Unstable 0.1300.1.11

This commit is contained in:
Markus Isberg
2021-04-26 21:07:23 +03:00
parent 841d755394
commit 2c750282ec
76 changed files with 671 additions and 396 deletions
@@ -189,7 +189,7 @@ namespace Barotrauma
var particlePrefabs = GameMain.ParticleManager.GetPrefabList();
foreach (ParticlePrefab particlePrefab in particlePrefabs)
{
var prefabText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), prefabList.Content.RectTransform) { MinSize = new Point(0, 20) },
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), prefabList.Content.RectTransform) { MinSize = new Point(0, 20) },
particlePrefab.DisplayName)
{
Padding = Vector4.Zero,
@@ -231,6 +231,7 @@ namespace Barotrauma
private void SerializeAll()
{
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = true;
foreach (ContentFile configFile in GameMain.Instance.GetFilesOfType(ContentType.Particles))
{
XDocument doc = XMLExtensions.TryLoadXml(configFile.Path);
@@ -259,6 +260,7 @@ namespace Barotrauma
writer.Flush();
}
}
Barotrauma.IO.Validation.SkipValidationInDebugBuilds = false;
}
private void SerializeToClipboard(ParticlePrefab prefab)