeFont; outpostBtn.TextBlock.Font = GUI.LargeFont;
outpostBtn.TextBlock.AutoScale = true; outpostBtn.TextBlock.AutoScale = true;
var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.3f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true); var tabButtonContainer = new GUILayoutGroup(new RectTransform(new Vector2(0.4f, 0.4f), topPanelContent.RectTransform, Anchor.BottomLeft), isHorizontal: true);
int i = 0; int i = 0;
var tabValues = Enum.GetValues(typeof(Tab)); var tabValues = Enum.GetValues(typeof(Tab));
foreach (Tab tab in tabValues) foreach (Tab tab in tabValues)
{ {
var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform), var tabButton = new GUIButton(new RectTransform(new Vector2(0.25f, 1.0f), tabButtonContainer.RectTransform),
TextManager.Get(tab.ToString()), "",
textAlignment: Alignment.Center,
style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid")) style: i == 0 ? "GUISlopedTabButtonLeft" : (i == tabValues.Length - 1 ? "GUISlopedTabButtonRight" : "GUISlopedTabButtonMid"))
{ {
UserData = tab, UserData = tab,
@@ -93,11 +92,32 @@ namespace Barotrauma
tabButton.RectTransform.MaxSize = new Point( tabButton.RectTransform.MaxSize = new Point(
(int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue); (int)(tabButton.Rect.Height * (buttonSprite.Sprite.size.X / buttonSprite.Sprite.size.Y)), int.MaxValue);
//the text needs to be positioned differently in the buttons at the edges due to the "slopes" in the button
if (i == 0 || i == tabValues.Length - 1)
{
new GUITextBlock(new RectTransform(new Vector2(0.8f, 0.9f), tabButton.RectTransform, i == 0 ? Anchor.CenterLeft : Anchor.CenterRight) { RelativeOffset = new Vector2(0.05f, 0.0f) },
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
{
UserData = "buttontext"
};
}
else
{
new GUITextBlock(new RectTransform(new Vector2(0.7f, 0.9f), tabButton.RectTransform, Anchor.Center),
TextManager.Get(tab.ToString()), textColor: tabButton.TextColor, font: GUI.LargeFont, textAlignment: Alignment.Center, style: null)
{
UserData = "buttontext"
};
}
tabButtons.Add(tabButton); tabButtons.Add(tabButton);
tabButton.Font = GUI.LargeFont;
i++; i++;
} }
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.TextBlock)); GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
tabButtons.FirstOrDefault().RectTransform.SizeChanged += () =>
{
GUITextBlock.AutoScaleAndNormalize(tabButtons.Select(t => t.GetChildByUserData("buttontext") as GUITextBlock));
};
// crew tab ------------------------------------------------------------------------- // crew tab -------------------------------------------------------------------------
@@ -27,6 +27,9 @@ namespace Barotrauma
case "text": case "text":
AddTextElement(subElement, listBox.Content.RectTransform); AddTextElement(subElement, listBox.Content.RectTransform);
break; break;
case "gridtext":
AddGridTextElement(subElement, listBox.Content.RectTransform);
break;
case "spacing": case "spacing":
AddSpacingElement(subElement, listBox.Content.RectTransform); AddSpacingElement(subElement, listBox.Content.RectTransform);
break; break;
@@ -38,9 +41,9 @@ namespace Barotrauma
listBox.UpdateScrollBarSize(); listBox.UpdateScrollBarSize();
} }
private void AddTextElement(XElement element, RectTransform parent) private GUIComponent AddTextElement(XElement element, RectTransform parent, string overrideText = null, Anchor anchor = Anchor.Center)
{ {
var text = element.ElementInnerText().Replace(@"\n", "\n"); var text = overrideText ?? element.ElementInnerText().Replace(@"\n", "\n");
Color color = element.GetAttributeColor("color", Color.White); Color color = element.GetAttributeColor("color", Color.White);
float scale = element.GetAttributeFloat("scale", 1.0f); float scale = element.GetAttributeFloat("scale", 1.0f);
Alignment alignment = Alignment.Center; Alignment alignment = Alignment.Center;
@@ -69,7 +72,7 @@ namespace Barotrauma
} }
var textHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), parent), style: null); var textHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), parent), style: null);
var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), textHolder.RectTransform, Anchor.Center), var textBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), textHolder.RectTransform, anchor),
text, text,
color, color,
font, font,
@@ -81,6 +84,32 @@ namespace Barotrauma
textBlock.RectTransform.IsFixedSize = textHolder.RectTransform.IsFixedSize = true; textBlock.RectTransform.IsFixedSize = textHolder.RectTransform.IsFixedSize = true;
textBlock.RectTransform.NonScaledSize = new Point(textBlock.Rect.Width, textBlock.Rect.Height); textBlock.RectTransform.NonScaledSize = new Point(textBlock.Rect.Width, textBlock.Rect.Height);
textHolder.RectTransform.NonScaledSize = new Point(textHolder.Rect.Width, textBlock.Rect.Height); textHolder.RectTransform.NonScaledSize = new Point(textHolder.Rect.Width, textBlock.Rect.Height);
return textHolder;
}
private void AddGridTextElement(XElement element, RectTransform parent)
{
var text = element.ElementInnerText().Replace(@"\n", "\n");
string[] elements = text.Split(',');
RectTransform lineContainer = null;
for (int i = 0; i < elements.Length; i++)
{
switch (i % 3)
{
case 0:
lineContainer = AddTextElement(element, parent, elements[i], Anchor.CenterLeft).RectTransform;
lineContainer.Anchor = Anchor.TopCenter;
lineContainer.Pivot = Pivot.TopCenter;
lineContainer.NonScaledSize = new Point((int)(parent.NonScaledSize.X * 0.7f), lineContainer.NonScaledSize.Y);
break;
case 1:
AddTextElement(element, lineContainer, elements[i], Anchor.Center).GetChild<GUITextBlock>().TextAlignment = Alignment.Center;
break;
case 2:
AddTextElement(element, lineContainer, elements[i], Anchor.CenterRight).GetChild<GUITextBlock>().TextAlignment = Alignment.CenterRight;
break;
}
}
} }
private void AddSpacingElement(XElement element, RectTransform parent) private void AddSpacingElement(XElement element, RectTransform parent)
@@ -440,9 +440,21 @@ namespace Barotrauma
GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One; GameMain.Config.SettingsFrame.RectTransform.RelativeSize = Vector2.One;
break; break;
case Tab.JoinServer: case Tab.JoinServer:
if (!GameMain.Config.CampaignDisclaimerShown)
{
selectedTab = 0;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.JoinServer); });
return true;
}
GameMain.ServerListScreen.Select(); GameMain.ServerListScreen.Select();
break; break;
case Tab.HostServer: case Tab.HostServer:
if (!GameMain.Config.CampaignDisclaimerShown)
{
selectedTab = 0;
GameMain.Instance.ShowCampaignDisclaimer(() => { SelectTab(null, Tab.HostServer); });
return true;
}
break; break;
case Tab.Tutorials: case Tab.Tutorials:
if (!GameMain.Config.CampaignDisclaimerShown) if (!GameMain.Config.CampaignDisclaimerShown)
@@ -790,6 +802,7 @@ namespace Barotrauma
for (int i = legalCrap.Length - 1; i >= 0; i--) for (int i = legalCrap.Length - 1; i >= 0; i--)
{ {
Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]); Vector2 textSize = GUI.SmallFont.MeasureString(legalCrap[i]);
textSize = new Vector2((int)textSize.X, (int)textSize.Y);
bool mouseOn = i == 0 && bool mouseOn = i == 0 &&
PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X && PlayerInput.MousePosition.X > textPos.X - textSize.X && PlayerInput.MousePosition.X < textPos.X &&
PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y; PlayerInput.MousePosition.Y > textPos.Y - textSize.Y && PlayerInput.MousePosition.Y < textPos.Y;
@@ -31,6 +31,8 @@ namespace Barotrauma
private bool masterServerResponded; private bool masterServerResponded;
private IRestResponse masterServerResponse; private IRestResponse masterServerResponse;
private GUIButton refreshButton;
private float[] columnRelativeWidth; private float[] columnRelativeWidth;
//filters //filters
@@ -140,7 +142,7 @@ namespace Barotrauma
