Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo

This commit is contained in:
Regalis11
2015-10-14 22:10:37 +03:00
parent 8df9133e84
commit 2bb5d41836
27 changed files with 135 additions and 126 deletions
@@ -30,6 +30,12 @@ namespace Subsurface.Items.Components
public readonly int[] wireId;
public bool IsPower
{
get;
private set;
}
public List<Connection> Recipients
{
get
@@ -69,6 +75,8 @@ namespace Subsurface.Items.Components
IsOutput = (element.Name.ToString() == "output");
Name = ToolBox.GetAttributeString(element, "name", (IsOutput) ? "output" : "input");
IsPower = Name == "power_in" || Name == "power" || Name == "power_out";
effects = new List<StatusEffect>();
wireId = new int[MaxLinked];