Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance

This commit is contained in:
Regalis
2016-10-26 20:20:42 +03:00
parent 282611d0cc
commit 29ad3d2555
16 changed files with 52 additions and 56 deletions
+4 -4
View File
@@ -17,13 +17,13 @@
<collider height="100" radius="15"/>
<!-- head -->
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
</limb>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" impacttolerance="5.0" flip="true" pullpos="0.0,25.0">
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
@@ -32,10 +32,10 @@
</limb>
<!-- body -->
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3">
<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="41,1,42,96" origin="0.5,0.55"/>
</limb>
<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
<limb id = "12" radius="13" mass = "20" type="Waist">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="0,0,1,1" depth="0.045" origin="0.5,0.5"/>
</limb>