Unstable 0.1300.1.11
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+31
-18
@@ -245,6 +245,12 @@ namespace Barotrauma
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{
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IsCompleted = true;
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}
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else if (Enemy.IsKnockedDown &&
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!objectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>() &&
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!HumanAIController.HasItem(character, "handlocker", out _, requireEquipped: false))
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{
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IsCompleted = true;
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}
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break;
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}
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}
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@@ -738,7 +744,7 @@ namespace Barotrauma
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},
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onAbandon: () => Abandon = true);
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if (followTargetObjective == null) { return; }
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if (Mode == CombatMode.Arrest && (Enemy.Stun > 1 || Enemy.IsKnockedDown))
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if (Mode == CombatMode.Arrest && Enemy.IsKnockedDown)
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{
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if (HumanAIController.HasItem(character, "handlocker", out _))
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{
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@@ -786,6 +792,23 @@ namespace Barotrauma
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private void OnArrestTargetReached()
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{
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if (!Enemy.IsKnockedDown)
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{
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RemoveFollowTarget();
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return;
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}
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if (character.TeamID == CharacterTeamType.FriendlyNPC)
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{
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// Confiscate stolen goods.
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foreach (var item in Enemy.Inventory.AllItemsMod)
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{
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if (item.StolenDuringRound)
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{
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item.Drop(character);
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character.Inventory.TryPutItem(item, character, CharacterInventory.anySlot);
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}
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}
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}
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if (HumanAIController.HasItem(character, "handlocker", out IEnumerable<Item> matchingItems) && !Enemy.IsUnconscious && Enemy.IsKnockedDown && character.CanInteractWith(Enemy))
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{
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var handCuffs = matchingItems.First();
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@@ -794,20 +817,18 @@ namespace Barotrauma
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#if DEBUG
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DebugConsole.NewMessage($"{character.Name}: Failed to handcuff the target.", Color.Red);
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#endif
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}
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// Confiscate stolen goods.
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foreach (var item in Enemy.Inventory.AllItemsMod)
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{
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if (item == handCuffs) { continue; }
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if (item.StolenDuringRound)
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if (objectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>())
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{
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item.Drop(character);
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character.Inventory.TryPutItem(item, character, CharacterInventory.anySlot);
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Abandon = true;
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return;
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}
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}
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character.Speak(TextManager.Get("DialogTargetArrested"), null, 3.0f, "targetarrested", 30.0f);
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}
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IsCompleted = true;
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if (!objectiveManager.IsCurrentObjective<AIObjectiveFightIntruders>())
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{
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IsCompleted = true;
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}
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}
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/// <summary>
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@@ -941,14 +962,6 @@ namespace Barotrauma
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return;
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}
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if (reloadTimer > 0) { return; }
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if (Mode == CombatMode.Arrest)
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{
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// If the target is arrested or if it's stunned and we can't lock the target up, consider the objective done.
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if (Enemy.IsKnockedDown && !HumanAIController.HasItem(character, "handlocker", out _, requireEquipped: false) || HumanAIController.HasItem(Enemy, "handlocker", out _, requireEquipped: true))
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{
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IsCompleted = true;
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}
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}
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if (holdFireCondition != null && holdFireCondition()) { return; }
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float sqrDist = Vector2.DistanceSquared(character.Position, Enemy.Position);
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if (WeaponComponent is MeleeWeapon meleeWeapon)
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@@ -334,9 +334,15 @@ namespace Barotrauma
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return (int)Math.Round(MathHelper.Lerp(minValue, maxValue, Level.Loaded.Difficulty * 0.01f * Config.AgentSpawnCountDifficultyMultiplier));
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}
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private float GetSpawnTime() =>
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Math.Max(Config.AgentSpawnDelay * Rand.Range(Config.AgentSpawnDelayRandomFactor, 1 + Config.AgentSpawnDelayRandomFactor)
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/ (Math.Max(Level.Loaded.Difficulty, 1) * 0.01f * Config.AgentSpawnDelayDifficultyMultiplier), Config.AgentSpawnDelay);
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private float GetSpawnTime()
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{
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float randomFactor = Config.AgentSpawnDelayRandomFactor;
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float delay = Config.AgentSpawnDelay;
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float min = delay;
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float max = delay * 6;
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float t = Level.Loaded.Difficulty * Config.AgentSpawnDelayDifficultyMultiplier * Rand.Range(1 - randomFactor, 1 + randomFactor);
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return MathHelper.Lerp(max, min, MathUtils.InverseLerp(0, 100, t));
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}
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void UpdateReinforcements(float deltaTime)
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{
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@@ -3414,7 +3414,7 @@ namespace Barotrauma
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/// Is the character knocked down regardless whether the technical state is dead, unconcious, paralyzed, or stunned.
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/// With stunning, the parameter uses a half a second delay before the character is treated as knocked down. The purpose of this is to ignore minor stunning. If you don't want to to ignore any stun, use the Stun property.
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/// </summary>
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public bool IsKnockedDown => IsDead || IsIncapacitated || CharacterHealth.StunTimer > 0.5f;
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public bool IsKnockedDown => IsDead || IsIncapacitated || CharacterHealth.StunTimer > 0.5f || IsRagdolled;
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public void SetStun(float newStun, bool allowStunDecrease = false, bool isNetworkMessage = false)
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{
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+6
-1
@@ -131,7 +131,12 @@ namespace Barotrauma
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public static string GetFolder(XDocument doc, string filePath)
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{
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var folder = doc.Root?.Element("animations")?.GetAttributeString("folder", string.Empty);
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var root = doc.Root;
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if (root?.IsOverride() ?? false)
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{
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root = root.FirstElement();
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}
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var folder = root?.Element("animations")?.GetAttributeString("folder", string.Empty);
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if (string.IsNullOrEmpty(folder) || folder.Equals("default", StringComparison.OrdinalIgnoreCase))
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{
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folder = Path.Combine(Path.GetDirectoryName(filePath), "Animations");
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@@ -105,7 +105,12 @@ namespace Barotrauma
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public static string GetFolder(XDocument doc, string filePath)
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{
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var folder = doc.Root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
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var root = doc.Root;
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if (root?.IsOverride() ?? false)
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{
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root = root.FirstElement();
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}
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var folder = root?.Element("ragdolls")?.GetAttributeString("folder", string.Empty);
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if (string.IsNullOrEmpty(folder) || folder.Equals("default", StringComparison.OrdinalIgnoreCase))
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{
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folder = Path.Combine(Path.GetDirectoryName(filePath), "Ragdolls") + Path.DirectorySeparatorChar;
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