(6e2d03d7f) Changelog update

This commit is contained in:
Joonas Rikkonen
2019-04-05 16:15:54 +03:00
parent 19b451ff17
commit 2b1458a89f
3 changed files with 83 additions and 136 deletions
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v0.8.9.9
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Additions and changes:
- New control scheme: items are selected by left clicking, deselected with right click or esc, and held
items are used on devices by pressing E (e.g. when rewiring with a screwdriver or repairing something
with a wrench). The new controls are somewhat experimental; the intention is to make them more intuitive
to new players. You can still switch back to the legacy control scheme from the game settings.
- Characters play Entrance of the Gladiators on the guitar when wearing a clown mask.
- Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting
to maneuver the submarine").
- Improvements to the line of sight effect. Prevents ugly-looking artifacts in spots where two wall pieces
meet.
- The server gives the "None" permissions to new clients, allowing server hosts to automatically give
specific permissions to all clients.
- Increased submarine masses to make it less easy for characters to push them around.
- Ping direction is shown on the sonar display when adjusting the direction slider even if directional ping
is not enabled.
- Tweaked charybdis' AI, attacks and animations.
Multiplayer fixes:
- Fixed characters retaining the last known inputs when a client disconnects, causing the character to
keep welding, honking a bike horn or whatever else they were doing until the server kills the character.
- More reliable throw StatusEffect (= grenade explosion) syncing. Fixes clients not seeing explosions
at their end.
- More reliable item wall attaching syncing.
- Servers don't attempt to send position updates for items that have no enabled physics body (e.g. attached
items). Fixes "received a position update for an item with no physics body" console errors when attaching
items to walls.
- Fixed spectate button staying visible when a round ends while a client is in the lobby.
- Fixed remote characters sliding slowly to the left in multiplayer.
Bugfixes:
- Fixed wire connections that have been done mid-round not working properly.
- Fixed crashing when attempting to speak as a monster in single player.
- Fixed linked subs not getting docked correctly when loading a saved game.
- Fixed turrets not working if they're placed inside the submarine.
- Fixed calyxanide not being usable in syringe guns.
- Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead
of using the default ones).
- Fixed thorium rods not being usable in the reactor.
- Conditionals return a match when checking status tag inequality and the target has no status tags (e.g.
checking if a character doesn't have a StatusEffect with a "poison" tag returns true even if the character
has no active StatusEffects).
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v0.8.9.8
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