(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
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@@ -164,6 +164,7 @@ namespace Barotrauma.Items.Components
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}
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}
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item.IsShootable = true;
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item.RequireAimToUse = false;
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InitProjSpecific(element);
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}
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@@ -488,7 +489,10 @@ namespace Barotrauma.Items.Components
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character.CursorPosition = closestEnemy.WorldPosition;
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if (item.Submarine != null) character.CursorPosition -= item.Submarine.Position;
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character.SetInput(InputType.Aim, false, true);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition - item.WorldPosition);
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float turretAngle = -rotation;
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