Unstable 0.1300.0.8
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@@ -1425,7 +1425,8 @@ namespace Barotrauma
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humanPrefab.GiveItems(npc, outpost, Rand.RandSync.Server);
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foreach (Item item in npc.Inventory.FindAllItems(it => it != null, recursive: true))
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{
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item.SpawnedInOutpost = !outpost.Info.OutpostGenerationParams.AllowStealing;
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item.AllowStealing = outpost.Info.OutpostGenerationParams.AllowStealing;
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item.SpawnedInOutpost = true;
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}
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npc.GiveIdCardTags(gotoTarget as WayPoint);
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humanPrefab.InitializeCharacter(npc, gotoTarget);
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