Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance
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@@ -10,12 +10,12 @@
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<collider radius ="50"/>
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<!-- head -->
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" impacttolerance="50.0">
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<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
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</limb>
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<!-- lower yaw -->
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<limb id = "1" radius="20" height="240" impacttolerance="50.0">
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<limb id = "1" radius="20" height="240">
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<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
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<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
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</limb>
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