- alien ruin structure drawing order changes
- placing cargo items using syncedRand (items will be in the same position for all clients) - less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints) - more informative message about missing cargo spawnpoints
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@@ -549,7 +549,8 @@ namespace Barotrauma
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if (WayPoint.WayPointList.Find(wp => wp.SpawnType == SpawnType.Cargo) == null)
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{
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DebugConsole.ThrowError("The submarine doesn't have a waypoint marked as ''Cargo'', which are used for determining where to place bought items.");
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DebugConsole.ThrowError("The submarine doesn't have spawnpoints for cargo (which are used for determining where to place bought items). "
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+"To fix this, create a new spawnpoint and change its ''spawn type'' parameter to ''cargo''.");
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}
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}
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