Unstable 0.1300.0.8
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@@ -1401,7 +1401,7 @@ namespace Barotrauma
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Character thief = character;
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bool someoneSpoke = false;
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if (item.SpawnedInOutpost && thief.TeamID != CharacterTeamType.FriendlyNPC && !item.HasTag("handlocker"))
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if (item.SpawnedInOutpost && !item.AllowStealing && thief.TeamID != CharacterTeamType.FriendlyNPC && !item.HasTag("handlocker"))
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{
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foreach (Character otherCharacter in Character.CharacterList)
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{
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@@ -1453,7 +1453,7 @@ namespace Barotrauma
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}
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}
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}
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else if (item.OwnInventory?.FindItem(it => it.SpawnedInOutpost, true) is { } foundItem)
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else if (item.OwnInventory?.FindItem(it => it.SpawnedInOutpost && !item.AllowStealing, true) is { } foundItem)
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{
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ItemTaken(foundItem, character);
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}
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+1
@@ -320,6 +320,7 @@ namespace Barotrauma
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public void ClearForcedOrder()
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{
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ForcedOrder = null;
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SortObjectives();
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}
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private CoroutineHandle speakRoutine;
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