Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance

This commit is contained in:
Regalis
2016-10-26 20:20:42 +03:00
parent 282611d0cc
commit 29ad3d2555
16 changed files with 52 additions and 56 deletions
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" ?>
<huskappendage>
<!-- spike/tentacle thingy -->
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" impacttolerance="5.0" pullpos="0.0,25.0">
<limb id = "13" width="10" height="30" mass = "6" attackpriority="2" flip="true" pullpos="0.0,25.0">
<sprite texture="Content/Characters/Husk/DivingSuit.png" sourcerect="110,76,18,52" depth="0.5" origin="0.5,0.5"/>
<attack range="70" duration="0.1" bleedingdamage="0.5" damage="10" stun="0.5" torque="-50" damagetype="slash" targetforce="10">
<StatusEffect type="OnUse" target="Character" HuskInfectionState="0.01"/>