(5f20d1b76) Remove custom steering logic for stairs, because most of the waypoints going over the stairs don't have stairs assigned to them. Bots shouldn't drop the diving suit if any of the nodes in the path has stairs. Doesn't work well, but it's a minor issue. Don't want to do raycasts here.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:40:39 +03:00
parent 113e17a409
commit 2b95c55070
18 changed files with 387 additions and 183 deletions
@@ -121,90 +121,7 @@ namespace Barotrauma
MainLimb.PullJointWorldAnchorB = Collider.SimPosition; MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true; MainLimb.PullJointEnabled = true;
} }
character.SelectedConstruction = character.MemState[0].SelectedItem;
} }
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
}
}
character.MemLocalState.Clear();
}
else
{
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
} }
character.MemLocalState.Clear(); character.MemLocalState.Clear();
} }
@@ -74,12 +74,17 @@ namespace Barotrauma
public CrewManager(XElement element, bool isSinglePlayer) public CrewManager(XElement element, bool isSinglePlayer)
: this(isSinglePlayer) : this(isSinglePlayer)
{ {
if (!isSinglePlayer) if (GameMain.Client != null)
{ {
DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace); //let the server create random conversations in MP
return; return;
} }
if (string.IsNullOrEmpty(text)) { return; } List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
var characterInfo = new CharacterInfo(subElement); var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo); characterInfos.Add(characterInfo);
@@ -90,7 +95,6 @@ namespace Barotrauma
break; break;
} }
} }
ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
} }
partial void InitProjectSpecific() partial void InitProjectSpecific()
@@ -239,27 +243,24 @@ namespace Barotrauma
public IEnumerable<Character> GetCharacters() public IEnumerable<Character> GetCharacters()
{ {
if (character?.Inventory == null) return null; if (characterInfos.Contains(characterInfo))
{
DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
return;
}
var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null); characterInfos.Add(characterInfo);
if (radioItem == null) return null;
if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
return radioItem.GetComponent<WifiComponent>();
} }
public IEnumerable<CharacterInfo> GetCharacterInfos() public IEnumerable<CharacterInfo> GetCharacterInfos()
{ {
if (GameMain.Client != null) if (character == null)
{ {
//let the server create random conversations in MP DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c => characters.Remove(character);
c.AIController is HumanAIController && if (removeInfo) characterInfos.Remove(character.Info);
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
} }
public void AddCharacter(Character character) public void AddCharacter(Character character)
@@ -633,9 +634,183 @@ namespace Barotrauma
{ {
characterListBox.BarScroll = roundedPos; characterListBox.BarScroll = roundedPos;
} }
soundIcon.Visible = !muted && !mutedLocally; var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
soundIconDisabled.Visible = muted || mutedLocally; {
soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally"); UserData = character,
Color = frame.Color,
SelectedColor = frame.SelectedColor,
HoverColor = frame.HoverColor,
ToolTip = characterToolTip
};
var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIcon")
{
UserData = "soundicon",
CanBeFocused = false,
Visible = true
};
soundIcon.Color = new Color(soundIcon.Color, 0.0f);
new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
"GUISoundIconDisabled")
{
UserData = "soundicondisabled",
CanBeFocused = true,
Visible = false
};
if (isSinglePlayer)
{
characterArea.OnClicked = CharacterClicked;
}
else
{
characterArea.CanBeFocused = false;
characterArea.CanBeSelected = false;
}
var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
{
CanBeFocused = false,
HoverColor = Color.White,
SelectedColor = Color.White,
ToolTip = characterToolTip
};
var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
{
Color = frame.Color,
HoverColor = Color.Transparent,
SelectedColor = Color.Transparent,
CanBeFocused = false,
ToolTip = characterToolTip,
AutoScale = true
};
//---------------- order buttons ----------------
var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
isHorizontal: true, childAnchor: Anchor.CenterLeft)
{
AbsoluteSpacing = (int)(10 * GUI.Scale),
UserData = "orderbuttons",
CanBeFocused = false
};
//listbox for holding the orders inappropriate for this character
//(so we can easily toggle their visibility)
var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
{
ScrollBarEnabled = false,
ScrollBarVisible = false,
Enabled = false,
Spacing = spacing,
ClampMouseRectToParent = false
};
wrongOrderList.Content.ClampMouseRectToParent = false;
for (int i = 0; i < orders.Count; i++)
{
var order = orders[i];
if (order.TargetAllCharacters) continue;
RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
wrongOrderList.Content.RectTransform :
orderButtonFrame.RectTransform;
var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
style: null)
{
UserData = order
};
new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
{
Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
UserData = "selected",