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
}; };
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center), refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") { "", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"), ToolTip = TextManager.Get("ServerListRefresh"),
@@ -200,7 +202,7 @@ namespace Barotrauma
private bool RefreshJoinButtonState(GUIComponent component, object obj) private bool RefreshJoinButtonState(GUIComponent component, object obj)
{ {
if (obj == null || waitingForRefresh) return false; if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text)) if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{ {
@@ -216,7 +218,7 @@ namespace Barotrauma
private bool SelectServer(GUIComponent component, object obj) private bool SelectServer(GUIComponent component, object obj)
{ {
if (obj == null || waitingForRefresh) return false; if (obj == null || waitingForRefresh) { return false; }
if (!string.IsNullOrWhiteSpace(clientNameBox.Text)) if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
{ {
@@ -245,15 +247,18 @@ namespace Barotrauma
private bool RefreshServers(GUIButton button, object obj) private bool RefreshServers(GUIButton button, object obj)
{ {
if (waitingForRefresh) return false; if (waitingForRefresh) { return false; }
serverList.ClearChildren(); serverList.ClearChildren();
serverPreview.ClearChildren(); serverPreview.ClearChildren();
ipBox.Text = null; ipBox.Text = null;
joinButton.Enabled = false; joinButton.Enabled = false;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList")); TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
CoroutineManager.StartCoroutine(WaitForRefresh()); CoroutineManager.StartCoroutine(WaitForRefresh());
@@ -274,17 +279,19 @@ namespace Barotrauma
if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished)) if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
{ {
serverList.ClearChildren(); serverList.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection")); TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
} }
} }
else else
{ {
CoroutineManager.StartCoroutine(SendMasterServerRequest()); CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
} }
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval; refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return CoroutineStatus.Success; yield return CoroutineStatus.Success;
@@ -349,8 +356,11 @@ namespace Barotrauma
serverList.Content.ClearChildren(); serverList.Content.ClearChildren();
if (serverInfos.Count() == 0) if (serverInfos.Count() == 0)
{ {
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform), new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("NoServers")); TextManager.Get("NoServers"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
return; return;
} }
foreach (ServerInfo serverInfo in serverInfos) foreach (ServerInfo serverInfo in serverInfos)
@@ -490,6 +500,7 @@ namespace Barotrauma
UserData = "noresults" UserData = "noresults"
}; };
} }
waitingForRefresh = false;
} }
private IEnumerable<object> SendMasterServerRequest() private IEnumerable<object> SendMasterServerRequest()
@@ -478,7 +478,7 @@ namespace Barotrauma
} }
else else
{ {
var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null) var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
{ {
Font = GUI.LargeFont, Font = GUI.LargeFont,
Color = new Color(38, 65, 86, 255), Color = new Color(38, 65, 86, 255),
@@ -294,7 +294,8 @@ namespace Barotrauma
{ {
value = ""; value = "";
} }
string displayName = property.GetAttribute<Editable>().DisplayName; string propertyName = (entity.GetType().Name + "." + property.PropertyInfo.Name).ToLowerInvariant();
string displayName = TextManager.Get(propertyName, returnNull: true) ?? property.GetAttribute<Editable>().DisplayName;
if (displayName == null) if (displayName == null)
{ {
displayName = property.Name.FormatCamelCaseWithSpaces(); displayName = property.Name.FormatCamelCaseWithSpaces();
@@ -133,13 +133,24 @@ namespace Barotrauma
} }
} }
if (traitStart == -1) int conversationStart = -1;
for (int i = 0; i < csvContent.Length; i++)
{
if (csvContent[i].StartsWith("Generic"))
{
conversationStart = i + 1;
break;
}
}
/*if (traitStart == -1)
{ {
DebugConsole.ThrowError("Invalid formatting of NPCConversations, no traits found!"); DebugConsole.ThrowError("Invalid formatting of NPCConversations, no traits found!");
return null; return null;
} }*/
for (int i = 0; i < NPCPersonalityTrait.List.Count; i++) // Traits //DebugConsole.NewMessage("Count: " + NPCPersonalityTrait.List.Count);
/*for (int i = 0; i < conversationStart; i++) // Traits
{ {
//string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator)); //string[] split = SplitCSV(csvContent[traitStart + i].Trim(separator));
string[] split = csvContent[traitStart + i].Split(separator); string[] split = csvContent[traitStart + i].Split(separator);
@@ -148,9 +159,9 @@ namespace Barotrauma
$"{GetVariable("name", split[1])}" + $"{GetVariable("name", split[1])}" +
$"{GetVariable("alloweddialogtags", string.Join(",", NPCPersonalityTrait.List[i].AllowedDialogTags))}" + $"{GetVariable("alloweddialogtags", string.Join(",", NPCPersonalityTrait.List[i].AllowedDialogTags))}" +
$"{GetVariable("commonness", NPCPersonalityTrait.List[i].Commonness.ToString())}/>"); $"{GetVariable("commonness", NPCPersonalityTrait.List[i].Commonness.ToString())}/>");
} }*/
for (int i = traitStart + NPCPersonalityTrait.List.Count; i < csvContent.Length; i++) // Conversations for (int i = conversationStart; i < csvContent.Length; i++) // Conversations
{ {
//string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex //string[] presplit = csvContent[i].Split(separator); // Handling speaker index fetching, somehow doesn't work with the regex
//string[] split = SplitCSV(csvContent[i]); //string[] split = SplitCSV(csvContent[i]);
@@ -111,7 +111,7 @@ namespace Barotrauma
string currWord = ""; string currWord = "";
for (int i = 0; i < text.Length; i++) for (int i = 0; i < text.Length; i++)
{ {
if (isCJK.IsMatch(text[i].ToString())) if (TextManager.IsCJK(text[i].ToString()))
{ {
if (currWord.Length > 0) if (currWord.Length > 0)
{ {
@@ -200,24 +200,13 @@ namespace Barotrauma
linePos = size.X + spaceSize.X; linePos = size.X + spaceSize.X;
} }
if (i < words.Count - 1 && !isCJK.IsMatch(words[i]) && !isCJK.IsMatch(words[i + 1])) if (i < words.Count - 1 && !TextManager.IsCJK(words[i]) && !TextManager.IsCJK(words[i + 1]))
{ {
wrappedText.Append(" "); wrappedText.Append(" ");
} }
} }
return wrappedText.ToString().Replace(" \n ", "\n"); return wrappedText.ToString().Replace(" \n ", "\n");
} }
static Regex isCJK = new Regex(
@"\p{IsHangulJamo}|" +
@"\p{IsCJKRadicalsSupplement}|" +
@"\p{IsCJKSymbolsandPunctuation}|" +
@"\p{IsEnclosedCJKLettersandMonths}|" +
@"\p{IsCJKCompatibility}|" +
@"\p{IsCJKUnifiedIdeographsExtensionA}|" +
@"\p{IsCJKUnifiedIdeographs}|" +
@"\p{IsHangulSyllables}|" +
@"\p{IsCJKCompatibilityForms}");
} }
} }
Binary file not shown.
Binary file not shown.
+1
View File
@@ -0,0 +1 @@
libvlc.so.5.6.0
+1
View File
@@ -0,0 +1 @@
libvlc.so.5.6.0
Binary file not shown.
+41
View File
@@ -0,0 +1,41 @@
# libvlccore.la - a libtool library file
# Generated by libtool (GNU libtool) 2.4.6 Debian-2.4.6-2.1
#
# Please DO NOT delete this file!
# It is necessary for linking the library.
# The name that we can dlopen(3).
dlname='libvlccore.so.9'
# Names of this library.
library_names='libvlccore.so.9.0.0 libvlccore.so.9 libvlccore.so'
# The name of the static archive.
old_library=''
# Linker flags that cannot go in dependency_libs.
inherited_linker_flags=''
# Libraries that this one depends upon.
dependency_libs=' -lidn -lpthread -ldl -lm -ldbus-1'
# Names of additional weak libraries provided by this library
weak_library_names=''
