Removed limb impact tolerances from creature configs & added ragdoll-specific impact tolerance

This commit is contained in:
Regalis
2016-10-26 20:20:42 +03:00
parent 282611d0cc
commit 29ad3d2555
16 changed files with 52 additions and 56 deletions
@@ -10,12 +10,12 @@
<collider radius ="50"/>
<!-- head -->
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0" impacttolerance="50.0">
<limb id = "0" radius="50" height="270" type="Head" steerforce="1.0">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="267,171,162,392" depth="0.02" origin ="0.5,0.5"/>
</limb>
<!-- lower yaw -->
<limb id = "1" radius="20" height="240" impacttolerance="50.0">
<limb id = "1" radius="20" height="240">
<sprite texture="Content/Characters/Coelanth/coelanth.png" sourcerect="425,1,101,309" depth="0.025" origin="0.5,0.5"/>
<attack range="300" duration="0.5" damage="200" bleedingdamage="50" structuredamage="150" damagetype="slash" torque="100" targetforce="-50"/>
</limb>