(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:07:14 +03:00
parent c8a7815ef8
commit 2d52a8ddf4
10 changed files with 74 additions and 32 deletions
@@ -1276,14 +1276,20 @@ namespace Barotrauma
if (i == 1 && selectedItems[0] == selectedItems[1]) { continue; }
var item = selectedItems[i];
if (item == null) { continue; }
if (IsKeyDown(InputType.Use) && !item.IsShootable)
{
item.Use(deltaTime, this);
}
if (IsKeyDown(InputType.Aim))
{
item.SecondaryUse(deltaTime, this);
if (IsKeyDown(InputType.Shoot) && item.IsShootable)
}
if (IsKeyDown(InputType.Use) && !item.IsShootable)
{
if (!item.RequireAimToUse || IsKeyDown(InputType.Aim))
{
item.Use(deltaTime, this);
}
}
if (IsKeyDown(InputType.Shoot) && item.IsShootable)
{
if (!item.RequireAimToUse || IsKeyDown(InputType.Aim))
{
item.Use(deltaTime, this);
}
@@ -1293,14 +1299,20 @@ namespace Barotrauma
if (SelectedConstruction != null)
{
if (IsKeyDown(InputType.Use) && !SelectedConstruction.IsShootable)
{
SelectedConstruction.Use(deltaTime, this);
}
if (IsKeyDown(InputType.Aim))
{
SelectedConstruction.SecondaryUse(deltaTime, this);
if (IsKeyDown(InputType.Shoot) && SelectedConstruction.IsShootable)
}
if (IsKeyDown(InputType.Use) && !SelectedConstruction.IsShootable)
{
if (!SelectedConstruction.RequireAimToUse || IsKeyDown(InputType.Aim))
{
SelectedConstruction.Use(deltaTime, this);
}
}
if (IsKeyDown(InputType.Shoot) && SelectedConstruction.IsShootable)
{
if (!SelectedConstruction.RequireAimToUse || IsKeyDown(InputType.Aim))
{
SelectedConstruction.Use(deltaTime, this);
}