# Version information for libvlccore.
current=9
age=0
revision=0
# Is this an already installed library?
installed=yes
# Should we warn about portability when linking against -modules?
shouldnotlink=no
# Files to dlopen/dlpreopen
dlopen=''
dlpreopen=''
# Directory that this library needs to be installed in:
libdir='/usr/lib'
+1
View File
@@ -0,0 +1 @@
libvlccore.so.9.0.0
+1
View File
@@ -0,0 +1 @@
libvlccore.so.9.0.0
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.9.0.1")] [assembly: AssemblyVersion("0.9.0.2")]
[assembly: AssemblyFileVersion("0.9.0.1")] [assembly: AssemblyFileVersion("0.9.0.2")]
@@ -2408,7 +2408,10 @@ namespace Barotrauma.Networking
if (senderCharacter != null && if (senderCharacter != null &&
client.Character != null && !client.Character.IsDead) client.Character != null && !client.Character.IsDead)
{ {
modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character); if (senderCharacter != client.Character)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message, (ChatMessageType)type, senderCharacter, client.Character);
}
//too far to hear the msg -> don't send //too far to hear the msg -> don't send
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue; if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
@@ -2457,13 +2460,16 @@ namespace Barotrauma.Networking
if (message.Sender != null && if (message.Sender != null &&
client.Character != null && !client.Character.IsDead) client.Character != null && !client.Character.IsDead)
{ {
modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character); if (message.Sender != client.Character)
{
modifiedMessage = ChatMessage.ApplyDistanceEffect(message.Text, messageType, message.Sender, client.Character);
}
//too far to hear the msg -> don't send //too far to hear the msg -> don't send
if (string.IsNullOrWhiteSpace(modifiedMessage)) continue; if (string.IsNullOrWhiteSpace(modifiedMessage)) continue;
} }
SendDirectChatMessage(message, client); SendDirectChatMessage(new OrderChatMessage(message.Order, message.OrderOption, message.TargetEntity, message.TargetCharacter, message.Sender), client);
} }
string myReceivedMessage = message.Text; string myReceivedMessage = message.Text;
@@ -49,6 +49,14 @@ namespace Barotrauma
static void CrashDump(GameMain game, string filePath, Exception exception) static void CrashDump(GameMain game, string filePath, Exception exception)
{ {
int existingFiles = 0;
string originalFilePath = filePath;
while (File.Exists(filePath))
{
existingFiles++;
filePath = Path.GetFileNameWithoutExtension(originalFilePath) + " (" + (existingFiles + 1) + ")" + Path.GetExtension(originalFilePath);
}
StreamWriter sw = new StreamWriter(filePath); StreamWriter sw = new StreamWriter(filePath);
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
@@ -56,7 +64,11 @@ namespace Barotrauma
sb.AppendLine("\n"); sb.AppendLine("\n");
sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! "); sb.AppendLine("Barotrauma seems to have crashed. Sorry for the inconvenience! ");
sb.AppendLine("\n"); sb.AppendLine("\n");
#if DEBUG
sb.AppendLine("Game version " + GameMain.Version + " (debug build)");
#else
sb.AppendLine("Game version " + GameMain.Version); sb.AppendLine("Game version " + GameMain.Version);
#endif
sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name)))); sb.AppendLine("Selected content packages: " + (!GameMain.SelectedPackages.Any() ? "None" : string.Join(", ", GameMain.SelectedPackages.Select(c => c.Name))));
sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed)); sb.AppendLine("Level seed: " + ((Level.Loaded == null) ? "no level loaded" : Level.Loaded.Seed));
sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")")); sb.AppendLine("Loaded submarine: " + ((Submarine.MainSub == null) ? "None" : Submarine.MainSub.Name + " (" + Submarine.MainSub.MD5Hash + ")"));
@@ -361,6 +361,9 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Effects\waterbump.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\Exo2-SemiBold.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Bold.otf"> <Content Include="$(MSBuildThisFileDirectory)Content\Fonts\NotoSans\NotoSansCJKsc-Bold.otf">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -451,9 +454,15 @@
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_gear.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_legs_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_female_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png"> <Content Include="$(MSBuildThisFileDirectory)Content\Items\Jobgear\Watchman\watchman_torso_male_2.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory> <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content> </Content>
@@ -543,6 +543,14 @@ namespace Barotrauma
{ {
attackSimPos -= Character.Submarine.SimPosition; attackSimPos -= Character.Submarine.SimPosition;
} }
else if (Character.Submarine != SelectedAiTarget.Entity.Submarine)
{
if (Character.Submarine != null && SelectedAiTarget.Entity.Submarine != null)
{
Vector2 diff = Character.Submarine.SimPosition - SelectedAiTarget.Entity.Submarine.SimPosition;
attackSimPos -= diff;
}
}
} }
if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater && if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater &&
@@ -82,15 +82,23 @@ namespace Barotrauma
public override void Update(float deltaTime) public override void Update(float deltaTime)
{ {
if (DisableCrewAI || Character.IsUnconscious) return; if (DisableCrewAI || Character.IsUnconscious) return;
if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null) float maxDistanceToSub = 3000;
if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null &&
Vector2.DistanceSquared(Character.WorldPosition, SelectedAiTarget.Entity.Submarine.WorldPosition) < maxDistanceToSub * maxDistanceToSub)
{ {
if (steeringManager != insideSteering) insideSteering.Reset(); if (steeringManager != insideSteering)
{
insideSteering.Reset();
}
steeringManager = insideSteering; steeringManager = insideSteering;
} }
else else
{ {
if (steeringManager != outsideSteering) outsideSteering.Reset(); if (steeringManager != outsideSteering)
{
outsideSteering.Reset();
}
steeringManager = outsideSteering; steeringManager = outsideSteering;
} }
@@ -295,7 +303,7 @@ namespace Barotrauma
if (newOrder == null) if (newOrder == null)
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportintruders");
newOrder = new Order(orderPrefab, c.CurrentHull, null); newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
} }
} }
} }
@@ -305,7 +313,7 @@ namespace Barotrauma
if (newOrder == null) if (newOrder == null)
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportfire");
newOrder = new Order(orderPrefab, hull, null); newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
} }
} }
foreach (Character c in Character.CharacterList) foreach (Character c in Character.CharacterList)
@@ -317,7 +325,7 @@ namespace Barotrauma
if (newOrder == null) if (newOrder == null)
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "requestfirstaid");
newOrder = new Order(orderPrefab, c.CurrentHull, null); newOrder = new Order(orderPrefab, c.CurrentHull, null, orderGiver: Character);
} }
} }
} }
@@ -329,7 +337,7 @@ namespace Barotrauma
if (newOrder == null) if (newOrder == null)
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbreach");
newOrder = new Order(orderPrefab, hull, null); newOrder = new Order(orderPrefab, hull, null, orderGiver: Character);
} }
} }
} }
@@ -343,7 +351,7 @@ namespace Barotrauma
if (newOrder == null) if (newOrder == null)
{ {
var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices"); var orderPrefab = Order.PrefabList.Find(o => o.AITag == "reportbrokendevices");
newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault()); newOrder = new Order(orderPrefab, item.CurrentHull, item.Repairables?.FirstOrDefault(), orderGiver: Character);
} }
} }
} }
@@ -354,6 +362,9 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime)) if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{ {
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order); Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
#if SERVER
GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
#endif
} }
} }
} }
@@ -474,7 +485,11 @@ namespace Barotrauma
} }
else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None()) else if (ObjectiveManager.CurrentOrder is AIObjectiveRescueAll rescueAll && rescueAll.Targets.None())
{ {
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets"); //TODO: re-enable on all languages after DialogNoRescueTargets has been translated
if (TextManager.Language == "English")
{
Character.Speak(TextManager.Get("DialogNoRescueTargets"), null, 3.0f, "norescuetargets");
}
} }
else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None()) else if (ObjectiveManager.CurrentOrder is AIObjectivePumpWater pumpWater && pumpWater.Targets.None())
{ {
@@ -525,6 +540,8 @@ namespace Barotrauma
public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0) public static bool HasItem(Character character, string tag, string containedTag, float conditionPercentage = 0)
{ {
if (character == null) { return false; }
if (character.Inventory == null) { return false; }
var item = character.Inventory.FindItemByTag(tag); var item = character.Inventory.FindItemByTag(tag);
return item != null && return item != null &&
item.ConditionPercentage > conditionPercentage && item.ConditionPercentage > conditionPercentage &&
@@ -657,7 +674,7 @@ namespace Barotrauma
{ {
CurrentHullSafety = 0; CurrentHullSafety = 0;
} }
return 0; return CurrentHullSafety;
} }
if (character == Character) if (character == Character)
{ {
@@ -144,8 +144,9 @@ namespace Barotrauma
protected override Vector2 DoSteeringSeek(Vector2 target, float weight) protected override Vector2 DoSteeringSeek(Vector2 target, float weight)
{ {
bool needsNewPath = currentPath != null && currentPath.Unreachable || Vector2.DistanceSquared(target, currentTarget) > 1;
//find a new path if one hasn't been found yet or the target is different from the current target //find a new path if one hasn't been found yet or the target is different from the current target
if (currentPath == null || Vector2.DistanceSquared(target, currentTarget) > 1.0f || findPathTimer < -1.0f) if (currentPath == null || needsNewPath || findPathTimer < -1.0f)
{ {
IsPathDirty = true; IsPathDirty = true;
@@ -162,7 +163,19 @@ namespace Barotrauma
} }
} }
currentPath = pathFinder.FindPath(pos, target, "(Character: " + character.Name + ")"); var newPath = pathFinder.FindPath(pos, target, "(Character: " + character.Name + ")");
bool useNewPath = currentPath == null || needsNewPath;
if (!useNewPath && currentPath != null && currentPath.CurrentNode != null && newPath.Nodes.Any() && !newPath.Unreachable)
{
// It's possible that the current path was calculated from a start point that is no longer valid.
// Therefore, let's accept also paths with a greater cost than the current, if the current node is much farther than the new start node.
useNewPath = newPath.Cost < currentPath.Cost ||
Vector2.DistanceSquared(character.WorldPosition, currentPath.CurrentNode.WorldPosition) > Math.Pow(Vector2.Distance(character.WorldPosition, newPath.Nodes.First().WorldPosition) * 2, 2);
}
if (useNewPath)
{
currentPath = newPath;
}
findPathTimer = Rand.Range(1.0f, 1.2f); findPathTimer = Rand.Range(1.0f, 1.2f);
@@ -401,7 +414,7 @@ namespace Barotrauma
{ {
if (door.HasIntegratedButtons) if (door.HasIntegratedButtons)
{ {
door.Item.TryInteract(character, false, true, true); door.Item.TryInteract(character, false, true);
buttonPressCooldown = ButtonPressInterval; buttonPressCooldown = ButtonPressInterval;
break; break;
} }
@@ -409,7 +422,7 @@ namespace Barotrauma
{ {
if (Vector2.DistanceSquared(closestButton.Item.WorldPosition, character.WorldPosition) < MathUtils.Pow(closestButton.Item.InteractDistance * 2, 2)) if (Vector2.DistanceSquared(closestButton.Item.WorldPosition, character.WorldPosition) < MathUtils.Pow(closestButton.Item.InteractDistance * 2, 2))
{ {
closestButton.Item.TryInteract(character, false, true, false); closestButton.Item.TryInteract(character, false, true);
buttonPressCooldown = ButtonPressInterval; buttonPressCooldown = ButtonPressInterval;
break; break;
} }
@@ -419,7 +432,7 @@ namespace Barotrauma
// It's possible that we could reach another buttons. // It's possible that we could reach another buttons.
