tyuityuidfgh
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@@ -12,6 +12,8 @@ namespace Barotrauma.Items.Components
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{
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class Radar : Powered
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{
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const float displayScale = 0.015f;
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private float range;
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private float pingState;
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@@ -110,20 +112,13 @@ namespace Barotrauma.Items.Components
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if (!IsActive) return;
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//if (pingCircle!=null)
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//{
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float pingRadius = (rect.Width / 2) * pingState;
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pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState);
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float pingRadius = (rect.Width / 2) * pingState;
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pingCircle.Draw(spriteBatch, center, Color.White * (1.0f-pingState), 0.0f, (rect.Width/pingCircle.size.X)*pingState);
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//}
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float radius = rect.Width / 2.0f;
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float simScale = 1.5f;
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float displayScale = 0.015f;
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if (Level.Loaded != null)
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{
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@@ -149,17 +144,20 @@ namespace Barotrauma.Items.Components
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float pointDist = point.Length() * displayScale;
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if (pointDist > radius) continue;
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if (pointDist > prevPingRadius && pointDist < pingRadius) {
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if (pointDist < prevPingRadius || pointDist > pingRadius) continue;
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for (float z = 0; z<radius-pointDist;z+=10.0f)
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{
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var blip = new RadarBlip(
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point + Rand.Vector(150.0f) - Level.Loaded.Position + Vector2.Normalize(point) * z / displayScale,
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Rand.Range(0.8f, 1.0f) / Math.Max(1.0f, z / 10.0f));
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radarBlips.Add(blip);
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}
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float step = 4.0f;
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for (float z = 0; z<radius-pointDist;z+=step)
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{
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var blip = new RadarBlip(
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point + Rand.Vector(150.0f) - Level.Loaded.Position + Vector2.Normalize(point) * z / displayScale,
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Rand.Range(0.8f, 1.0f) / (step-4.0f));
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radarBlips.Add(blip);
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step += 0.5f;
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}
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}
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}
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}
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@@ -171,7 +169,12 @@ namespace Barotrauma.Items.Components
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Vector2 end = Submarine.Loaded.HullVertices[(i + 1) % Submarine.Loaded.HullVertices.Count] * simScale;
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end.Y = -end.Y;
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.Green);
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Vector2 diff = end - start;
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Vector2 normalizedDiff = Vector2.Normalize(diff);
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for (float x = 0; x < diff.Length(); x+=4.0f )
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{
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GUI.DrawLine(spriteBatch, center + start, center + end, Color.Green);
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}
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}
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}
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@@ -195,29 +198,11 @@ namespace Barotrauma.Items.Components
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radarBlips.Add(blip);
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}
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}
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//int width = (int)MathHelper.Clamp(c.Mass / 20, 1, 10);
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//pos.Y = -pos.Y;
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//pos += center;
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//GUI.DrawRectangle(spriteBatch, new Rectangle((int)pos.X - width / 2, (int)pos.Y - width / 2, width, width), Color.White, true);
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}
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foreach (RadarBlip radarBlip in radarBlips)
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{
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Vector2 pos = (radarBlip.Position + Level.Loaded.Position) * displayScale;
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pos.Y = -pos.Y;
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//spriteBatch.Draw(radarBlipSprite, center+pos,
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// new Rectangle((int)(radarBlip.SpriteIndex % 4 * 32), (int)(Math.Floor(radarBlip.SpriteIndex / 4.0f) * 32), 32, 32),
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// Color.White * radarBlip.FadeTimer, 0.0f, new Vector2(16.0f, 16.0f), 0.5f, SpriteEffects.None, 0.0f);
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pos.X = MathUtils.Round(pos.X, 4);
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pos.Y = MathUtils.Round(pos.Y, 2);
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GUI.DrawRectangle(spriteBatch, center+pos, new Vector2(4, 2), Color.Green * radarBlip.FadeTimer, true);
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DrawBlip(spriteBatch, center, radarBlip.Position, Color.Green * radarBlip.FadeTimer);
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}
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prevPingRadius = pingRadius;
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@@ -280,6 +265,22 @@ namespace Barotrauma.Items.Components
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voltage = 0.0f;
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}
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private void DrawBlip(SpriteBatch spriteBatch, Vector2 center, Vector2 pos, Color color)
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{
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pos = (pos + Level.Loaded.Position) * displayScale;
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pos.Y = -pos.Y;
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//spriteBatch.Draw(radarBlipSprite, center+pos,
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// new Rectangle((int)(radarBlip.SpriteIndex % 4 * 32), (int)(Math.Floor(radarBlip.SpriteIndex / 4.0f) * 32), 32, 32),
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// Color.White * radarBlip.FadeTimer, 0.0f, new Vector2(16.0f, 16.0f), 0.5f, SpriteEffects.None, 0.0f);
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pos.X = MathUtils.Round(pos.X, 4);
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pos.Y = MathUtils.Round(pos.Y, 2);
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GUI.DrawRectangle(spriteBatch, center + pos, new Vector2(4, 2), color, true);
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}
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private void DrawMarker(SpriteBatch spriteBatch, string label, Vector2 position, float scale, Vector2 center, float radius)
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{
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//position += Level.Loaded.Position;
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