- alien ruin structure drawing order changes
- placing cargo items using syncedRand (items will be in the same position for all clients) - less confusing waypoint/spawnpoint editing (spawnpoints can't be converted to waypoints or vice versa, and spawnpoint settings aren't shown for waypoints) - more informative message about missing cargo spawnpoints
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@@ -47,7 +47,7 @@ namespace Barotrauma
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set;
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}
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public string ToolTip
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public virtual string ToolTip
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{
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get;
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set;
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@@ -52,6 +52,19 @@ namespace Barotrauma
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set;
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}
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public override string ToolTip
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{
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get
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{
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return base.ToolTip;
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}
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set
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{
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base.ToolTip = value;
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textBlock.ToolTip = value;
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}
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}
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public override SpriteFont Font
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{
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set
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