(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.
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@@ -80,6 +80,7 @@ namespace Barotrauma.Items.Components
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}
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}
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item.IsShootable = true;
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item.RequireAimToUse = true;
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InitProjSpecific(element);
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}
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@@ -311,7 +312,10 @@ namespace Barotrauma.Items.Components
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sinTime += deltaTime;
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character.CursorPosition = leak.Position + VectorExtensions.Forward(Item.body.TransformedRotation + (float)Math.Sin(sinTime), dist);
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character.SetInput(InputType.Aim, false, true);
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if (item.RequireAimToUse)
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{
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character.SetInput(InputType.Aim, false, true);
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}
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// Press the trigger only when the tool is approximately facing the target.
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// If the character is climbing, ignore the check, because we cannot aim while climbing.
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