From 29d06bbfc8133efa3ff1e2c67ec35a52cc5f4bb5 Mon Sep 17 00:00:00 2001 From: juanjp600 Date: Mon, 6 Mar 2017 16:26:52 -0300 Subject: [PATCH] Fix build errors --- .../Networking/NetEntityEvent/ServerEntityEventManager.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs b/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs index 7643f9cda..3d0cc5e2a 100644 --- a/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs +++ b/Subsurface/Source/Networking/NetEntityEvent/ServerEntityEventManager.cs @@ -72,7 +72,7 @@ namespace Barotrauma.Networking return; } - var newEvent = new ServerEntityEvent(entity, ID + 1); + var newEvent = new ServerEntityEvent(entity, (UInt16)(ID + 1)); if (extraData != null) newEvent.SetData(extraData); events.RemoveAll(e => e.ID <= lastSentToAll); //remove events that have been sent to all clients, they are redundant now @@ -90,7 +90,7 @@ namespace Barotrauma.Networking if (!uniqueEvents.Any(e => e.IsDuplicate(newEvent))) { //create a copy of the event and give it a new ID - var uniqueEvent = new ServerEntityEvent(entity, (uint)uniqueEvents.Count); + var uniqueEvent = new ServerEntityEvent(entity, (UInt16)uniqueEvents.Count); uniqueEvent.SetData(extraData); uniqueEvents.Add(uniqueEvent);