Non-WinForms launcher with auto updater

This commit is contained in:
Regalis
2015-09-11 22:13:44 +03:00
parent ea15397725
commit 29a6260d0f
104 changed files with 46296 additions and 5638 deletions
+17 -9
View File
@@ -1,4 +1,5 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
@@ -15,9 +16,9 @@ namespace Subsurface
BottomRight = (Bottom | Right), BottomLeft = (Bottom | Left), BottomCenter = (CenterX | Bottom)
}
class GUI
public class GUI
{
public static GUIStyle style;
public static GUIStyle Style;
static Texture2D t;
public static SpriteFont Font, SmallFont, LargeFont;
@@ -31,6 +32,13 @@ namespace Subsurface
private static bool pauseMenuOpen;
private static GUIFrame pauseMenu;
public static void Init(ContentManager content)
{
GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content);
GUI.SmallFont = ToolBox.TryLoadFont("SmallFont", content);
GUI.LargeFont = ToolBox.TryLoadFont("LargeFont", content);
}
public static bool PauseMenuOpen
{
get { return pauseMenuOpen; }
@@ -48,7 +56,7 @@ namespace Subsurface
t.SetData<Color>(
new Color[] { Color.White });// fill the texture with white
style = new GUIStyle("Content/UI/style.xml");
Style = new GUIStyle("Content/UI/style.xml");
}
public static void TogglePauseMenu()
@@ -59,10 +67,10 @@ namespace Subsurface
if (pauseMenuOpen)
{
pauseMenu = new GUIFrame(new Rectangle(0,0,200,300), null, Alignment.Center, style);
pauseMenu = new GUIFrame(new Rectangle(0,0,200,300), null, Alignment.Center, Style);
int y = 0;
var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, GUI.style, pauseMenu);
var button = new GUIButton(new Rectangle(0, y, 0, 30), "Resume", Alignment.CenterX, GUI.Style, pauseMenu);
button.OnClicked = TogglePauseMenu;
y += 60;
@@ -72,7 +80,7 @@ namespace Subsurface
SinglePlayerMode spMode = Game1.GameSession.gameMode as SinglePlayerMode;
if (spMode!=null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, GUI.style, pauseMenu);
button = new GUIButton(new Rectangle(0, y, 0, 30), "Load previous", Alignment.CenterX, GUI.Style, pauseMenu);
button.OnClicked += TogglePauseMenu;
button.OnClicked += Game1.GameSession.LoadPrevious;
@@ -85,7 +93,7 @@ namespace Subsurface
SinglePlayerMode spMode = Game1.GameSession.gameMode as SinglePlayerMode;
if (spMode != null)
{
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.style, pauseMenu);
button = new GUIButton(new Rectangle(0, y, 0, 30), "Save & quit", Alignment.CenterX, GUI.Style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu;
button.UserData = "save";
@@ -95,7 +103,7 @@ namespace Subsurface
}
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.style, pauseMenu);
button = new GUIButton(new Rectangle(0, y, 0, 30), "Quit", Alignment.CenterX, GUI.Style, pauseMenu);
button.OnClicked += QuitClicked;
button.OnClicked += TogglePauseMenu;
}
@@ -118,7 +126,7 @@ namespace Subsurface
Game1.MainMenuScreen.Select();
Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
//Game1.MainMenuScreen.SelectTab(null, (int)MainMenuScreen.Tabs.Main);
return true;
}