Reimplemented switching to repair & monster music types (now handled by SoundPlayer)

This commit is contained in:
Joonas Rikkonen
2017-08-23 14:42:24 +03:00
parent f9504d0d76
commit 2d1c00546f
3 changed files with 111 additions and 41 deletions
@@ -64,6 +64,16 @@ namespace Barotrauma
{
get { return selectedAiTarget; }
}
public float AttackHumans
{
get { return attackHumans; }
}
public float AttackRooms
{
get { return attackRooms; }
}
public EnemyAIController(Character c, string file) : base(c)
{