CanBeFocused = false,
Visible = false
};
var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
img.Scale = iconSize / (float)img.SourceRect.Width;
img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
img.ToolTip = order.Name;
img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
btn.OnClicked += (GUIButton button, object userData) =>
{
if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
if (btn.GetChildByUserData("selected").Visible)
{
SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
}
else
{
if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
{
CreateOrderTargetFrame(button, character, order);
}
else
{
SetCharacterOrder(character, order, null, Character.Controlled);
}
}
return true;
};
btn.UserData = order;
btn.ToolTip = order.Name;
//divider between different groups of orders
if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
{
//TODO: divider sprite
new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
}
}
var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
"", style: "UIToggleButton")
{
UserData = "togglewrongorder",
CanBeFocused = false
};
wrongOrderList.RectTransform.NonScaledSize = new Point(
wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
wrongOrderList.RectTransform.NonScaledSize.Y);
wrongOrderList.RectTransform.SetAsLastChild();
new GUIFrame(new RectTransform(new Point(
wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
style: null)
{
CanBeFocused = false
};
//scale to fit the content
orderButtonFrame.RectTransform.NonScaledSize = new Point(
orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
orderButtonFrame.RectTransform.NonScaledSize.Y);
frame.RectTransform.NonScaledSize = new Point(
characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
frame.RectTransform.NonScaledSize.Y);
characterListBox.RectTransform.NonScaledSize = new Point(
characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
characterListBox.RectTransform.NonScaledSize.Y);
characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
characterListBox.UpdateScrollBarSize();
return frame;
} }
private IEnumerable<object> KillCharacterAnim(GUIComponent component) private IEnumerable<object> KillCharacterAnim(GUIComponent component)
@@ -779,6 +954,12 @@ namespace Barotrauma
} }
return; return;
} }
List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
c.AIController is HumanAIController &&
!c.IsDead &&
c.SpeechImpediment <= 100.0f);
pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
}
character.SetOrder(order, option, orderGiver, speak: orderGiver != character); character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer) if (IsSinglePlayer)
@@ -836,19 +1017,23 @@ namespace Barotrauma
} }
} }
} }
//only one target (or an order with no particular targets), just show options
else character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
if (IsSinglePlayer)
{ {
orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas) orderGiver?.Speak(
{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) }, order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
isHorizontal: true, childAnchor: Anchor.BottomLeft) }
else if (orderGiver != null)
{
OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
if (GameMain.Client != null)
{ {
UserData = character, GameMain.Client.SendChatMessage(msg);
Stretch = true }
}; }
//line connecting the order button to the option buttons DisplayCharacterOrder(character, order);
//TODO: sprite }
new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
/// <summary> /// <summary>
/// Create the UI panel that's used to select the target and options for a given order /// Create the UI panel that's used to select the target and options for a given order
@@ -1114,10 +1114,8 @@ namespace Barotrauma
//---------------------------------------- //----------------------------------------
var itemPrefab = string.IsNullOrEmpty(itemIdentifier) ? var itemPrefab = MapEntityPrefab.Find(itemName, itemIdentifier) as ItemPrefab;
MapEntityPrefab.Find(itemName, null, showErrorMessages: false) as ItemPrefab : if (itemPrefab == null) return null;
MapEntityPrefab.Find(itemName, itemIdentifier, showErrorMessages: false) as ItemPrefab;
if (itemPrefab == null) { return null; }
Inventory inventory = null; Inventory inventory = null;
@@ -628,6 +628,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer; private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton; private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame; public Action<Submarine, string, string> StartNewGame;
@@ -169,7 +169,15 @@ namespace Barotrauma
bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0; bool highPressure = Character.CurrentHull == null || Character.CurrentHull.LethalPressure > 0 && Character.PressureProtection <= 0;
bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>(); bool shouldKeepTheGearOn = !ObjectiveManager.IsCurrentObjective<AIObjectiveIdle>();
bool removeDivingSuit = (oxygenLow && !highPressure) || (!shouldKeepTheGearOn && Character.CurrentHull.WaterPercentage < 1 && !Character.IsClimbing && steeringManager == insideSteering && !PathSteering.InStairs); // Don't allow to drop the diving suit in water or while climbing or if the current path has stairs
bool removeDivingSuit =
(oxygenLow && !highPressure) ||
(!shouldKeepTheGearOn &&
