Unstable 0.1300.0.8
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@@ -321,14 +321,23 @@ namespace Barotrauma
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}
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}
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RagdollParams ragdollParams;
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if (humanoid)
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try
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{
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ragdollParams = RagdollParams.GetRagdollParams<HumanRagdollParams>(speciesName);
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if (humanoid)
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{
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ragdollParams = RagdollParams.GetRagdollParams<HumanRagdollParams>(characterPrefab.VariantOf ?? speciesName);
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}
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else
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{
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ragdollParams = RagdollParams.GetRagdollParams<FishRagdollParams>(characterPrefab.VariantOf ?? speciesName);
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}
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}
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else
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catch (Exception e)
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{
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ragdollParams = RagdollParams.GetRagdollParams<FishRagdollParams>(speciesName);
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DebugConsole.ThrowError($"Failed to preload a ragdoll file for the character \"{characterPrefab.Name}\"", e);
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continue;
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}
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if (ragdollParams != null)
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{
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HashSet<string> texturePaths = new HashSet<string>
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