Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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@@ -72,7 +72,7 @@ namespace Subsurface.Lights
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public void UpdateHullsInRange()
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{
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hullsInRange.Clear();
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if (range < 1.0f) return;
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if (range < 1.0f || color.A < 0.01f) return;
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foreach (ConvexHull ch in ConvexHull.list)
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{
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