Character.CurrentHull.WaterPercentage < 1 &&
!Character.IsClimbing &&
steeringManager == insideSteering &&
!PathSteering.InStairs);
if (removeDivingSuit) if (removeDivingSuit)
{ {
var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit"); var divingSuit = Character.Inventory.FindItemByIdentifier("divingsuit") ?? Character.Inventory.FindItemByTag("divingsuit");
@@ -53,13 +53,9 @@ namespace Barotrauma
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null)); (currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
/// <summary> /// <summary>
/// Returns true if the previous, current or the next node is in stairs. /// Returns true if any node in the path is in stairs
/// </summary> /// </summary>
public bool InStairs => public bool InStairs => currentPath != null && currentPath.Nodes.Any(n => n.Stairs != null);
currentPath != null && (
currentPath.PrevNode != null && currentPath.PrevNode.Stairs != null ||
currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null ||
currentPath.NextNode != null && currentPath.NextNode.Stairs != null);
public bool IsNextNodeLadder public bool IsNextNodeLadder
{ {
@@ -304,7 +300,9 @@ namespace Barotrauma
float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X); float horizontalDistance = Math.Abs(collider.SimPosition.X - currentPath.CurrentNode.SimPosition.X);
bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y; bool isAboveFeet = currentPath.CurrentNode.SimPosition.Y > colliderBottom.Y;
bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight; bool isNotTooHigh = currentPath.CurrentNode.SimPosition.Y < colliderBottom.Y + characterHeight;
if (currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null) float margin = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float targetDistance = collider.radius * margin;
if (horizontalDistance < targetDistance && isAboveFeet && isNotTooHigh)
{ {
float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1)); float multiplierX = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.X) / 10, 0, 1));
float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1)); float multiplierY = MathHelper.Lerp(1, 10, MathHelper.Clamp(Math.Abs(velocity.Y) / 10, 0, 1));
@@ -387,6 +387,32 @@ namespace Barotrauma
{ {
#if DEBUG #if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool"); DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif
abandon = true;
return;
}
Vector2 gapDiff = Leak.WorldPosition - character.WorldPosition;
// TODO: use the collider size/reach?
if (!character.AnimController.InWater && Math.Abs(gapDiff.X) < 100 && gapDiff.Y < 0.0f && gapDiff.Y > -150)
{
HumanAIController.AnimController.Crouching = true;
}
float reach = ConvertUnits.ToSimUnits(repairTool.Range);
bool canOperate = ConvertUnits.ToSimUnits(gapDiff.Length()) < reach * 1.5f;
if (canOperate)
{
TryAddSubObjective(ref operateObjective, () => new AIObjectiveOperateItem(repairTool, character, objectiveManager, option: "", requireEquip: true, operateTarget: Leak));
}
else
{
TryAddSubObjective(ref gotoObjective, () => new AIObjectiveGoTo(ConvertUnits.ToSimUnits(GetStandPosition()), character, objectiveManager) { CloseEnough = reach * 0.75f });
}
if (subObjectives.Any()) { return; }
var repairTool = weldingTool.GetComponent<RepairTool>();
if (repairTool == null)
{
#if DEBUG
DebugConsole.ThrowError("AIObjectiveFixLeak failed - the item \"" + weldingTool + "\" has no RepairTool component but is tagged as a welding tool");
#endif #endif
abandon = true; abandon = true;
return; return;
@@ -88,6 +88,21 @@ namespace Barotrauma
} }
} }
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false; public override bool IsCompleted() => false;
public override bool CanBeCompleted => true; public override bool CanBeCompleted => true;
@@ -657,6 +657,10 @@ namespace Barotrauma
{ {
isCompleted = true; isCompleted = true;
} }
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
} }
else else
{ {
@@ -563,6 +563,25 @@ namespace Barotrauma.Items.Components
} }
} }
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any()) if (targetItem.Prefab.DeconstructItems.Any())
{ {
inputContainer.Inventory.RemoveItem(targetItem); inputContainer.Inventory.RemoveItem(targetItem);
@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
} }
} }
public Vector2 SteeringInput
{
get { return steeringInput; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath public SteeringPath SteeringPath
{ {
if (!CanBeSelected) return false; if (!CanBeSelected) return false;
@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; } set { posToMaintain = value; }
} }
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo struct ObstacleDebugInfo
{ {
public Vector2 Point1; public Vector2 Point1;
@@ -1204,6 +1204,38 @@ namespace Barotrauma
} }
} }
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub != null && Submarine != prevSub)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform() public void UpdateTransform()
{ {
Submarine prevSub = Submarine; Submarine prevSub = Submarine;
@@ -2004,7 +2036,6 @@ namespace Barotrauma
return Load(element, submarine, createNetworkEvent: false); return Load(element, submarine, createNetworkEvent: false);
} }
/// <summary> /// <summary>
/// Instantiate a new item and load its data from the XML element. /// Instantiate a new item and load its data from the XML element.
