(6e2d03d7f) Changelog update
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v0.8.9.9
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Additions and changes:
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- New control scheme: items are selected by left clicking, deselected with right click or esc, and held
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items are used on devices by pressing E (e.g. when rewiring with a screwdriver or repairing something
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with a wrench). The new controls are somewhat experimental; the intention is to make them more intuitive
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to new players. You can still switch back to the legacy control scheme from the game settings.
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- Characters play Entrance of the Gladiators on the guitar when wearing a clown mask.
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- Display a warning on the status monitor when docked to an outpost ("Docked to X, undock before attempting
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to maneuver the submarine").
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- Improvements to the line of sight effect. Prevents ugly-looking artifacts in spots where two wall pieces
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meet.
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- The server gives the "None" permissions to new clients, allowing server hosts to automatically give
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specific permissions to all clients.
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- Increased submarine masses to make it less easy for characters to push them around.
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- Ping direction is shown on the sonar display when adjusting the direction slider even if directional ping
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is not enabled.
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- Tweaked charybdis' AI, attacks and animations.
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Multiplayer fixes:
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- Fixed characters retaining the last known inputs when a client disconnects, causing the character to
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keep welding, honking a bike horn or whatever else they were doing until the server kills the character.
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- More reliable throw StatusEffect (= grenade explosion) syncing. Fixes clients not seeing explosions
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at their end.
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- More reliable item wall attaching syncing.
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- Servers don't attempt to send position updates for items that have no enabled physics body (e.g. attached
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items). Fixes "received a position update for an item with no physics body" console errors when attaching
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items to walls.
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- Fixed spectate button staying visible when a round ends while a client is in the lobby.
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- Fixed remote characters sliding slowly to the left in multiplayer.
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Bugfixes:
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- Fixed wire connections that have been done mid-round not working properly.
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- Fixed crashing when attempting to speak as a monster in single player.
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- Fixed linked subs not getting docked correctly when loading a saved game.
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- Fixed turrets not working if they're placed inside the submarine.
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- Fixed calyxanide not being usable in syringe guns.
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- Emptying the "required items" field of an item in the sub editor now removes the item requirements (instead
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of using the default ones).
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- Fixed thorium rods not being usable in the reactor.
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- Conditionals return a match when checking status tag inequality and the target has no status tags (e.g.
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checking if a character doesn't have a StatusEffect with a "poison" tag returns true even if the character
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has no active StatusEffects).
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v0.8.9.8
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