- host can respawn
- respawn info texts - camera clamped to the the upper edge of the level - fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
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@@ -155,7 +155,7 @@ namespace Barotrauma
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public override void Draw(double deltaTime, GraphicsDevice graphics, SpriteBatch spriteBatch)
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{
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cam.UpdateTransform(true, true);
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cam.UpdateTransform(true, !GameMain.DebugDraw);
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DrawMap(graphics, spriteBatch);
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