// If this becomes an issue, we could go through them here and check if any of them are reachable // If this becomes an issue, we could go through them here and check if any of them are reachable
// (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above) // (would have to cache a collection of buttons instead of a single reference in the CanAccess filter method above)
currentPath.Unreachable = true; //currentPath.Unreachable = true;
return; return;
} }
} }
@@ -128,7 +128,7 @@ namespace Barotrauma
if (seekAmmunition == null || !subObjectives.Contains(seekAmmunition)) if (seekAmmunition == null || !subObjectives.Contains(seekAmmunition))
{ {
Move(); Move();
if (Weapon != null) if (WeaponComponent != null)
{ {
OperateWeapon(deltaTime); OperateWeapon(deltaTime);
} }
@@ -320,7 +320,10 @@ namespace Barotrauma
{ {
retreatTarget = findSafety.FindBestHull(HumanAIController.VisibleHulls); retreatTarget = findSafety.FindBestHull(HumanAIController.VisibleHulls);
} }
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true)); if (character.CurrentHull != retreatTarget)
{
TryAddSubObjective(ref retreatObjective, () => new AIObjectiveGoTo(retreatTarget, character, objectiveManager, false, true));
}
} }
private void Engage() private void Engage()
@@ -336,8 +339,7 @@ namespace Barotrauma
constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true) constructor: () => new AIObjectiveGoTo(Enemy, character, objectiveManager, repeat: true, getDivingGearIfNeeded: true)
{ {
AllowGoingOutside = true, AllowGoingOutside = true,
IgnoreIfTargetDead = true, IgnoreIfTargetDead = true
CheckVisibility = true
}, },
onAbandon: () => onAbandon: () =>
{ {
@@ -347,7 +349,7 @@ namespace Barotrauma
if (followTargetObjective != null && subObjectives.Contains(followTargetObjective)) if (followTargetObjective != null && subObjectives.Contains(followTargetObjective))
{ {
followTargetObjective.CloseEnough = followTargetObjective.CloseEnough =
WeaponComponent is RangedWeapon ? 3 : WeaponComponent is RangedWeapon ? 300 :
WeaponComponent is MeleeWeapon mw ? mw.Range : WeaponComponent is MeleeWeapon mw ? mw.Range :
WeaponComponent is RepairTool rt ? rt.Range : 50; WeaponComponent is RepairTool rt ? rt.Range : 50;
} }
@@ -437,7 +439,7 @@ namespace Barotrauma
float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position); float squaredDistance = Vector2.DistanceSquared(character.Position, Enemy.Position);
character.CursorPosition = Enemy.Position; character.CursorPosition = Enemy.Position;
float engageDistance = 500; float engageDistance = 500;
if (squaredDistance > engageDistance * engageDistance) { return; } if (character.CurrentHull != Enemy.CurrentHull && squaredDistance > engageDistance * engageDistance) { return; }
if (!character.CanSeeCharacter(Enemy)) { return; } if (!character.CanSeeCharacter(Enemy)) { return; }
if (Weapon.RequireAimToUse) if (Weapon.RequireAimToUse)
{ {
@@ -450,7 +452,7 @@ namespace Barotrauma
isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any(); isOperatingButtons = door.HasIntegratedButtons || door.Item.GetConnectedComponents<Controller>(true).Any();
} }
} }
if (!isOperatingButtons && character.SelectedConstruction == null) if (!isOperatingButtons)
{ {
character.SetInput(InputType.Aim, false, true); character.SetInput(InputType.Aim, false, true);
} }
@@ -46,7 +46,7 @@ namespace Barotrauma
if (character.CurrentHull == null) if (character.CurrentHull == null)
{ {
currenthullSafety = 0; currenthullSafety = 0;
Priority = 100; Priority = objectiveManager.CurrentOrder is AIObjectiveGoTo ? 0 : 100;
return; return;
} }
if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; } if (character.OxygenAvailable < CharacterHealth.LowOxygenThreshold) { Priority = 100; }
@@ -68,6 +68,8 @@ namespace Barotrauma
} }
} }
private Hull currentSafeHull;
private Hull previousSafeHull;
protected override void Act(float deltaTime) protected override void Act(float deltaTime)
{ {
var currentHull = character.AnimController.CurrentHull; var currentHull = character.AnimController.CurrentHull;
@@ -107,15 +109,20 @@ namespace Barotrauma
else else
{ {
searchHullTimer = SearchHullInterval; searchHullTimer = SearchHullInterval;
var bestHull = FindBestHull(); previousSafeHull = currentSafeHull;
if (bestHull != null && bestHull != currentHull) currentSafeHull = FindBestHull();
if (currentSafeHull == null)
{ {
if (goToObjective?.Target != bestHull) currentSafeHull = previousSafeHull;
}
if (currentSafeHull != null && currentSafeHull != currentHull)
{
if (goToObjective?.Target != currentSafeHull)
{ {
goToObjective = null; goToObjective = null;
} }
TryAddSubObjective(ref goToObjective, TryAddSubObjective(ref goToObjective,
constructor: () => new AIObjectiveGoTo(bestHull, character, objectiveManager, getDivingGearIfNeeded: false) constructor: () => new AIObjectiveGoTo(currentSafeHull, character, objectiveManager, getDivingGearIfNeeded: false)
{ {
// If we need diving gear, we should already have it, if possible. // If we need diving gear, we should already have it, if possible.
AllowGoingOutside = HumanAIController.HasDivingSuit(character) AllowGoingOutside = HumanAIController.HasDivingSuit(character)
@@ -127,7 +134,15 @@ namespace Barotrauma
goToObjective = null; goToObjective = null;
} }
} }
if (goToObjective != null) { return; } if (goToObjective != null)
{
if (goToObjective.IsCompleted())
{
objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
}
Priority = 0;
return;
}
if (currentHull == null) { return; } if (currentHull == null) { return; }
//goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found) //goto objective doesn't exist (a safe hull not found, or a path to a safe hull not found)
// -> attempt to manually steer away from hazards // -> attempt to manually steer away from hazards
@@ -166,7 +181,8 @@ namespace Barotrauma
} }
else else
{ {
character.AIController.SteeringManager.Reset(); Priority = 0;
objectiveManager.GetObjective<AIObjectiveIdle>()?.Wander(deltaTime);
} }
} }
} }
@@ -179,11 +195,11 @@ namespace Barotrauma
{ {
if (hull.Submarine == null) { continue; } if (hull.Submarine == null) { continue; }
if (ignoredHulls != null && ignoredHulls.Contains(hull)) { continue; } if (ignoredHulls != null && ignoredHulls.Contains(hull)) { continue; }
if (unreachable.Contains(hull)) { continue; }
float hullSafety = 0; float hullSafety = 0;
if (character.Submarine != null && SteeringManager == PathSteering) if (character.CurrentHull != null)
{ {
// Inside or outside near the sub // Inside
if (unreachable.Contains(hull)) { continue; }
if (!character.Submarine.IsConnectedTo(hull.Submarine)) { continue; } if (!character.Submarine.IsConnectedTo(hull.Submarine)) { continue; }
hullSafety = HumanAIController.GetHullSafety(hull, character); hullSafety = HumanAIController.GetHullSafety(hull, character);
// Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally) // Vertical distance matters more than horizontal (climbing up/down is harder than moving horizontally)
@@ -212,7 +228,7 @@ namespace Barotrauma
else else
{ {
// Outside // Outside
if (hull.RoomName?.ToLowerInvariant() == "airlock") if (hull.RoomName != null && hull.RoomName.ToLowerInvariant().Contains("airlock"))
{ {
hullSafety = 100; hullSafety = 100;
} }
@@ -221,13 +237,14 @@ namespace Barotrauma
// TODO: could also target gaps that get us inside? // TODO: could also target gaps that get us inside?
foreach (Item item in Item.ItemList) foreach (Item item in Item.ItemList)
{ {
if (item.CurrentHull == hull && item.HasTag("airlock")) if (item.CurrentHull != hull && item.HasTag("airlock"))
{ {
hullSafety = 100; hullSafety = 100;
break; break;
} }
} }
} }
// TODO: could we get a closest door to the outside and target the flowing hull if no airlock is found?
