(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:07:14 +03:00
parent c8a7815ef8
commit 2d52a8ddf4
10 changed files with 74 additions and 32 deletions
@@ -164,6 +164,7 @@ namespace Barotrauma.Items.Components
}
}
item.IsShootable = true;
item.RequireAimToUse = false;
InitProjSpecific(element);
}
@@ -488,7 +489,10 @@ namespace Barotrauma.Items.Components
character.CursorPosition = closestEnemy.WorldPosition;
if (item.Submarine != null) character.CursorPosition -= item.Submarine.Position;
character.SetInput(InputType.Aim, false, true);
if (item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
float enemyAngle = MathUtils.VectorToAngle(closestEnemy.WorldPosition - item.WorldPosition);
float turretAngle = -rotation;