Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-05-10 11:55:46 -03:00
273 changed files with 5739 additions and 2421 deletions
@@ -752,13 +752,13 @@ namespace Barotrauma
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent))
&&
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent));
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent));
}
else
{
swapSuccessful =
(existingItems.All(existingItem => otherInventory.TryPutItem(existingItem, otherIndex, false, false, user, createNetworkEvent)) ||
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.anySlot, createNetworkEvent))
existingItems.Count == 1 && otherInventory.TryPutItem(existingItems.First(), user, CharacterInventory.AnySlot, createNetworkEvent))
&&
stackedItems.Distinct().All(stackedItem => TryPutItem(stackedItem, index, false, false, user, createNetworkEvent));