// Huge preference for closer targets // Huge preference for closer targets
float distance = Vector2.DistanceSquared(character.WorldPosition, hull.WorldPosition); float distance = Vector2.DistanceSquared(character.WorldPosition, hull.WorldPosition);
float distanceFactor = MathHelper.Lerp(1, 0.2f, MathUtils.InverseLerp(0, MathUtils.Pow(100000, 2), distance)); float distanceFactor = MathHelper.Lerp(1, 0.2f, MathUtils.InverseLerp(0, MathUtils.Pow(100000, 2), distance));
@@ -1,7 +1,6 @@
using FarseerPhysics; using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using System; using System;
using System.Linq; using Barotrauma.Extensions;
namespace Barotrauma namespace Barotrauma
{ {
@@ -17,17 +16,21 @@ namespace Barotrauma
public Func<bool> customCondition; public Func<bool> customCondition;
public bool followControlledCharacter;
public bool mimic;
/// <summary> /// <summary>
/// Display units /// Display units
/// </summary> /// </summary>
public float CloseEnough { get; set; } = 50; public float CloseEnough { get; set; } = 50;
public bool IgnoreIfTargetDead { get; set; } public bool IgnoreIfTargetDead { get; set; }
public bool AllowGoingOutside { get; set; } public bool AllowGoingOutside { get; set; }
public bool CheckVisibility { get; set; }
public ISpatialEntity Target { get; private set; }
public override float GetPriority() public override float GetPriority()
{ {
if (FollowControlledCharacter && Character.Controlled == null) { return 0.0f; } if (followControlledCharacter && Character.Controlled == null) { return 0.0f; }
if (Target is Entity e && e.Removed) { return 0.0f; } if (Target is Entity e && e.Removed) { return 0.0f; }
if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; } if (IgnoreIfTargetDead && Target is Character character && character.IsDead) { return 0.0f; }
if (objectiveManager.CurrentOrder == this) if (objectiveManager.CurrentOrder == this)
@@ -37,23 +40,19 @@ namespace Barotrauma
return 1.0f; return 1.0f;
} }
public ISpatialEntity Target { get; private set; }
public bool FollowControlledCharacter;
public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1) public AIObjectiveGoTo(ISpatialEntity target, Character character, AIObjectiveManager objectiveManager, bool repeat = false, bool getDivingGearIfNeeded = true, float priorityModifier = 1)
: base (character, objectiveManager, priorityModifier) : base (character, objectiveManager, priorityModifier)
{ {
this.Target = target; this.Target = target;
this.repeat = repeat; this.repeat = repeat;
waitUntilPathUnreachable = 2.0f; waitUntilPathUnreachable = 3.0f;
this.getDivingGearIfNeeded = getDivingGearIfNeeded; this.getDivingGearIfNeeded = getDivingGearIfNeeded;
CalculateCloseEnough(); CalculateCloseEnough();
} }
protected override void Act(float deltaTime) protected override void Act(float deltaTime)
{ {
if (FollowControlledCharacter) if (followControlledCharacter)
{ {
if (Character.Controlled == null) if (Character.Controlled == null)
{ {
@@ -92,11 +91,18 @@ namespace Barotrauma
{ {
abandon = true; abandon = true;
} }
else if (!repeat && waitUntilPathUnreachable < 0) else if (waitUntilPathUnreachable < 0)
{ {
if (SteeringManager == PathSteering && PathSteering.CurrentPath != null) if (SteeringManager == PathSteering && PathSteering.CurrentPath != null && PathSteering.CurrentPath.Unreachable)
{ {
abandon = PathSteering.CurrentPath.Unreachable; if (repeat)
{
SteeringManager.Reset();
}
else
{
abandon = true;
}
} }
} }
if (abandon) if (abandon)
@@ -114,16 +120,33 @@ namespace Barotrauma
{ {
Vector2 currTargetSimPos = Vector2.Zero; Vector2 currTargetSimPos = Vector2.Zero;
currTargetSimPos = Target.SimPosition; currTargetSimPos = Target.SimPosition;
//if character is inside the sub and target isn't, transform the position // Take the sub position into account in the sim pos
if (character.Submarine != null && Target.Submarine == null) if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
{
currTargetSimPos += Target.Submarine.SimPosition;
}
else if (character.Submarine != null && Target.Submarine == null)
{ {
currTargetSimPos -= character.Submarine.SimPosition; currTargetSimPos -= character.Submarine.SimPosition;
} }
else if (character.Submarine != Target.Submarine)
{
if (character.Submarine != null && Target.Submarine != null)
{
Vector2 diff = character.Submarine.SimPosition - Target.Submarine.SimPosition;
currTargetSimPos -= diff;
}
}
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos); character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
if (SteeringManager != PathSteering)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
}
if (getDivingGearIfNeeded) if (getDivingGearIfNeeded)
{ {
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull); Character followTarget = Target as Character;
bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90); bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull) || mimic && HumanAIController.HasDivingMask(followTarget);
bool needsDivingSuit = needsDivingGear && (targetHull == null || targetIsOutside || targetHull.WaterPercentage > 90) || mimic && HumanAIController.HasDivingSuit(followTarget);
bool needsEquipment = false; bool needsEquipment = false;
if (needsDivingSuit) if (needsDivingSuit)
{ {
@@ -147,7 +170,6 @@ namespace Barotrauma
// First check the distance // First check the distance
// Then the custom condition // Then the custom condition
// And finally check if can interact (heaviest) // And finally check if can interact (heaviest)
if (repeat) { return false; }
if (isCompleted) { return true; } if (isCompleted) { return true; }
if (Target == null) if (Target == null)
{ {
@@ -155,7 +177,16 @@ namespace Barotrauma
return false; return false;
} }
bool closeEnough = Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough; bool closeEnough = Vector2.DistanceSquared(Target.WorldPosition, character.WorldPosition) < CloseEnough * CloseEnough;
if (closeEnough) if (repeat)
{
if (closeEnough)
{
character.AIController.SteeringManager.Reset();
character.AnimController.TargetDir = Target.WorldPosition.X > character.WorldPosition.X ? Direction.Right : Direction.Left;
}
return false;
}
else if (closeEnough)
{ {
if (customCondition == null || customCondition()) if (customCondition == null || customCondition())
{ {
@@ -81,7 +81,11 @@ namespace Barotrauma
Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType)); Item.ItemList.FindAll(it => it.Components.Any(ic => ic.GetType() == orderPrefab.ItemComponentType));
matchingItems.RemoveAll(it => it.Submarine != character.Submarine); matchingItems.RemoveAll(it => it.Submarine != character.Submarine);
var item = matchingItems.GetRandom(); var item = matchingItems.GetRandom();
var order = new Order(orderPrefab, item ?? character.CurrentHull as Entity, item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType)); var order = new Order(
orderPrefab,
item ?? character.CurrentHull as Entity,
item?.Components.FirstOrDefault(ic => ic.GetType() == orderPrefab.ItemComponentType),
orderGiver: character);
if (order == null) { continue; } if (order == null) { continue; }
var objective = CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier); var objective = CreateObjective(order, automaticOrder.option, character, automaticOrder.priorityModifier);
if (objective != null) if (objective != null)
@@ -198,6 +202,10 @@ namespace Barotrauma
{ {
CurrentObjective?.TryComplete(deltaTime); CurrentObjective?.TryComplete(deltaTime);
} }
else
{
character.AIController.SteeringManager.Reset();
}
} }
public void SetOrder(AIObjective objective) public void SetOrder(AIObjective objective)
@@ -231,7 +239,8 @@ namespace Barotrauma
CloseEnough = 150, CloseEnough = 150,
AllowGoingOutside = true, AllowGoingOutside = true,
IgnoreIfTargetDead = true, IgnoreIfTargetDead = true,
FollowControlledCharacter = orderGiver == character followControlledCharacter = orderGiver == character,
mimic = true
}; };
break; break;
case "wait": case "wait":
@@ -250,7 +259,7 @@ namespace Barotrauma
newObjective = new AIObjectiveRescueAll(character, this, priorityModifier); newObjective = new AIObjectiveRescueAll(character, this, priorityModifier);
break; break;
case "repairsystems": case "repairsystems":
newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option != "all" }; newObjective = new AIObjectiveRepairItems(character, this, priorityModifier) { RequireAdequateSkills = option == "jobspecific" };
break; break;
case "pumpwater": case "pumpwater":
newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier); newObjective = new AIObjectivePumpWater(character, this, option, priorityModifier: priorityModifier);
@@ -68,6 +68,12 @@ namespace Barotrauma
{ {
if (character.CanInteractWith(target.Item, out _, checkLinked: false)) if (character.CanInteractWith(target.Item, out _, checkLinked: false))
{ {
// Don't allow to operate an item that someone already operates, unless this objective is an order
if (objectiveManager.CurrentOrder != this && Character.CharacterList.Any(c => c.SelectedConstruction == target.Item && c != character && HumanAIController.IsFriendly(c)))
{
abandon = true;
return;
}
if (character.SelectedConstruction != target.Item) if (character.SelectedConstruction != target.Item)
{ {
target.Item.TryInteract(character, false, true); target.Item.TryInteract(character, false, true);
@@ -2,7 +2,6 @@
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
namespace Barotrauma namespace Barotrauma
@@ -17,13 +16,22 @@ namespace Barotrauma
private readonly Character targetCharacter; private readonly Character targetCharacter;
private AIObjectiveGoTo goToObjective; private AIObjectiveGoTo goToObjective;
private float treatmentTimer; private float treatmentTimer;
private Hull safeHull;
public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1) public AIObjectiveRescue(Character character, Character targetCharacter, AIObjectiveManager objectiveManager, float priorityModifier = 1)
