(883c460d5) Don't require holding the aim key when using the periscope/controller. Move the RequireAimToUse from Controller component to Item. Change the use and shoot logic accordingly. TODO: fix the camera centering.

This commit is contained in:
Joonas Rikkonen
2019-04-04 11:07:14 +03:00
parent c8a7815ef8
commit 2d52a8ddf4
10 changed files with 74 additions and 32 deletions
@@ -204,7 +204,10 @@ namespace Barotrauma
private void Attack(float deltaTime)
{
character.CursorPosition = Enemy.Position;
character.SetInput(InputType.Aim, false, true);
if (Weapon.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
if (WeaponComponent is MeleeWeapon meleeWeapon)
{
if (Vector2.DistanceSquared(character.Position, Enemy.Position) <= meleeWeapon.Range * meleeWeapon.Range)