Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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@@ -17,13 +17,13 @@
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<collider height="100" radius="15"/>
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<!-- head -->
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2" impacttolerance="5.0">
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<limb id = "0" radius="13" mass = "6" type="Head" attackpriority="2">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="95,0,33,25" depth="0.04" origin="0.5,0.5"/>
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</limb>
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<!-- spike/tentacle thingy -->
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" impacttolerance="5.0" flip="true" pullpos="0.0,25.0">
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<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.05" origin="0.5,0.5"/>
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<attack range="70" duration="0.2" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
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<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01" disabledeltatime="true"/>
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@@ -32,10 +32,10 @@
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</limb>
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<!-- body -->
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3" impacttolerance="10.0">
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<limb id = "1" radius="14" height="21" mass = "20" type="Torso" attackpriority="3">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" limb="Torso" sourcerect="41,1,42,96" origin="0.5,0.55"/>
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</limb>
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<limb id = "12" radius="13" mass = "20" type="Waist" impacttolerance="10.0">
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<limb id = "12" radius="13" mass = "20" type="Waist">
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<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="0,0,1,1" depth="0.045" origin="0.5,0.5"/>
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</limb>
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