Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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@@ -587,7 +587,7 @@ namespace Subsurface
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foreach (ItemComponent component in components) component.Draw(spriteBatch, editing);
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if (!editing || (body!=null && !body.Enabled))
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if (!editing || (body != null && !body.Enabled))
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{
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isHighlighted = false;
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return;
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