Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance

This commit is contained in:
Regalis
2016-10-26 20:20:42 +03:00
parent 282611d0cc
commit 29ad3d2555
16 changed files with 52 additions and 56 deletions
@@ -10,13 +10,13 @@
<collider radius="50" height="320"/>
<!-- head -->
<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0" impacttolerance="50.0">
<limb id = "0" radius="12" height="100" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="371,15,66,136" depth="0.02" origin ="0.5,0.5"/>
<damagedsprite texture="Content/Characters/TigerThresher/damagedtigerthresher.png" sourcerect="371,15,66,136" origin ="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" width="16" height="103" impacttolerance="50.0">
<limb id = "1" width="16" height="103">
<sprite texture="Content/Characters/TigerThresher/tigerthresher.png" sourcerect="391,169,28,110" depth="0.025" origin="0.5,0.5"/>
<damagedsprite texture="Content/Characters/TigerThresher/damagedtigerthresher.png" sourcerect="391,169,28,110" origin="0.5,0.5"/>
<attack range="200" duration="0.5" damage="150" bleedingdamage="10" structuredamage="200" damagetype="slash" torque="80" targetforce="-50"/>