: base(character, objectiveManager, priorityModifier) : base(character, objectiveManager, priorityModifier)
{ {
if (targetCharacter != character) if (targetCharacter == null)
{
string errorMsg = "Attempted to create a Rescue objective with no target!\n" + Environment.StackTrace;
DebugConsole.ThrowError(errorMsg);
GameAnalyticsManager.AddErrorEventOnce("AIObjectiveRescue:ctor:targetnull", GameAnalyticsSDK.Net.EGAErrorSeverity.Error, errorMsg);
abandon = true;
return;
}
if (targetCharacter == character)
{ {
// TODO: enable healing self too // TODO: enable healing self too
abandon = true; abandon = true;
@@ -40,6 +48,11 @@ namespace Barotrauma
protected override void Act(float deltaTime) protected override void Act(float deltaTime)
{ {
if (targetCharacter == null || targetCharacter.Removed)
{
return;
}
// Unconcious target is not in a safe place -> Move to a safe place first // Unconcious target is not in a safe place -> Move to a safe place first
if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD) if (targetCharacter.IsUnconscious && HumanAIController.GetHullSafety(targetCharacter.CurrentHull, targetCharacter) < HumanAIController.HULL_SAFETY_THRESHOLD)
{ {
@@ -71,15 +84,22 @@ namespace Barotrauma
{ {
goToObjective = null; goToObjective = null;
} }
var findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>(); if (safeHull == null)
if (findSafety == null)
{ {
// Ensure that we have the find safety objective (should always be the case) var findSafety = objectiveManager.GetObjective<AIObjectiveFindSafety>();
objectiveManager.AddObjective(new AIObjectiveFindSafety(character, objectiveManager)); if (findSafety == null)
{
// Ensure that we have the find safety objective (should always be the case)
findSafety = new AIObjectiveFindSafety(character, objectiveManager);
objectiveManager.AddObjective(findSafety);
}
safeHull = findSafety.FindBestHull(HumanAIController.VisibleHulls);
}
if (character.CurrentHull != safeHull)
{
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(safeHull, character, objectiveManager));
} }
TryAddSubObjective(ref goToObjective, () => new AIObjectiveGoTo(findSafety.FindBestHull(HumanAIController.VisibleHulls), character, objectiveManager));
} }
return;
} }
if (subObjectives.Any()) { return; } if (subObjectives.Any()) { return; }
@@ -207,13 +227,19 @@ namespace Barotrauma
public override bool IsCompleted() public override bool IsCompleted()
{ {
if (targetCharacter == null || targetCharacter.Removed)
{
abandon = true;
return true;
}
bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager); bool isCompleted = targetCharacter.Bleeding <= 0 && targetCharacter.Vitality / targetCharacter.MaxVitality > AIObjectiveRescueAll.GetVitalityThreshold(objectiveManager);
if (isCompleted) if (isCompleted)
{ {
character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name), character.Speak(TextManager.Get("DialogTargetHealed").Replace("[targetname]", targetCharacter.Name),
null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f); null, 1.0f, "targethealed" + targetCharacter.Name, 60.0f);
} }
return isCompleted || targetCharacter.Removed || targetCharacter.IsDead; return isCompleted || targetCharacter.IsDead;
} }
public override float GetPriority() public override float GetPriority()
@@ -39,7 +39,9 @@ namespace Barotrauma
public Entity TargetEntity; public Entity TargetEntity;
public ItemComponent TargetItemComponent; public ItemComponent TargetItemComponent;
public readonly bool UseController; public readonly bool UseController;
public Controller ConnectedController; public Controller ConnectedController;
public Character OrderGiver;
public readonly string[] AppropriateJobs; public readonly string[] AppropriateJobs;
public readonly string[] Options; public readonly string[] Options;
@@ -120,7 +122,7 @@ namespace Barotrauma
} }
} }
public Order(Order prefab, Entity targetEntity, ItemComponent targetItem) public Order(Order prefab, Entity targetEntity, ItemComponent targetItem, Character orderGiver = null)
{ {
Prefab = prefab; Prefab = prefab;
@@ -134,6 +136,7 @@ namespace Barotrauma
TargetAllCharacters = prefab.TargetAllCharacters; TargetAllCharacters = prefab.TargetAllCharacters;
AppropriateJobs = prefab.AppropriateJobs; AppropriateJobs = prefab.AppropriateJobs;
FadeOutTime = prefab.FadeOutTime; FadeOutTime = prefab.FadeOutTime;
OrderGiver = orderGiver;
TargetEntity = targetEntity; TargetEntity = targetEntity;
if (targetItem != null) if (targetItem != null)
@@ -29,7 +29,7 @@ namespace Barotrauma
public Vector2 Position public Vector2 Position
{ {
get {return position;} get { return position; }
} }
public PathNode(WayPoint wayPoint) public PathNode(WayPoint wayPoint)
@@ -165,8 +165,8 @@ namespace Barotrauma
{ {
Vector2 nodePos = node.Position; Vector2 nodePos = node.Position;
float xDiff = System.Math.Abs(start.X - nodePos.X); float xDiff = Math.Abs(start.X - nodePos.X);
float yDiff = System.Math.Abs(start.Y - nodePos.Y); float yDiff = Math.Abs(start.Y - nodePos.Y);
if (yDiff > 1.0f && node.Waypoint.Ladders == null && node.Waypoint.Stairs == null) if (yDiff > 1.0f && node.Waypoint.Ladders == null && node.Waypoint.Stairs == null)
{ {
@@ -190,7 +190,7 @@ namespace Barotrauma
if (body != null) if (body != null)
{ {
if (body.UserData is Submarine) continue; //if (body.UserData is Submarine) continue;
if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue; if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue; if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
} }
@@ -216,7 +216,7 @@ namespace Barotrauma
{ {
Vector2 nodePos = node.Position; Vector2 nodePos = node.Position;
float dist = Vector2.Distance(end, nodePos); float dist = Vector2.DistanceSquared(end, nodePos);
if (insideSubmarine) if (insideSubmarine)
{ {
//much higher cost to waypoints that are outside //much higher cost to waypoints that are outside
@@ -229,19 +229,12 @@ namespace Barotrauma
//if searching for a path inside the sub, make sure the waypoint is visible //if searching for a path inside the sub, make sure the waypoint is visible
if (insideSubmarine) if (insideSubmarine)
{ {
// Doesn't seem to work
//var body = Submarine.CheckVisibility(end, node.Waypoint.SimPosition);
//if (body != null && body.UserData is Structure)
//{
// continue;
//}
var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null, var body = Submarine.PickBody(end, node.Waypoint.SimPosition, null,
Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs ); Physics.CollisionWall | Physics.CollisionLevel | Physics.CollisionStairs );
if (body != null) if (body != null)
{ {
if (body.UserData is Submarine) continue; //if (body.UserData is Submarine) continue;
if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue; if (body.UserData is Structure && !((Structure)body.UserData).IsPlatform) continue;
if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue; if (body.UserData is Item && body.FixtureList[0].CollisionCategories.HasFlag(Physics.CollisionWall)) continue;
@@ -1,6 +1,8 @@
using FarseerPhysics.Dynamics; using FarseerPhysics.Dynamics;
using Microsoft.Xna.Framework; using Microsoft.Xna.Framework;
using System; using System;
using FarseerPhysics;
using Barotrauma.Extensions;
namespace Barotrauma namespace Barotrauma
{ {
@@ -43,9 +45,9 @@ namespace Barotrauma
steering += DoSteeringWander(weight); steering += DoSteeringWander(weight);
} }
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1) public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
{ {
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight); steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
} }
public void SteeringManual(float deltaTime, Vector2 velocity) public void SteeringManual(float deltaTime, Vector2 velocity)
@@ -127,10 +129,12 @@ namespace Barotrauma
return newSteering; return newSteering;
} }
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight) protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
{ {
if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero; if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
{
return Vector2.Zero;
}
float maxDistance = lookAheadDistance; float maxDistance = lookAheadDistance;
if (rayCastTimer <= 0.0f) if (rayCastTimer <= 0.0f)
{ {
@@ -144,6 +148,7 @@ namespace Barotrauma
} }
else else
{ {
// TODO: Doesn't take items into account (like turrets)
if (closestBody.UserData is Structure closestStructure) if (closestBody.UserData is Structure closestStructure)
{ {
Vector2 obstaclePosition = Submarine.LastPickedPosition; Vector2 obstaclePosition = Submarine.LastPickedPosition;
@@ -155,37 +160,45 @@ namespace Barotrauma
{ {
obstaclePosition.X = closestStructure.SimPosition.X; obstaclePosition.X = closestStructure.SimPosition.X;
} }
avoidObstaclePos = obstaclePosition; avoidObstaclePos = obstaclePosition;
//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
} }
/*else if (closestBody.UserData is Item)
{
avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
}*/
else else
{ {
avoidObstaclePos = Submarine.LastPickedPosition; avoidObstaclePos = Submarine.LastPickedPosition;
//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
} }
} }
} }
else else
{ {
rayCastTimer -= deltaTime; rayCastTimer -= deltaTime;
} }
if (!avoidObstaclePos.HasValue)
if (!avoidObstaclePos.HasValue) return Vector2.Zero; {
return Vector2.Zero;
}
Vector2 diff = avoidObstaclePos.Value - host.SimPosition; Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
float dist = diff.Length(); float dist = diff.Length();
if (dist > maxDistance) return Vector2.Zero; if (dist > maxDistance)
{
return -diff * (1.0f - dist / maxDistance) * weight; return Vector2.Zero;
}
if (heading.HasValue)
{
var f = heading ?? host.Steering;
// Avoid to left or right depending on the current heading
Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
float factor = 1.0f - Math.Min(dist / maxDistance, 1);
return dir * factor * weight;
}
else
{
// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
return -diff * (1.0f - dist / maxDistance) * weight;
}
} }
} }
} }
@@ -1527,7 +1527,7 @@ namespace Barotrauma
return true; return true;
} }
public bool CanInteractWith(Character c, float maxDist = 200.0f) public bool CanInteractWith(Character c, float maxDist = 200.0f, bool checkVisibility = true)
{ {
if (c == this || Removed || !c.Enabled || !c.CanBeSelected) return false; if (c == this || Removed || !c.Enabled || !c.CanBeSelected) return false;
if (!c.CharacterHealth.UseHealthWindow && !c.CanBeDragged && c.onCustomInteract == null) return false; if (!c.CharacterHealth.UseHealthWindow && !c.CanBeDragged && c.onCustomInteract == null) return false;
@@ -1535,7 +1535,7 @@ namespace Barotrauma
maxDist = ConvertUnits.ToSimUnits(maxDist); maxDist = ConvertUnits.ToSimUnits(maxDist);
if (Vector2.DistanceSquared(SimPosition, c.SimPosition) > maxDist * maxDist) return false; if (Vector2.DistanceSquared(SimPosition, c.SimPosition) > maxDist * maxDist) return false;
return true; return checkVisibility ? CanSeeCharacter(c) : true;
} }
public bool CanInteractWith(Item item) public bool CanInteractWith(Item item)
@@ -240,6 +240,11 @@ namespace Barotrauma
errorMessages = new List<string>(); errorMessages = new List<string>();
foreach (ContentFile file in Files) foreach (ContentFile file in Files)
{ {
#if SERVER
//dedicated server doesn't care if the client executable is present or not
if (file.Type == ContentType.Executable) { continue; }
#endif
if (!File.Exists(file.Path)) if (!File.Exists(file.Path))
{ {
errorMessages.Add("File \"" + file.Path + "\" not found."); errorMessages.Add("File \"" + file.Path + "\" not found.");
@@ -198,19 +198,26 @@ namespace Barotrauma
public readonly float TotalTime; public readonly float TotalTime;
float timer; float timer;
bool ignorePause;
public WaitForSeconds(float time) public WaitForSeconds(float time, bool ignorePause = true)
{ {
timer = time; timer = time;
TotalTime = time; TotalTime = time;
this.ignorePause = ignorePause;
} }
public bool CheckFinished(float deltaTime) public bool CheckFinished(float deltaTime)
{ {
#if !SERVER
if (ignorePause || !GUI.PauseMenuOpen)
{
timer -= deltaTime;
}
#else
timer -= deltaTime; timer -= deltaTime;
return timer<=0.0f; #endif
return timer <= 0.0f;
} }
} }
} }
@@ -83,11 +83,15 @@ namespace Barotrauma
Commonness = element.GetAttributeInt("commonness", 1); Commonness = element.GetAttributeInt("commonness", 1);
SuccessMessage = TextManager.Get("MissionSuccess." + Identifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully"); SuccessMessage = TextManager.Get("MissionSuccess." + Identifier, true) ?? element.GetAttributeString("successmessage", "Mission completed successfully");
FailureMessage = FailureMessage = TextManager.Get("MissionFailure." + Identifier, true) ?? "";
TextManager.Get("MissionFailure." + Identifier, true) ?? if (string.IsNullOrEmpty(FailureMessage) && TextManager.ContainsTag("missionfailed"))
element.GetAttributeString("failuremessage", null) ?? {
TextManager.Get("missionfailed", returnNull: true) ?? FailureMessage = TextManager.Get("missionfailed", returnNull: true) ?? "";
""; }
if (string.IsNullOrEmpty(FailureMessage) && GameMain.Config.Language == "English")
{
FailureMessage = element.GetAttributeString("failuremessage", "");
}
SonarLabel = TextManager.Get("MissionSonarLabel." + Identifier, true) ?? element.GetAttributeString("sonarlabel", ""); SonarLabel = TextManager.Get("MissionSonarLabel." + Identifier, true) ?? element.GetAttributeString("sonarlabel", "");
@@ -69,6 +69,7 @@ namespace Barotrauma.Extensions
/// </summary> /// </summary>
public static Vector2 TransformVector(this Vector2 v, Vector2 up) public static Vector2 TransformVector(this Vector2 v, Vector2 up)
{ {
up = Vector2.Normalize(up);
return (up * v.Y) + (up.Right() * v.X); return (up * v.Y) + (up.Right() * v.X);
} }
@@ -40,13 +40,13 @@ namespace Barotrauma
GameAnalytics.ConfigureBuild(GameMain.Version.ToString() GameAnalytics.ConfigureBuild(GameMain.Version.ToString()
+ (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":" + (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":"
+ ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash)); + ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash));
GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");
GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");
GameAnalytics.AddDesignEvent("Executable:" GameAnalytics.AddDesignEvent("Executable:"
+ (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":" + (string.IsNullOrEmpty(exeName) ? "Unknown" : exeName) + ":"
+ ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash)); + ((exeHash?.ShortHash == null) ? "Unknown" : exeHash.ShortHash));
GameAnalytics.ConfigureAvailableCustomDimensions01("singleplayer", "multiplayer", "editor");
GameAnalytics.Initialize("a3a073c20982de7c15d21e840e149122", "9010ad9a671233b8d9610d76cec8c897d9ff3ba7");
} }
catch (Exception e) catch (Exception e)
{ {
@@ -45,7 +45,7 @@ namespace Barotrauma
public bool PauseOnFocusLost { get; set; } = true; public bool PauseOnFocusLost { get; set; } = true;
public bool MuteOnFocusLost { get; set; } public bool MuteOnFocusLost { get; set; }
public bool UseDirectionalVoiceChat { get; set; } public bool UseDirectionalVoiceChat { get; set; } = true;
public enum VoiceMode public enum VoiceMode
{ {
@@ -206,7 +206,7 @@ namespace Barotrauma
{ {
voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f); voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT #if CLIENT
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume); GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
#endif #endif
} }
} }
@@ -302,10 +302,6 @@ namespace Barotrauma
public void SetDefaultBindings(XDocument doc = null, bool legacy = false) public void SetDefaultBindings(XDocument doc = null, bool legacy = false)
{ {
keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length]; keyMapping = new KeyOrMouse[Enum.GetNames(typeof(InputType)).Length];
keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift); keyMapping[(int)InputType.Run] = new KeyOrMouse(Keys.LeftShift);
keyMapping[(int)InputType.Attack] = new KeyOrMouse(2); keyMapping[(int)InputType.Attack] = new KeyOrMouse(2);
keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl); keyMapping[(int)InputType.Crouch] = new KeyOrMouse(Keys.LeftControl);
@@ -319,11 +315,29 @@ namespace Barotrauma
keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R); keyMapping[(int)InputType.RadioChat] = new KeyOrMouse(Keys.R);
keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C); keyMapping[(int)InputType.CrewOrders] = new KeyOrMouse(Keys.C);
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V); keyMapping[(int)InputType.Voice] = new KeyOrMouse(Keys.V);
if (Language == "French")
{
keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.Z);
keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.Q);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.X);
keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.W);
}
else
{
keyMapping[(int)InputType.Up] = new KeyOrMouse(Keys.W);
keyMapping[(int)InputType.Down] = new KeyOrMouse(Keys.S);
keyMapping[(int)InputType.Left] = new KeyOrMouse(Keys.A);
keyMapping[(int)InputType.Right] = new KeyOrMouse(Keys.D);
keyMapping[(int)InputType.SelectNextCharacter] = new KeyOrMouse(Keys.Z);
keyMapping[(int)InputType.SelectPreviousCharacter] = new KeyOrMouse(Keys.X);
}
if (legacy) if (legacy)
{ {
keyMapping[(int)InputType.Use] = new KeyOrMouse(0); keyMapping[(int)InputType.Use] = new KeyOrMouse(0);
@@ -341,33 +355,15 @@ namespace Barotrauma
{ {
foreach (XElement subElement in doc.Root.Elements()) foreach (XElement subElement in doc.Root.Elements())
{ {
switch (subElement.Name.ToString().ToLowerInvariant()) if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
{ {
case "keymapping": LoadKeyBinds(subElement);
foreach (XAttribute attribute in subElement.Attributes())
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break;
} }
} }
} }
} }
private void CheckBindings(bool useDefaults) public void CheckBindings(bool useDefaults)
{ {
foreach (InputType inputType in Enum.GetValues(typeof(InputType))) foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{ {
@@ -420,11 +416,14 @@ namespace Barotrauma
} }
#region Load DefaultConfig #region Load DefaultConfig
private void LoadDefaultConfig() private void LoadDefaultConfig(bool setLanguage = true)
{ {
XDocument doc = XMLExtensions.TryLoadXml(savePath); XDocument doc = XMLExtensions.TryLoadXml(savePath);
Language = doc.Root.GetAttributeString("language", "English"); if (setLanguage || string.IsNullOrEmpty(Language))
{
Language = doc.Root.GetAttributeString("language", "English");
}
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", ""); MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
@@ -505,23 +504,7 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
{ {
case "keymapping": case "keymapping":
foreach (XAttribute attribute in subElement.Attributes()) LoadKeyBinds(subElement);
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break; break;
case "gameplay": case "gameplay":
jobPreferences = new List<string>(); jobPreferences = new List<string>();
@@ -767,6 +750,7 @@ namespace Barotrauma
if (!fileFound) if (!fileFound)
{ {
ShowLanguageSelectionPrompt = true; ShowLanguageSelectionPrompt = true;
ShowUserStatisticsPrompt = true;
SaveNewPlayerConfig(); SaveNewPlayerConfig();
} }
} }
@@ -859,23 +843,7 @@ namespace Barotrauma
switch (subElement.Name.ToString().ToLowerInvariant()) switch (subElement.Name.ToString().ToLowerInvariant())
{ {
case "keymapping": case "keymapping":
