Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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@@ -212,9 +212,7 @@ namespace Barotrauma
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body.CollisionCategories = Physics.CollisionCharacter;
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body.CollidesWith = Physics.CollisionAll & ~Physics.CollisionCharacter & ~Physics.CollisionItem;
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}
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impactTolerance = ToolBox.GetAttributeFloat(element, "impacttolerance", 10.0f);
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body.UserData = this;
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refJointIndex = -1;
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