/// </summary> /// </summary>
@@ -2017,10 +2048,30 @@ namespace Barotrauma
string name = element.Attribute("name").Value; string name = element.Attribute("name").Value;
string identifier = element.GetAttributeString("identifier", ""); string identifier = element.GetAttributeString("identifier", "");
ItemPrefab prefab = ItemPrefab.Find(name, identifier); ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = MapEntityPrefab.Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = MapEntityPrefab.Find(name) as ItemPrefab;
}
else
{
prefab = MapEntityPrefab.Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = MapEntityPrefab.List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
if (prefab == null) if (prefab == null)
{ {
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
return null; return null;
} }
@@ -441,7 +441,6 @@ namespace Barotrauma
configFile = filePath; configFile = filePath;
ConfigElement = element; ConfigElement = element;
string nonTranslatedName = element.GetAttributeString("name", "");
identifier = element.GetAttributeString("identifier", ""); identifier = element.GetAttributeString("identifier", "");
//nameidentifier can be used to make multiple items use the same names and descriptions //nameidentifier can be used to make multiple items use the same names and descriptions
@@ -449,22 +448,20 @@ namespace Barotrauma
if (string.IsNullOrEmpty(nameIdentifier)) if (string.IsNullOrEmpty(nameIdentifier))
{ {
name = TextManager.Get("EntityName." + identifier, true) ?? nonTranslatedName; name = TextManager.Get("EntityName." + identifier, true) ?? element.GetAttributeString("name", "");
} }
else else
{ {
name = TextManager.Get("EntityName." + nameIdentifier, true) ?? nonTranslatedName; name = TextManager.Get("EntityName." + nameIdentifier, true) ?? element.GetAttributeString("name", "");
} }
if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); } if (name == "") { DebugConsole.ThrowError("Unnamed item in " + filePath + "!"); }
DebugConsole.Log(" " + name); DebugConsole.Log(" " + name);
Aliases = Aliases =
(element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ?? element.GetAttributeStringArray("aliases", null, convertToLowerInvariant: true) ??
element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true)).ToHashSet(); element.GetAttributeStringArray("Aliases", new string[0], convertToLowerInvariant: true);
Aliases.Add(nonTranslatedName.ToLowerInvariant());
if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category)) if (!Enum.TryParse(element.GetAttributeString("category", "Misc"), true, out MapEntityCategory category))
{ {
@@ -722,42 +719,7 @@ namespace Barotrauma
return prices[location.Type.Identifier.ToLowerInvariant()]; return prices[location.Type.Identifier.ToLowerInvariant()];
} }
public static ItemPrefab Find(string name, string identifier)
{
ItemPrefab prefab;
if (string.IsNullOrEmpty(identifier))
{
//legacy support:
//1. attempt to find a prefab with an empty identifier and a matching name
prefab = Find(name, "", showErrorMessages: false) as ItemPrefab;
//2. not found, attempt to find a prefab with a matching name
if (prefab == null) prefab = Find(name) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
else
{
prefab = Find(null, identifier, showErrorMessages: false) as ItemPrefab;
//not found, see if we can find a prefab with a matching alias
if (prefab == null)
{
string lowerCaseName = name.ToLowerInvariant();
prefab = List.Find(me => me.Aliases != null && me.Aliases.Contains(lowerCaseName)) as ItemPrefab;
}
}
if (prefab == null)
{
DebugConsole.ThrowError("Error loading item - item prefab \"" + name + "\" (identifier \"" + identifier + "\") not found.");
}
return prefab;
}
public IEnumerable<PriceInfo> GetPrices() public IEnumerable<PriceInfo> GetPrices()
{ {
return prices?.Values; return prices?.Values;
@@ -778,6 +778,25 @@ namespace Barotrauma
} }
} }
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public override Rectangle Rect public override Rectangle Rect
{ {
get get
@@ -115,7 +115,6 @@ namespace Barotrauma
Linkable = true Linkable = true
}; };
ep.AllowedLinks.Add("hull"); ep.AllowedLinks.Add("hull");
ep.Aliases = new HashSet<string> { "hull" };
List.Add(ep); List.Add(ep);
ep = new MapEntityPrefab ep = new MapEntityPrefab
@@ -225,6 +225,12 @@ namespace Barotrauma
string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString(); string nonTranslatedName = element.GetAttributeString("name", null) ?? element.Name.ToString();
sp.Aliases.Add(nonTranslatedName.ToLowerInvariant()); sp.Aliases.Add(nonTranslatedName.ToLowerInvariant());
SerializableProperty.DeserializeProperties(sp, element);
if (sp.Body)
{
sp.Tags.Add("wall");
}
SerializableProperty.DeserializeProperties(sp, element); SerializableProperty.DeserializeProperties(sp, element);
if (sp.Body) if (sp.Body)
{ {
Binary file not shown.
Binary file not shown.