foreach (XAttribute attribute in subElement.Attributes()) LoadKeyBinds(subElement);
{
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
{
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
break; break;
case "gameplay": case "gameplay":
jobPreferences = new List<string>(); jobPreferences = new List<string>();
@@ -1189,6 +1157,26 @@ namespace Barotrauma
} }
#endregion #endregion
private void LoadKeyBinds(XElement element)
{
foreach (XAttribute attribute in element.Attributes())
{
if (!Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType)) { continue; }
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
{
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
}
else
{
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
{
keyMapping[(int)inputType] = new KeyOrMouse(key);
}
}
}
}
public void ResetToDefault() public void ResetToDefault()
{ {
LoadDefaultConfig(); LoadDefaultConfig();
@@ -168,7 +168,11 @@ namespace Barotrauma.Items.Components
} }
else else
{ {
FixBody(user, deltaTime, degreeOfSuccess, Submarine.PickBody(rayStart, rayEnd, ignoredBodies, collisionCategories, ignoreSensors: false, allowInsideFixture: true)); FixBody(user, deltaTime, degreeOfSuccess,
Submarine.PickBody(rayStart, rayEnd,
ignoredBodies, collisionCategories, ignoreSensors: false,
customPredicate: (Fixture f) => { return f?.Body?.UserData != null; },
allowInsideFixture: true));
} }
if (ExtinguishAmount > 0.0f && item.CurrentHull != null) if (ExtinguishAmount > 0.0f && item.CurrentHull != null)
@@ -79,9 +79,10 @@ namespace Barotrauma.Items.Components
wires = new Wire[MaxLinked]; wires = new Wire[MaxLinked];
IsOutput = (element.Name.ToString() == "output"); IsOutput = element.Name.ToString() == "output";
Name = element.GetAttributeString("name", (IsOutput) ? "output" : "input"); Name = element.GetAttributeString("name", IsOutput ? "output" : "input");
string displayNameTag = "", fallbackTag = "";
//if displayname is not present, attempt to find it from the prefab //if displayname is not present, attempt to find it from the prefab
if (element.Attribute("displayname") == null) if (element.Attribute("displayname") == null)
{ {
@@ -93,26 +94,44 @@ namespace Barotrauma.Items.Components
{ {
if (connectionElement.Name.ToString() != element.Name.ToString()) { continue; } if (connectionElement.Name.ToString() != element.Name.ToString()) { continue; }
string prefabConnectionName = element.GetAttributeString("name", (IsOutput) ? "output" : "input"); string prefabConnectionName = element.GetAttributeString("name", IsOutput ? "output" : "input");
if (prefabConnectionName == Name) if (prefabConnectionName == Name)
{ {
DisplayName = TextManager.GetServerMessage(connectionElement.GetAttributeString("displayname", Name)); displayNameTag = connectionElement.GetAttributeString("displayname", "");
fallbackTag = connectionElement.GetAttributeString("fallbackdisplayname", "");
} }
} }
} }
#if DEBUG
if (string.IsNullOrEmpty(DisplayName))
{
DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name);
}
#endif
} }
else else
{ {
DisplayName = TextManager.GetServerMessage(element.GetAttributeString("displayname", Name)); displayNameTag = element.GetAttributeString("displayname", "");
fallbackTag = element.GetAttributeString("fallbackdisplayname", null);
} }
if (!string.IsNullOrEmpty(displayNameTag))
{
//extract the tag parts in case the tags contains variables
string tagWithoutVariables = displayNameTag?.Split('~')?.FirstOrDefault();
string fallbackTagWithoutVariables = fallbackTag?.Split('~')?.FirstOrDefault();
//use displayNameTag if found, otherwise fallBack
if (TextManager.ContainsTag(tagWithoutVariables))
{
DisplayName = TextManager.GetServerMessage(displayNameTag);
}
else if (TextManager.ContainsTag(fallbackTagWithoutVariables))
{
DisplayName = TextManager.GetServerMessage(fallbackTag);
}
}
if (string.IsNullOrEmpty(DisplayName))
{
#if DEBUG
DebugConsole.ThrowError("Missing display name in connection " + item.Name + ": " + Name);
#endif
DisplayName = Name;
}
IsPower = Name == "power_in" || Name == "power" || Name == "power_out"; IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
@@ -1641,7 +1641,7 @@ namespace Barotrauma
{ {
if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue; if (!ic.HasRequiredContainedItems(user == Character.Controlled)) continue;
bool success = Rand.Range(0.0f, 1.0f) < ic.DegreeOfSuccess(user); bool success = Rand.Range(0.0f, 0.5f) < ic.DegreeOfSuccess(user);
ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure; ActionType actionType = success ? ActionType.OnUse : ActionType.OnFailure;
#if CLIENT #if CLIENT
@@ -609,8 +609,7 @@ namespace Barotrauma
foreach (InterestingPosition pos in positionsOfInterest) foreach (InterestingPosition pos in positionsOfInterest)
{ {
if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue; if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue; if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue; if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
iceChunkPositions.Add(pos.Position); iceChunkPositions.Add(pos.Position);
} }
@@ -300,7 +300,11 @@ namespace Barotrauma
TextureScale = sp.TextureScale; TextureScale = sp.TextureScale;
#endif #endif
spriteColor = prefab.SpriteColor; spriteColor = prefab.SpriteColor;
if (ResizeHorizontal && !ResizeVertical) if (sp.IsHorizontal.HasValue)
{
IsHorizontal = sp.IsHorizontal.Value;
}
else if (ResizeHorizontal && !ResizeVertical)
{ {
IsHorizontal = true; IsHorizontal = true;
} }
@@ -345,7 +349,7 @@ namespace Barotrauma
} }
// Only add ai targets automatically to submarine/outpost walls // Only add ai targets automatically to submarine/outpost walls
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null) if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
{ {
aiTarget = new AITarget(this); aiTarget = new AITarget(this);
} }
@@ -86,6 +86,15 @@ namespace Barotrauma
private set; private set;
} }
/// <summary>
/// If null, the orientation is determined automatically based on the dimensions of the structure instances
/// </summary>
public bool? IsHorizontal
{
get;
private set;
}
[Serialize(Direction.None, false)] [Serialize(Direction.None, false)]
public Direction StairDirection public Direction StairDirection
{ {
@@ -93,6 +102,13 @@ namespace Barotrauma
private set; private set;
} }
[Serialize(false, false)]
public bool NoAITarget
{
get;
private set;
}
public bool CanSpriteFlipX public bool CanSpriteFlipX
{ {
get { return canSpriteFlipX; } get { return canSpriteFlipX; }
@@ -168,6 +184,11 @@ namespace Barotrauma
sp.Tags.Add(tag.Trim().ToLowerInvariant()); sp.Tags.Add(tag.Trim().ToLowerInvariant());
} }
if (element.Attribute("ishorizontal") != null)
{
sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
}
foreach (XElement subElement in element.Elements()) foreach (XElement subElement in element.Elements())
{ {
switch (subElement.Name.ToString()) switch (subElement.Name.ToString())
@@ -602,7 +602,7 @@ namespace Barotrauma
if (ladderItem != null) Ladders = ladderItem.GetComponent<Ladder>(); if (ladderItem != null) Ladders = ladderItem.GetComponent<Ladder>();
} }
Body pickedBody = Submarine.PickBody(SimPosition, SimPosition - Vector2.UnitY * 2.0f, null, Physics.CollisionWall | Physics.CollisionStairs); Body pickedBody = Submarine.PickBody(SimPosition, SimPosition - Vector2.UnitY * 2.0f, null, Physics.CollisionStairs);
if (pickedBody != null && pickedBody.UserData is Structure) if (pickedBody != null && pickedBody.UserData is Structure)
{ {
Structure structure = (Structure)pickedBody.UserData; Structure structure = (Structure)pickedBody.UserData;
@@ -98,6 +98,11 @@ namespace Barotrauma
public readonly AttributeCollection Attributes; public readonly AttributeCollection Attributes;
public readonly Type PropertyType; public readonly Type PropertyType;
public PropertyInfo PropertyInfo
{
get { return propertyInfo; }
}
public SerializableProperty(PropertyDescriptor property, object obj) public SerializableProperty(PropertyDescriptor property, object obj)
{ {
Name = property.Name; Name = property.Name;
@@ -119,23 +119,40 @@ namespace Barotrauma
} }
} }
if (GameMain.GameSession != null && Character.Controlled != null) if (GameMain.GameSession != null)
{ {
if (Character.Controlled.HasEquippedItem("clownmask") && #if CLIENT
Character.Controlled.HasEquippedItem("clowncostume")) if (Character.Controlled != null) { CheckMidRoundAchievements(Character.Controlled); }
#else
foreach (Client client in GameMain.Server.ConnectedClients)
{ {
UnlockAchievement(Character.Controlled, "clowncostume"); if (client.Character != null)
}
if (Submarine.MainSub != null && Character.Controlled.Submarine == null)
{
float dist = 500 / Physics.DisplayToRealWorldRatio;
if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, Submarine.MainSub.WorldPosition) >
dist * dist)
{ {
UnlockAchievement(Character.Controlled, "crewaway"); CheckMidRoundAchievements(client.Character);
} }
} }
#endif
}
}
private static void CheckMidRoundAchievements(Character c)
{
if (c == null || c.Removed) { return; }
if (c.HasEquippedItem("clownmask") &&
c.HasEquippedItem("clowncostume"))
{
UnlockAchievement(c, "clowncostume");
}
if (Submarine.MainSub != null && c.Submarine == null)
{
float dist = 500 / Physics.DisplayToRealWorldRatio;
if (Vector2.DistanceSquared(c.WorldPosition, Submarine.MainSub.WorldPosition) >
dist * dist)
{
UnlockAchievement(c, "crewaway");
}
} }
} }
@@ -214,7 +231,8 @@ namespace Barotrauma
} }
if (character.HasEquippedItem("clownmask") && if (character.HasEquippedItem("clownmask") &&
character.HasEquippedItem("clowncostume")) character.HasEquippedItem("clowncostume") &&
causeOfDeath.Killer != character)
{ {
UnlockAchievement(causeOfDeath.Killer, "killclown"); UnlockAchievement(causeOfDeath.Killer, "killclown");
} }

Some files were not shown because too many files have changed in this diff Show More