Unstable 0.1300.0.8

This commit is contained in:
Markus Isberg
2021-04-09 15:07:09 +03:00
parent 538c3dbfc3
commit 29bd4d6f49
38 changed files with 162 additions and 76 deletions
@@ -1,13 +1,11 @@
using Barotrauma.Networking;
using System;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class MemoryComponent : ItemComponent, IServerSerializable
{
const int MaxValueLength = ChatMessage.MaxLength;
private string value;
[InGameEditable, Serialize("", true, description: "The currently stored signal the item outputs.", alwaysUseInstanceValues: true)]
@@ -17,10 +15,25 @@ namespace Barotrauma.Items.Components
set
{
if (value == null) { return; }
this.value = value.Length <= MaxValueLength ? value : value.Substring(0, MaxValueLength);
this.value = value;
if (this.value.Length > MaxValueLength && (item.Submarine == null || !item.Submarine.Loading))
{
this.value = this.value.Substring(0, MaxValueLength);
}
}
}
private int maxValueLength;
[Editable, Serialize(200, false, description: "The maximum length of the stored value. Warning: Large values can lead to large memory usage or networking issues.")]
public int MaxValueLength
{
get { return maxValueLength; }
set
{
maxValueLength = Math.Max(value, 0);
}
}
protected bool writeable = true;
public MemoryComponent(Item item, XElement element)
@@ -43,9 +56,12 @@ namespace Barotrauma.Items.Components
case "signal_in":
if (writeable)
{
if (Value == signal.value) { return; }
string prevValue = Value;
Value = signal.value;
OnStateChanged();
if (Value != prevValue)
{
OnStateChanged();
}
}
break;
case "signal_store":