add LimbType, fix broken links in docs and improve docs in general
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@@ -118,6 +118,9 @@
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<ProjectReference Include="..\..\Libraries\MonoGame.Framework\Src\MonoGame.Framework\MonoGame.Framework.Windows.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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<ProjectReference Include="..\..\Libraries\SharpFont\Source\SharpFont\SharpFont.NetStandard.csproj" AdditionalProperties="Configuration=Debug" />
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</ItemGroup>
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<ItemGroup>
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<Compile Remove="..\BarotraumaShared\SharedSource\Lua\NLuaSetup.cs" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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@@ -33,6 +33,7 @@ defaultLib["Point"] = LuaUserData.CreateStatic("Microsoft.Xna.Framework.Point")
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defaultLib["ChatMessage"] = CreateStatic("Networking.ChatMessage")
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defaultLib["Hull"] = CreateStatic("Hull")
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defaultLib["InvSlotType"] = CreateStatic("InvSlotType")
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defaultLib["LimbType"] = CreateStatic("LimbType")
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defaultLib["Gap"] = CreateStatic("Gap")
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defaultLib["ContentPackage"] = CreateStatic("ContentPackage")
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defaultLib["ClientPermissions"] = {
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@@ -50,6 +50,7 @@ RegisterBarotrauma("Hull")
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RegisterBarotrauma("Gap")
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RegisterBarotrauma("PhysicsBody")
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RegisterBarotrauma("InvSlotType")
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RegisterBarotrauma("LimbType")
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RegisterBarotrauma("ItemPrefab")
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RegisterBarotrauma("SerializableProperty")
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@@ -72,6 +72,8 @@ namespace Barotrauma
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{
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GenerateDocs(typeof(Character), "Character.lua");
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GenerateDocs(typeof(CharacterInfo), "CharacterInfo.lua");
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GenerateDocs(typeof(CharacterHealth), "CharacterHealth.lua");
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GenerateDocs(typeof(AnimController), "AnimController.lua");
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GenerateDocs(typeof(Client), "Client.lua");
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GenerateDocs(typeof(Entity), "Entity.lua");
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GenerateDocs(typeof(EntitySpawner), "Entity.Spawner.lua", "Entity.Spawner");
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