Non-WinForms launcher with auto updater
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@@ -43,18 +43,18 @@ namespace Subsurface
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cam = new Camera();
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, Game1.GraphicsHeight), GUI.style);
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GUIpanel = new GUIFrame(new Rectangle(0, 0, 300, Game1.GraphicsHeight), GUI.Style);
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GUIpanel.Padding = new Vector4(10.0f, 10.0f, 10.0f, 10.0f);
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physicsButton = new GUIButton(new Rectangle(0, 50, 200, 25), "Physics", Alignment.Left, GUI.style, GUIpanel);
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physicsButton = new GUIButton(new Rectangle(0, 50, 200, 25), "Physics", Alignment.Left, GUI.Style, GUIpanel);
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physicsButton.OnClicked += TogglePhysics;
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new GUITextBlock(new Rectangle(0, 80, 0, 25), "Limbs:", GUI.style, GUIpanel);
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limbList = new GUIListBox(new Rectangle(0, 110, 0, 250), Color.White * 0.7f, GUI.style, GUIpanel);
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new GUITextBlock(new Rectangle(0, 80, 0, 25), "Limbs:", GUI.Style, GUIpanel);
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limbList = new GUIListBox(new Rectangle(0, 110, 0, 250), Color.White * 0.7f, GUI.Style, GUIpanel);
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limbList.OnSelected = SelectLimb;
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new GUITextBlock(new Rectangle(0, 360, 0, 25), "Joints:", GUI.style, GUIpanel);
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jointList = new GUIListBox(new Rectangle(0, 390, 0, 250), Color.White * 0.7f, GUI.style, GUIpanel);
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new GUITextBlock(new Rectangle(0, 360, 0, 25), "Joints:", GUI.Style, GUIpanel);
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jointList = new GUIListBox(new Rectangle(0, 390, 0, 250), Color.White * 0.7f, GUI.Style, GUIpanel);
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while (Character.CharacterList.Count > 1)
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{
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@@ -304,7 +304,7 @@ namespace Subsurface
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}
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}
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private bool SelectLimb(object selection)
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private bool SelectLimb(GUIComponent component, object selection)
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{
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try
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{
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