Team ID assignment fixes:

- Clients are assigned to team 1 in sandbox mode (because the host is also in team 1).
- Respawning characters are always assigned to team 1 (otherwise mid-round joining clients would end up in team 0 because the team assignment is done when the round starts)
This commit is contained in:
Regalis
2017-06-03 18:08:47 +03:00
parent fe81355039
commit 2b27755b61
4 changed files with 16 additions and 8 deletions
+1 -1
View File
@@ -230,7 +230,7 @@ namespace Barotrauma
public virtual void Update(float deltaTime) { }
public virtual bool AssignTeamIDs(List<Networking.Client> clients, out int hostTeam)
public virtual bool AssignTeamIDs(List<Networking.Client> clients, out byte hostTeam)
{
clients.ForEach(c => c.TeamID = 1);
hostTeam = 1;