Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip

This commit is contained in:
Regalis
2016-05-03 00:09:41 +03:00
parent 9f30ecc1b7
commit 2c76a6ad3c
12 changed files with 115 additions and 31 deletions
Binary file not shown.

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Width:  |  Height:  |  Size: 120 KiB

After

Width:  |  Height:  |  Size: 188 KiB

@@ -4,16 +4,17 @@
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.5" flip="false" canentersubmarine="false">
<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
<!-- head -->
<limb id = "0" radius="65" type="Head" steerforce="3.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.05"/>
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt"/>
</limb>
<!-- body -->
<limb id = "1" radius="50" type="Torso">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.01" origin="0.5,0.5"/>
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.03" origin="0.5,0.5"/>
</limb>
<!-- body -->
@@ -22,17 +23,17 @@
</limb>
<limb id = "3" width="30" height="175" type="Tail">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.04" origin="0.5,0.5"/>
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.01" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
</limb>
<limb id = "5" width="30" height="239" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.08" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
</limb>
@@ -47,6 +48,6 @@
<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0"/>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>
@@ -0,0 +1,46 @@
<?xml version="1.0" encoding="utf-8" ?>
<Character name="fractalguardian" humanoid="false" health="800.0" doesbleed="false">
<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
<!-- head -->
<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt"/>
</limb>
<limb id = "1" width="30" height="178" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,60,53,178" depth="0.08" origin="0.5,0.5"/>
</limb>
<limb id = "2" width="30" height="175">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
</limb>
<limb id = "3" width="30" height="178" impacttolerance="100.0">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,60,53,178" size="-1,1" depth="0.08" origin="0.5,0.5"/>
</limb>
<limb id = "4" width="30" height="175">
<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
</limb>
<!-- head to body -->
<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
</ragdoll>
<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
</Character>