Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo
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@@ -97,7 +97,7 @@ namespace Subsurface.Items.Components
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item.body.FarseerBody.IsBullet = true;
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item.body.CollisionCategories = Physics.CollisionProjectile;
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item.body.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
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item.body.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall | Physics.CollisionLevel;
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item.Drop();
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@@ -155,7 +155,7 @@ namespace Subsurface.Items.Components
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item.body.FarseerBody.IsBullet = false;
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item.body.CollisionCategories = Physics.CollisionMisc;
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item.body.CollidesWith = Physics.CollisionWall;
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item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
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ignoredBodies.Clear();
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