Reimplemented switching to repair & monster music types (now handled by SoundPlayer)
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@@ -64,6 +64,16 @@ namespace Barotrauma
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{
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get { return selectedAiTarget; }
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}
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public float AttackHumans
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{
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get { return attackHumans; }
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}
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public float AttackRooms
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{
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get { return attackRooms; }
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}
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public EnemyAIController(Character c, string file) : base(c)
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{
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