Another variant of the new monster, new menu category for alien items/structures, another ruin-specific music clip
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Before Width: | Height: | Size: 120 KiB After Width: | Height: | Size: 188 KiB |
@@ -4,16 +4,17 @@
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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<ragdoll waveamplitude="100.0" wavelength="1000" speed="2.5" flip="false" canentersubmarine="false">
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<ragdoll waveamplitude="50.0" wavelength="500" swimspeed="3.0" walkspeed="0.3" flip="false" canentersubmarine="false">
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<!-- head -->
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<limb id = "0" radius="65" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.05"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,0,129,128" depth="0.04"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt"/>
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</limb>
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<!-- body -->
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<limb id = "1" radius="50" type="Torso">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.01" origin="0.5,0.5"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="0,125,108,105" depth="0.03" origin="0.5,0.5"/>
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</limb>
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<!-- body -->
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@@ -22,17 +23,17 @@
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</limb>
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<limb id = "3" width="30" height="175" type="Tail">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.04" origin="0.5,0.5"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.01" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="30" height="239" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.08" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,0,53,238" depth="0.05" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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<limb id = "5" width="30" height="239" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.08" origin="0.5,0.5"/>
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<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="5.0" damagetype="slash"/>
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,0,53,238" size="-1,1" depth="0.05" origin="0.5,0.5"/>
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<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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@@ -47,6 +48,6 @@
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<joint limb1="0" limb1anchor="-30,10" limb2="5" limb2anchor="0,-110" lowerlimit="90" upperlimit="180"/>
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</ragdoll>
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<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0"/>
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<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
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</Character>
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@@ -0,0 +1,46 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name="fractalguardian" humanoid="false" health="800.0" doesbleed="false">
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<sound file="Content/Characters/Fractalguardian/guardian1.ogg" state="Attack" range="3000" />
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<sound file="Content/Characters/Fractalguardian/guardian2.ogg" state="Attack" range="3000" />
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<ragdoll waveamplitude="0.0" swimspeed="1.0" walkspeed="0.3" flip="false" canentersubmarine="false" rotatetowardsmovement="false">
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<!-- head -->
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="20" damagetype="blunt"/>
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</limb>
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<limb id = "1" width="30" height="178" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,60,53,178" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack type="PinchCCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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<limb id = "3" width="30" height="178" impacttolerance="100.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,60,53,178" size="-1,1" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack type="PinchCW" range="150" duration="0.5" damage="30" stun="1.0" damagetype="slash"/>
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</limb>
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<!-- head to body -->
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<joint limb1="0" limb1anchor="-37,-40" limb2="1" limb2anchor="0,80" lowerlimit="-60" upperlimit="0"/>
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<joint limb1="1" limb1anchor="0,-80" limb2="2" limb2anchor="0,80" lowerlimit="0" upperlimit="120"/>
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<joint limb1="0" limb1anchor="37,-40" limb2="3" limb2anchor="0,80" lowerlimit="0" upperlimit="60"/>
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<joint limb1="3" limb1anchor="0,-80" limb2="4" limb2anchor="0,80" lowerlimit="-120" upperlimit="0"/>
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</ragdoll>
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<ai attackrooms="0.0" attackhumans="100" sight="1.0" hearing="2.0" attackcooldown="1"/>
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</Character>
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