Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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@@ -9,25 +9,25 @@
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<collider radius="80" height="30"/>
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<!-- head -->
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0" impacttolerance="100">
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<limb id = "0" radius="80" height="30" type="Head" steerforce="3.0">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="299,0,171,208" depth="0.05"/>
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<attack type="Hit" range="120" duration="0.2" damage="50" stun="2" force="10" damagetype="blunt" targetforce="100"/>
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</limb>
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<limb id = "1" width="30" height="178" impacttolerance="100.0">
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<limb id = "1" width="30" height="178">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="183,60,53,178" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "2" width="30" height="175" impacttolerance="100">
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<limb id = "2" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="150" damagetype="slash"/>
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</limb>
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<limb id = "3" width="30" height="178" impacttolerance="100.0">
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<limb id = "3" width="30" height="178">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="236,60,53,178" size="-1,1" depth="0.08" origin="0.5,0.5"/>
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</limb>
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<limb id = "4" width="30" height="175" impacttolerance="100">
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<limb id = "4" width="30" height="175">
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<sprite texture="Content/Characters/Fractalguardian/fractalguardian.png" sourcerect="131,0,36,175" depth="0.1" origin="0.5,0.5"/>
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<attack range="150" duration="0.5" damage="30" stun="1.0" torque="-150" damagetype="slash"/>
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</limb>
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