Unstable 0.1300.1.11
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+11
-11
@@ -5,6 +5,17 @@ namespace Barotrauma.Items.Components
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{
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class SignalCheckComponent : ItemComponent
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{
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private int maxOutputLength;
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[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
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public int MaxOutputLength
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{
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get { return maxOutputLength; }
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set
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{
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maxOutputLength = Math.Max(value, 0);
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}
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}
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private string output;
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[InGameEditable, Serialize("1", true, description: "The signal this item outputs when the received signal matches the target signal.", alwaysUseInstanceValues: true)]
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public string Output
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@@ -40,17 +51,6 @@ namespace Barotrauma.Items.Components
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[InGameEditable, Serialize("", true, description: "The value to compare the received signals against.", alwaysUseInstanceValues: true)]
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public string TargetSignal { get; set; }
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private int maxOutputLength;
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[Editable, Serialize(200, false, description: "The maximum length of the output strings. Warning: Large values can lead to large memory usage or networking issues.")]
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public int MaxOutputLength
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{
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get { return maxOutputLength; }
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set
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{
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maxOutputLength = Math.Max(value, 0);
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}
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}
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public SignalCheckComponent(Item item, XElement element)
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: base(item, element)
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{
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