Further lighting optimization, fixed (railgun) controller movement, physicsbody collisioncategory changes, command room reactor controls in Vellamo

This commit is contained in:
Regalis11
2015-10-14 22:10:37 +03:00
parent 8df9133e84
commit 2bb5d41836
27 changed files with 135 additions and 126 deletions

View File

@@ -97,7 +97,7 @@ namespace Subsurface.Items.Components
item.body.FarseerBody.IsBullet = true;
item.body.CollisionCategories = Physics.CollisionProjectile;
item.body.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall;
item.body.CollidesWith = Physics.CollisionCharacter | Physics.CollisionWall | Physics.CollisionLevel;
item.Drop();
@@ -155,7 +155,7 @@ namespace Subsurface.Items.Components
item.body.FarseerBody.IsBullet = false;
item.body.CollisionCategories = Physics.CollisionMisc;
item.body.CollidesWith = Physics.CollisionWall;
item.body.CollidesWith = Physics.CollisionWall | Physics.CollisionLevel;
ignoredBodies.Clear();