tyuityuidfgh
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@@ -288,7 +288,8 @@ namespace Barotrauma
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}
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else
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{
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LethalPressure += 10.0f * deltaTime;
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LethalPressure += ( Submarine.Loaded!=null && Submarine.Loaded.AtDamageDepth) ? 100.0f*deltaTime : 10.0f * deltaTime;
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}
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