Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80). Also Renamed InfoTextManager as TextManager.
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+8
-12
@@ -6,18 +6,16 @@ using System.Xml.Linq;
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namespace Barotrauma
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{
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static class InfoTextManager
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static class TextManager
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{
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private static Dictionary<string, List<string>> infoTexts;
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static InfoTextManager()
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static TextManager()
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{
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LoadInfoTexts(Path.Combine("Content", "InfoTexts.xml"));
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Load(Path.Combine("Content", "Texts.xml"));
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}
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private static void LoadInfoTexts(string file)
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private static void Load(string file)
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{
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infoTexts = new Dictionary<string, List<string>>();
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@@ -38,20 +36,18 @@ namespace Barotrauma
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}
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}
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public static string GetInfoText(string infoName)
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public static string Get(string infoName)
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{
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List<string> infoList = null;
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if (!infoTexts.TryGetValue(infoName.ToLowerInvariant(), out infoList) || !infoList.Any())
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{
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#if DEBUG
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return "Info text \"" + infoName + "\" not found";
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#else
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return "";
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#endif
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DebugConsole.ThrowError("Info text \"" + infoName + "\" not found");
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return infoName;
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}
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string text = infoList[Rand.Int(infoList.Count)];
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//todo: get rid of these and only do where needed?
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#if CLIENT
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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