Unstable 0.1300.1.11
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@@ -372,7 +372,7 @@ namespace Barotrauma.Items.Components
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hits = hits.OrderBy(h => h.Fraction).ToList();
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foreach (HitscanResult h in hits)
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{
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item.body.SetTransform(h.Point, rotation);
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item.SetTransform(h.Point, rotation);
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if (HandleProjectileCollision(h.Fixture, h.Normal, Vector2.Zero))
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{
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hitSomething = true;
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